[READY]Chameleon gun projectile disguising (#24574)

* this'll end well

* hmm

* double hmm

* prevents emp crash

* why am i getting things wrong reee

* done

* .
This commit is contained in:
kevinz000
2017-03-08 21:56:25 +01:00
committed by AnturK
parent 8073a51b45
commit ceb65bd66b
2 changed files with 112 additions and 2 deletions
+102 -2
View File
@@ -122,6 +122,9 @@
update_item(picked_item)
/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
if(istype(target, /obj/item/weapon/gun/energy/laser/chameleon))
var/obj/item/weapon/gun/energy/laser/chameleon/CG = target
CG.get_chameleon_projectile(picked_item)
if(isliving(user))
var/mob/living/C = user
if(C.stat != CONSCIOUS)
@@ -153,6 +156,8 @@
return 1
/datum/action/item_action/chameleon/change/proc/emp_randomise()
if(istype(target, /obj/item/weapon/gun/energy/laser/chameleon))
return //Please no crash!
START_PROCESSING(SSprocessing, src)
random_look(owner)
@@ -404,13 +409,20 @@
/obj/item/weapon/gun/energy/laser/chameleon
name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
ammo_type = list(/obj/item/ammo_casing/energy/chameleon)
clumsy_check = 0
needs_permit = 0
pin = /obj/item/device/firing_pin
cell_type = /obj/item/weapon/stock_parts/cell/bluespace
var/datum/action/item_action/chameleon/change/chameleon_action
var/list/chameleon_projectile_vars
var/list/chameleon_ammo_vars
var/list/chameleon_gun_vars
var/list/projectile_copy_vars
var/list/ammo_copy_vars
var/list/gun_copy_vars
var/badmin_mode = FALSE
/obj/item/weapon/gun/energy/laser/chameleon/New()
..()
@@ -420,8 +432,96 @@
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/weapon/gun/magic, ignore_root_path = FALSE)
chameleon_action.initialize_disguises()
/obj/item/weapon/gun/energy/laser/chameleon/Initialize()
..()
projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags")
chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
chameleon_gun_vars = list()
ammo_copy_vars = list("firing_effect_type")
chameleon_ammo_vars = list()
get_chameleon_projectile(/obj/item/weapon/gun/energy/laser)
/obj/item/weapon/gun/energy/laser/chameleon/emp_act(severity)
chameleon_action.emp_randomise()
return
/obj/item/weapon/gun/energy/laser/chameleon/proc/reset_chameleon_vars()
chameleon_ammo_vars = list()
chameleon_gun_vars = list()
chameleon_projectile_vars = list()
for(var/V in chambered.vars)
chambered.vars[V] = initial(chambered.vars[V])
qdel(chambered.BB)
chambered.newshot()
for(var/V in vars)
vars[V] = initial(vars[V])
/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_ammo(obj/item/ammo_casing/AC, passthrough = TRUE, reset = FALSE)
if(!istype(AC))
CRASH("[AC] is not /obj/item/ammo_casing!")
return FALSE
for(var/V in ammo_copy_vars)
if(AC.vars[V])
chameleon_ammo_vars[V] = AC.vars[V]
if(chambered.vars[V])
chambered.vars[V] = AC.vars[V]
if(passthrough)
var/obj/item/projectile/P = AC.BB
set_chameleon_projectile(P)
/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_projectile(obj/item/projectile/P)
if(!istype(P))
CRASH("[P] is not /obj/item/projectile!")
return FALSE
chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
for(var/V in projectile_copy_vars)
if(P.vars[V])
chameleon_projectile_vars[V] = P.vars[V]
if(istype(chambered, /obj/item/ammo_casing/energy/chameleon))
var/obj/item/ammo_casing/energy/chameleon/AC = chambered
AC.projectile_vars = chameleon_projectile_vars.Copy()
if(badmin_mode)
qdel(chambered.BB)
chambered.projectile_type = P.type
chambered.newshot()
/obj/item/weapon/gun/energy/laser/chameleon/proc/set_chameleon_gun(obj/item/weapon/gun/G , passthrough = TRUE)
if(!istype(G))
CRASH("[G] is not /obj/item/weapon/gun!")
return FALSE
for(var/V in gun_copy_vars)
if(vars[V] && G.vars[V])
chameleon_gun_vars[V] = G.vars[V]
vars[V] = G.vars[V]
if(passthrough)
if(istype(G, /obj/item/weapon/gun/ballistic))
var/obj/item/weapon/gun/ballistic/BG = G
var/obj/item/ammo_box/AB = new BG.mag_type(G)
qdel(BG)
if(!istype(AB)||!AB.ammo_type)
qdel(AB)
return FALSE
var/obj/item/ammo_casing/AC = new AB.ammo_type(G)
set_chameleon_ammo(AC)
else if(istype(G, /obj/item/weapon/gun/magic))
var/obj/item/weapon/gun/magic/MG = G
var/obj/item/ammo_casing/AC = new MG.ammo_type(G)
set_chameleon_ammo(AC)
else if(istype(G, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/EG = G
if(islist(EG.ammo_type) && EG.ammo_type.len)
var/obj/item/ammo_casing/AC = EG.ammo_type[1]
set_chameleon_ammo(AC)
else if(istype(G, /obj/item/weapon/gun/syringe))
var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src)
set_chameleon_ammo(AC)
/obj/item/weapon/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype)
reset_chameleon_vars()
var/obj/item/weapon/gun/G = new guntype(src)
set_chameleon_gun(G)
qdel(G)
/obj/item/weapon/storage/backpack/chameleon
name = "backpack"
@@ -8,6 +8,16 @@
fire_sound = 'sound/weapons/Laser.ogg'
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
/obj/item/ammo_casing/energy/chameleon
e_cost = 0
var/list/projectile_vars = list()
/obj/item/ammo_casing/energy/chameleon/ready_proj()
. = ..()
for(var/V in projectile_vars)
if(BB.vars[V])
BB.vars[V] = projectile_vars[V]
/obj/item/ammo_casing/energy/laser
projectile_type = /obj/item/projectile/beam/laser
select_name = "kill"