[MIRROR] Fixes Railing Endings [MDB IGNORE] (#24621)

* Fixes Railing Endings (#79241)

## About The Pull Request
Fixes #78741 by comparing/contrasting the directions of the new railing
sprites with their original counterparts. Way easier than I was
expecting, but I'm *still* annoyed that the first response to this was
to take on mapping techdebt and start to redo it all manually.
This should *actually* fix every spaceruin, stationmap, etc that use
railings, and reverts the mapping-side changes to railings done on the
beach while I'm at it.

The proof is in the pudding:

![image](https://github.com/tgstation/tgstation/assets/50649185/a0ddd8d4-afb6-42a1-bae0-ce1d905be26b)
## Why It's Good For The Game
Completely glasses a source of mapping techdebt from the face of the
earth without resorting to updatepaths.
## Changelog
🆑
fix: Every misaligned railing ending has been corrected by the
Nanotrasen Hall Monitor's Lunchclub.
/🆑

* Fixes Railing Endings

---------

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-10-27 17:09:38 -04:00
committed by GitHub
co-authored by BluBerry016
parent 4e1dcd96bb
commit cec693c3fe
2 changed files with 3 additions and 3 deletions
+3 -3
View File
@@ -877,7 +877,7 @@
/turf/open/floor/eighties,
/area/awaymission/beach)
"lb" = (
/obj/structure/railing/corner/end{
/obj/structure/railing/corner/end/flip{
dir = 4
},
/turf/open/floor/wood/parquet,
@@ -1758,7 +1758,7 @@
pixel_y = -8;
pixel_x = -3
},
/obj/structure/railing/corner/end{
/obj/structure/railing/corner/end/flip{
dir = 4
},
/turf/open/floor/wood/parquet,
@@ -2619,7 +2619,7 @@
pixel_y = -6;
pixel_x = -12
},
/obj/structure/railing/corner/end{
/obj/structure/railing/corner/end/flip{
dir = 4
},
/turf/open/floor/wood/parquet,
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