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[MIRROR] Fixes Railing Endings [MDB IGNORE] (#24621)
* Fixes Railing Endings (#79241) ## About The Pull Request Fixes #78741 by comparing/contrasting the directions of the new railing sprites with their original counterparts. Way easier than I was expecting, but I'm *still* annoyed that the first response to this was to take on mapping techdebt and start to redo it all manually. This should *actually* fix every spaceruin, stationmap, etc that use railings, and reverts the mapping-side changes to railings done on the beach while I'm at it. The proof is in the pudding:  ## Why It's Good For The Game Completely glasses a source of mapping techdebt from the face of the earth without resorting to updatepaths. ## Changelog 🆑 fix: Every misaligned railing ending has been corrected by the Nanotrasen Hall Monitor's Lunchclub. /🆑 * Fixes Railing Endings --------- Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
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@@ -877,7 +877,7 @@
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/turf/open/floor/eighties,
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/area/awaymission/beach)
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"lb" = (
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/obj/structure/railing/corner/end{
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/obj/structure/railing/corner/end/flip{
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dir = 4
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},
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/turf/open/floor/wood/parquet,
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@@ -1758,7 +1758,7 @@
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pixel_y = -8;
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pixel_x = -3
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},
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/obj/structure/railing/corner/end{
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/obj/structure/railing/corner/end/flip{
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dir = 4
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},
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/turf/open/floor/wood/parquet,
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@@ -2619,7 +2619,7 @@
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pixel_y = -6;
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pixel_x = -12
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},
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/obj/structure/railing/corner/end{
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/obj/structure/railing/corner/end/flip{
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dir = 4
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},
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/turf/open/floor/wood/parquet,
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