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NanoTrasen Productivity Enhancement Cube (#4385)
## About The Pull Request "NanoTrasen's newest and boldest solution to whip even the least focused cargo tech into a real moneymaker, the NanoTrasen Productivity Enhancement Cube! Made from the venerated MULE chassis and a number of on-site materials, this revolution in corporate logistics will have crew begging for more! Complete with such amenities as an internal monitor and high-quality pressure-resistant polycarbonate, your employees will feel safe as a baby in this cataclysmically robust cage. (Do not refer to the NanoTrasen Productivity Enhancement Cube by colloquial names, do not use with tampered MULEs, do not look directly at the monitors, do not allow employee to run out of air, do not make direct eye contact with contained employee, do not use with improperly lawed Artificial Intelligences, do not throw tomatoes at contained employee, MULE and oxygen supply sold separately)" \- NanoTrasen Internal Franchise Pitch for the NanoTrasen Productivity Enhancement Cube, better known as the **Wage Cage** I finally finished the Wage Cage, complete with all sorts of high-quality features, like - 2 movement sprites - Custom hat offsets - Depressed Mothman - A custom debris sprite - Being able to powergame hard while still technically being a mothman - and so much more! Adds the Wage Cage of amazon infamy as a cargoborg sprite ## Why It's Good For The Game It is cataclysmically good at improving profit margins in cargo, and overall employee morale improvement (when combined with tomatoes and good aim) ## Proof Of Testing It works, it runs, it shows up fine in game, it doesn't even go invisible from missing sprites <details> <summary>Screenshots/Videos</summary> <img width="93" height="185" alt="image" src="https://github.com/user-attachments/assets/ced0c5b0-ee10-42a6-abdd-f75ff0e42330" /> <img width="139" height="109" alt="image" src="https://github.com/user-attachments/assets/c3e03de4-5e89-4c9b-b0fb-549354be5bae" /> <img width="77" height="131" alt="image" src="https://github.com/user-attachments/assets/014c7b38-7068-43d4-9b09-35189c2c32ec" /> </details> ## Changelog 🆑 add: Wage Cage /🆑 --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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@@ -180,6 +180,11 @@
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#define CYBORG_ICON_SERVICE_MYOMER 'modular_zubbers/code/modules/silicons/borgs/sprites/myomer/ProjectMyomerService.dmi'
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#define CYBORG_ICON_SYNDI_MYOMER 'modular_zubbers/code/modules/silicons/borgs/sprites/myomer/ProjectMyomerSyndi.dmi'
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//WAGECAGE CARGOBORG DEFINES - Sprites by Boviro
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#define CYBORG_ICON_CARGO_WAGECAGE 'modular_zubbers/code/modules/silicons/borgs/sprites/wagecage.dmi'
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#define CYBORG_ICON_TYPE_WAGECAGE "wagecage"
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/************************************************************
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CYBORG HAT OFFSETS GO BELOW
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*************************************************************/
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@@ -228,6 +233,8 @@
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#define CORRUPT_HAT_OFFSET \
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SKIN_HAT_OFFSET = list("north" = list(16, -4), "south" = list(16, -15), "east" = list(35, -7), "west" = list(-3, -7)), \
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SKIN_HAT_REST_OFFSET = list("north" = list(16, -6), "south" = list(16, -17), "east" = list(35, -14), "west" = list(-3, -14))
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#define WAGECAGE_HAT_OFFSET \
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SKIN_HAT_OFFSET = list("north" = list(10, 20), "south" = list(-5, 15), "east" = list(13, 15), "west" = list(-13, 15))
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#define MYOMER_HAT_OFFSET \
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SKIN_HAT_OFFSET = list("north" = list(16, 1), "south" = list(16, 1), "east" = list(26, 1), "west" = list(6, 1)), \
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SKIN_HAT_REST_OFFSET = list("north" = list(16, -11), "south" = list(16, -11), "east" = list(26, -11), "west" = list(6, -11))
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@@ -811,6 +811,11 @@
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SKIN_ICON = CYBORG_ICON_CARGO_DRAGONBORG,
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SKIN_FEATURES = list(TRAIT_R_UNIQUEWRECK, TRAIT_R_UNIQUEPANEL, TRAIT_R_WIDE, TRAIT_R_HAS_UNIQUE_RESTING_LIGHTS, TRAIT_R_EXPANDER_BLOCKED)
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),
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"Wage Cage" = list(SKIN_ICON_STATE = CYBORG_ICON_TYPE_WAGECAGE,
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SKIN_ICON = CYBORG_ICON_CARGO_WAGECAGE,
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SKIN_FEATURES = list(TRAIT_R_UNIQUEWRECK, TRAIT_R_TALL),
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WAGECAGE_HAT_OFFSET
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),
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)
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// Syndicate jack borgs
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