Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2024-07-09 00:26:54 +00:00
parent 62edc2f93f
commit cf3828915d
34 changed files with 87 additions and 140 deletions
@@ -1,5 +0,0 @@
author: "Xackii"
delete-after: True
changes:
- balance: "Demon: bloodcrawl now deal damage when you using it."
- balance: "Demon: demon can eat only carbon human beings."
@@ -1,5 +0,0 @@
author: "Rhials"
delete-after: True
changes:
- bugfix: "Certain items can no longer be purchased or be offered with a discount on a loneop uplink. This is stuff like base cards (functionally useless) or Overwatch Intel Agents (which break the role)."
- balance: "Loneops may now purchase chameleon noslips, station blackout triggers, and station comms failure triggers."
@@ -1,5 +0,0 @@
author: "carlarctg"
delete-after: True
changes:
- code_imp: "Added the subtype vendor which lets admins and coders vend subtypes of a path"
- code_imp: "Added the vendor and both varieties of omnitool to runtime station"
@@ -1,4 +0,0 @@
author: "Xander3359"
delete-after: True
changes:
- bugfix: "fixed CNS rebooter/Changeling adrenaline not preventing/fixing stamina crit"
@@ -1,6 +0,0 @@
author: "EnterTheJake"
delete-after: True
changes:
- balance: "Jetpacks are now briefly disabled by EMP."
- balance: "Mirage module has been removed from Sec modsuits."
- balance: "Security modsuits now spawn with a better cell and the jetpack module preinstalled."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Bait quality now influences the probabilities of getting a rarer fish compared to the most common one(s)"
@@ -1,4 +0,0 @@
author: "LemonInTheDark"
delete-after: True
changes:
- rscadd: "Most door animations now better line up with when they are/are not passable."
@@ -1,4 +0,0 @@
author: "DGamerL"
delete-after: True
changes:
- refactor: "refactored `GetExactComponent` to be 1641 compatible"
@@ -1,4 +0,0 @@
author: "rageguy505"
delete-after: True
changes:
- bugfix: "no more xenobio active turfs"
@@ -1,4 +0,0 @@
author: "Jolly"
delete-after: True
changes:
- code_imp: "Behind the scenes, atmos machines (freezers/mixers) in maps were tweaked a bit. If you see them no longer connected to specific pipenets, please make an issue report, this is not intended behavior!!"
@@ -1,4 +0,0 @@
author: "Derpguy3"
delete-after: True
changes:
- bugfix: "Missing janitor access restrictions have been added to Birdshot's custodial closet doors."
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- image: "You can now flip your security helmet's visor up with alt-click! However, doing so will (obviously) expose your eyes."
@@ -1,5 +0,0 @@
author: "mc-oofert"
delete-after: True
changes:
- qol: "blood bros get a hud to see eachother"
- code_imp: "teambased antagonists may not see the HUDs of other teams"
@@ -1,4 +0,0 @@
author: "FernandoJ8"
delete-after: True
changes:
- bugfix: "humanoid species featured are randomized correctly once again"
@@ -1,4 +0,0 @@
author: "00-Steven"
delete-after: True
changes:
- qol: "You can now copy blast door controller IDs directly onto shutters/blast doors, avoiding the need to open a menu for each one. Additionally, this lets you fix sets of roundstart shutters without needing to change the IDs on all of the ones in that set."
@@ -1,5 +0,0 @@
author: "SyncIt21"
delete-after: True
changes:
- bugfix: "hydroponic trays take in all reagents \"proportionally\" from plumbing ducts without leaving any behind"
- bugfix: "plumbing bottler pumps out all reagents \"proportionally\" into output beakers"
@@ -1,5 +0,0 @@
author: "Kocma-san"
delete-after: True
changes:
- qol: "the disposal unit has been added to the cargo bay and miner's office."
- bugfix: "missed disposal pipe returned at QM's office"
@@ -1,4 +0,0 @@
author: "Rhials"
delete-after: True
changes:
- admin: "Narrate verbs will now allow you to pick what text formatting span you want to use before you send them, if any."
@@ -1,4 +0,0 @@
author: "ArcaneMusic"
delete-after: True
changes:
- bugfix: "Ore vents that are caught in the cross-fire of a lavaland tendril collapsing will now spare the ore vent and it's associated turf."
@@ -1,4 +0,0 @@
author: "grungussuss"
delete-after: True
changes:
- sound: "pen click now has a proper sound"
@@ -1,4 +0,0 @@
author: "carlarctg"
delete-after: True
changes:
- qol: "Using a multitool inhand tells you where the area APC is"
@@ -1,4 +0,0 @@
author: "grungussuss"
delete-after: True
changes:
- sound: "scalpel cutting sound now has a clean sound."
@@ -1,4 +0,0 @@
author: "JohnFulpWillard"
delete-after: True
changes:
- qol: "You can now use a spoon or ladle on an ice cream vat to spill a reagent, ridding the machine of all reagent of that type."
@@ -1,4 +0,0 @@
author: "JackEnoff"
delete-after: True
changes:
- bugfix: "Welding helmet and hardhat will now properly protect against pepperspray while its down"
@@ -1,4 +0,0 @@
author: "Inari-Whitebear"
delete-after: True
changes:
- bugfix: "Fixed space heater heating power and power consumption"
@@ -1,4 +0,0 @@
author: "grungussuss, ported from Beestation"
delete-after: True
changes:
- sound: "abductee, hypnotized and brainwashed now have sound when becoming one."
@@ -1,4 +0,0 @@
author: "SyncIt21"
delete-after: True
changes:
- bugfix: "paintings can be sponsored again"
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Bloody footprints no longer bloody your shoes even more when walked over."
@@ -1,4 +0,0 @@
author: "GoblinBackwards"
delete-after: True
changes:
- bugfix: "Fixed missing wires leading to the port hallway APC on Birdshot."
@@ -1,4 +0,0 @@
author: "grungussuss"
delete-after: True
changes:
- bugfix: "fixed an unrestricted airlock in metastation brig maints"
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Blood filters should filter out reagents completely now instead of leaving a small amount no matter what."
@@ -1,4 +0,0 @@
author: "Astrogem2"
delete-after: True
changes:
- sound: "Added audible zipping to winter coats."
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Embedding now properly changes its values."
+87
View File
@@ -492,3 +492,90 @@
- bugfix: Bows now properly undraw once they have fired an arrow.
- code_imp: Bows now utilize overlays in order to display loaded arrows. Unique
overlays per arrow.
2024-07-09:
00-Steven:
- qol: You can now copy blast door controller IDs directly onto shutters/blast doors,
avoiding the need to open a menu for each one. Additionally, this lets you fix
sets of roundstart shutters without needing to change the IDs on all of the
ones in that set.
ArcaneMusic:
- bugfix: Ore vents that are caught in the cross-fire of a lavaland tendril collapsing
will now spare the ore vent and it's associated turf.
Astrogem2:
- sound: Added audible zipping to winter coats.
DGamerL:
- refactor: refactored `GetExactComponent` to be 1641 compatible
Derpguy3:
- bugfix: Missing janitor access restrictions have been added to Birdshot's custodial
closet doors.
EnterTheJake:
- balance: Jetpacks are now briefly disabled by EMP.
- balance: Mirage module has been removed from Sec modsuits.
- balance: Security modsuits now spawn with a better cell and the jetpack module
preinstalled.
FernandoJ8:
- bugfix: humanoid species featured are randomized correctly once again
Ghommie:
- balance: Bait quality now influences the probabilities of getting a rarer fish
compared to the most common one(s)
GoblinBackwards:
- bugfix: Fixed missing wires leading to the port hallway APC on Birdshot.
Inari-Whitebear:
- bugfix: Fixed space heater heating power and power consumption
JackEnoff:
- bugfix: Welding helmet and hardhat will now properly protect against pepperspray
while its down
JohnFulpWillard:
- qol: You can now use a spoon or ladle on an ice cream vat to spill a reagent,
ridding the machine of all reagent of that type.
Jolly:
- code_imp: Behind the scenes, atmos machines (freezers/mixers) in maps were tweaked
a bit. If you see them no longer connected to specific pipenets, please make
an issue report, this is not intended behavior!!
Kocma-san:
- qol: the disposal unit has been added to the cargo bay and miner's office.
- bugfix: missed disposal pipe returned at QM's office
LemonInTheDark:
- rscadd: Most door animations now better line up with when they are/are not passable.
Rhials:
- admin: Narrate verbs will now allow you to pick what text formatting span you
want to use before you send them, if any.
- bugfix: Certain items can no longer be purchased or be offered with a discount
on a loneop uplink. This is stuff like base cards (functionally useless) or
Overwatch Intel Agents (which break the role).
- balance: Loneops may now purchase chameleon noslips, station blackout triggers,
and station comms failure triggers.
SmArtKar:
- bugfix: Blood filters should filter out reagents completely now instead of leaving
a small amount no matter what.
- image: You can now flip your security helmet's visor up with alt-click! However,
doing so will (obviously) expose your eyes.
- bugfix: Embedding now properly changes its values.
- bugfix: Bloody footprints no longer bloody your shoes even more when walked over.
SyncIt21:
- bugfix: paintings can be sponsored again
- bugfix: hydroponic trays take in all reagents "proportionally" from plumbing ducts
without leaving any behind
- bugfix: plumbing bottler pumps out all reagents "proportionally" into output beakers
Xackii:
- balance: 'Demon: bloodcrawl now deal damage when you using it.'
- balance: 'Demon: demon can eat only carbon human beings.'
Xander3359:
- bugfix: fixed CNS rebooter/Changeling adrenaline not preventing/fixing stamina
crit
carlarctg:
- qol: Using a multitool inhand tells you where the area APC is
- code_imp: Added the subtype vendor which lets admins and coders vend subtypes
of a path
- code_imp: Added the vendor and both varieties of omnitool to runtime station
grungussuss:
- sound: pen click now has a proper sound
- sound: scalpel cutting sound now has a clean sound.
- bugfix: fixed an unrestricted airlock in metastation brig maints
grungussuss, ported from Beestation:
- sound: abductee, hypnotized and brainwashed now have sound when becoming one.
mc-oofert:
- qol: blood bros get a hud to see eachother
- code_imp: teambased antagonists may not see the HUDs of other teams
rageguy505:
- bugfix: no more xenobio active turfs