This should resolve conflicts and not fail to compile woo woo

This commit is contained in:
Nerd Lord
2015-10-22 22:10:29 -04:00
152 changed files with 14913 additions and 7925 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
/obj/effect/anomaly/proc/anomalyNeutralize()
PoolOrNew(/obj/effect/effect/smoke/bad, loc)
PoolOrNew(/obj/effect/particle_effect/smoke/bad, loc)
for(var/atom/movable/O in src)
O.loc = src.loc
@@ -22,7 +22,7 @@
if (prob(40))
new /obj/effect/decal/cleanable/oil/streak(src.loc)
else if (prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
if (step_to(src, get_step(src, direction), 0))
@@ -6,56 +6,67 @@ would spawn and follow the beaker, even if it is carried or thrown.
*/
/obj/effect/effect
name = "effect"
/obj/effect/particle_effect
name = "particle effect"
icon = 'icons/effects/effects.dmi'
mouse_opacity = 0
unacidable = 1//So effect are not targeted by alien acid.
unacidable = 1//So effects are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/effect/New()
/obj/effect/particle_effect/New()
..()
if(ticker)
cameranet.updateVisibility(src)
/obj/effect/effect/Destroy()
/obj/effect/particle_effect/Destroy()
if(ticker)
cameranet.updateVisibility(src)
..()
return QDEL_HINT_PUTINPOOL
/*
/datum/effect/effect/proc/fadeOut(var/atom/A, var/frames = 16)
if(A.alpha == 0) //Handle already transparent case
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/step = A.alpha / frames
for(var/i = 0, i < frames, i++)
A.alpha -= step
sleep(world.tick_lag)
return
*/
/datum/effect/effect/system
/datum/effect_system
var/number = 3
var/cardinals = 0
var/turf/location
var/atom/holder
var/setup = 0
var/effect_type
var/total_effects = 0
/datum/effect/effect/system/Destroy()
/datum/effect_system/Destroy()
holder = null
location = null
return ..()
/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
/datum/effect_system/proc/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
setup = 1
if(isturf(loca))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/proc/attach(atom/atom)
/datum/effect_system/proc/attach(atom/atom)
holder = atom
/datum/effect/effect/system/proc/start()
/datum/effect_system/proc/start()
for(var/i in 1 to number)
if(total_effects > 20)
return
spawn(0)
if(holder)
location = get_turf(holder)
var/obj/effect/E = PoolOrNew(effect_type, location)
total_effects++
var/direction
if(cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
var/steps_amt = pick(1,2,3)
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
spawn(20)
total_effects--
@@ -0,0 +1,57 @@
/obj/effect/particle_effect/expl_particles
name = "fire"
icon_state = "explosion_particle"
opacity = 1
anchored = 1
/obj/effect/particle_effect/expl_particles/New()
..()
spawn (15)
qdel(src)
/datum/effect_system/expl_particles
number = 10
/datum/effect_system/expl_particles/start()
for(var/i in 1 to number)
spawn(0)
var/obj/effect/particle_effect/expl_particles/expl = new /obj/effect/particle_effect/expl_particles(location)
var/direct = pick(alldirs)
var/steps_amt = pick(1;25,2;50,3,4;200)
for(var/j in 1 to steps_amt)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "fire"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
spawn (10)
qdel(src)
return
/datum/effect_system/explosion
/datum/effect_system/explosion/set_up(loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
/datum/effect_system/explosion/start()
new/obj/effect/explosion( location )
var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
P.set_up(10, 0, location)
P.start()
spawn(5)
var/datum/effect_system/smoke_spread/S = new
S.set_up(2, location)
S.start()
@@ -1,7 +1,7 @@
// Foam
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
/obj/effect/effect/foam
/obj/effect/particle_effect/foam
name = "foam"
icon_state = "foam"
opacity = 0
@@ -15,29 +15,29 @@
var/lifetime = 6
/obj/effect/effect/foam/metal
/obj/effect/particle_effect/foam/metal
name = "aluminium foam"
metal = 1
icon_state = "mfoam"
/obj/effect/effect/foam/metal/iron
/obj/effect/particle_effect/foam/metal/iron
name = "iron foam"
metal = 2
/obj/effect/effect/foam/New(loc)
/obj/effect/particle_effect/foam/New(loc)
..(loc)
create_reagents(1000) //limited by the size of the reagent holder anyway.
SSobj.processing |= src
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
/obj/effect/effect/foam/Destroy()
/obj/effect/particle_effect/foam/Destroy()
SSobj.processing.Remove(src)
return ..()
/obj/effect/effect/foam/proc/kill_foam()
/obj/effect/particle_effect/foam/proc/kill_foam()
SSobj.processing.Remove(src)
if(metal)
var/obj/structure/foamedmetal/M = new(src.loc)
@@ -48,7 +48,7 @@
qdel(src)
/obj/effect/effect/foam/process()
/obj/effect/particle_effect/foam/process()
lifetime--
if(lifetime < 1)
kill_foam()
@@ -71,7 +71,7 @@
return
spread_foam()
/obj/effect/effect/foam/proc/foam_mob(mob/living/L)
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
if(!istype(L))
@@ -81,66 +81,66 @@
lifetime--
return 1
/obj/effect/effect/foam/Crossed(atom/movable/AM)
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
M.slip(5, 2, src)
/obj/effect/effect/foam/metal/Crossed(atom/movable/AM)
/obj/effect/particle_effect/foam/metal/Crossed(atom/movable/AM)
return
/obj/effect/effect/foam/proc/spread_foam()
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
if(foundfoam)
continue
for(var/mob/living/L in T)
foam_mob(L)
var/obj/effect/effect/foam/F = PoolOrNew(src.type, T)
var/obj/effect/particle_effect/foam/F = PoolOrNew(src.type, T)
F.amount = amount
reagents.copy_to(F, (reagents.total_volume))
F.color = color
F.metal = metal
/obj/effect/effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
kill_foam()
/obj/effect/effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
///////////////////////////////////////////////
//FOAM EFFECT DATUM
/datum/effect/effect/system/foam_spread
/datum/effect_system/foam_spread
var/amount = 10 // the size of the foam spread.
var/obj/chemholder
var/obj/effect/effect/foam/foamtype = /obj/effect/effect/foam
effect_type = /obj/effect/particle_effect/foam
var/metal = 0
/datum/effect/effect/system/foam_spread/metal
foamtype = /obj/effect/effect/foam/metal
/datum/effect_system/foam_spread/metal
effect_type = /obj/effect/particle_effect/foam/metal
/datum/effect/effect/system/foam_spread/New()
/datum/effect_system/foam_spread/New()
..()
chemholder = PoolOrNew(/obj)
var/datum/reagents/R = new/datum/reagents(1000)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect/effect/system/foam_spread/Destroy()
/datum/effect_system/foam_spread/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect/effect/system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
if(istype(loca, /turf/))
location = loca
else
@@ -149,16 +149,16 @@
amount = round(sqrt(amt / 2), 1)
carry.copy_to(chemholder, 4*carry.total_volume) //The foam holds 4 times the total reagents volume for balance purposes.
/datum/effect/effect/system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
..()
metal = metaltype
/datum/effect/effect/system/foam_spread/start()
var/obj/effect/effect/foam/foundfoam = locate() in location
/datum/effect_system/foam_spread/start()
var/obj/effect/particle_effect/foam/foundfoam = locate() in location
if(foundfoam)//If there was already foam where we start, we add our foaminess to it.
foundfoam.amount += amount
else
var/obj/effect/effect/foam/F = PoolOrNew(foamtype, location)
var/obj/effect/particle_effect/foam/F = PoolOrNew(effect_type, location)
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
F.color = foamcolor
@@ -1,83 +1,114 @@
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
//////// Attach a trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up
/// Then do start() to start it and stop() to stop it, obviously
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
/////////////////////////////////////////////
/obj/effect/effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = 1
/datum/effect/effect/system/ion_trail_follow
/datum/effect_system/trail_follow
var/turf/oldposition
var/processing = 1
var/on = 1
/datum/effect/effect/system/ion_trail_follow/Destroy()
/datum/effect_system/trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect_system/trail_follow/Destroy()
oldposition = null
return ..()
/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
attach(atom)
/datum/effect_system/trail_follow/proc/stop()
processing = 0
on = 0
oldposition = null
/datum/effect_system/trail_follow/steam
effect_type = /obj/effect/particle_effect/steam
/datum/effect/effect/system/ion_trail_follow/start() //Whoever is responsible for this abomination of code should become an hero
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
var/turf/T = get_turf(src.holder)
if(T != src.oldposition)
/datum/effect_system/trail_follow/steam/start()
if(!on)
on = 1
processing = 1
if(!oldposition)
oldposition = get_turf(holder)
if(processing)
processing = 0
if(number < 3)
var/obj/effect/particle_effect/steam/I = PoolOrNew(/obj/effect/particle_effect/steam, oldposition)
number++
I.dir = holder.dir
oldposition = get_turf(holder)
spawn(10)
qdel(I)
number--
spawn(2)
if(on)
processing = 1
start()
/obj/effect/particle_effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = 1
/datum/effect_system/trail_follow/ion
effect_type = /obj/effect/particle_effect/ion_trails
/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
if(!on)
on = 1
processing = 1
if(!oldposition)
oldposition = get_turf(holder)
if(processing)
processing = 0
var/turf/T = get_turf(holder)
if(T != oldposition)
if(!has_gravity(T))
var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, oldposition)
I.dir = src.holder.dir
var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
I.dir = holder.dir
flick("ion_fade", I)
I.icon_state = ""
spawn( 20 )
spawn(20)
qdel(I)
src.oldposition = T
oldposition = T
spawn(2)
if(src.on)
src.processing = 1
src.start()
if(on)
processing = 1
start()
/datum/effect/effect/system/ion_trail_follow/proc/stop()
src.processing = 0
src.on = 0
oldposition = null
//Reagent-based explosion effect
/datum/effect/effect/system/reagents_explosion
/datum/effect_system/reagents_explosion
var/amount // TNT equivalent
var/flashing = 0 // does explosion creates flash effect?
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
var/explosion_message = 1 //whether we show a message to mobs.
/datum/effect/effect/system/reagents_explosion/set_up (amt, loc, flash = 0, flash_fact = 0, message = 1)
/datum/effect_system/reagents_explosion/set_up(amt, loca, flash = 0, flash_fact = 0, message = 1)
amount = amt
explosion_message = message
if(istype(loc, /turf/))
location = loc
if(isturf(loca))
location = loca
else
location = get_turf(loc)
location = get_turf(loca)
flashing = flash
flashing_factor = flash_fact
return
/datum/effect/effect/system/reagents_explosion/start()
/datum/effect_system/reagents_explosion/start()
if(explosion_message)
location.visible_message("<span class='danger'>The solution violently explodes!</span>", \
"<span class='italics'>You hear an explosion!</span>")
if (amount <= 2)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, location)
s.start()
@@ -2,7 +2,7 @@
//// SMOKE SYSTEMS
/////////////////////////////////////////////
/obj/effect/effect/smoke
/obj/effect/particle_effect/smoke
name = "smoke"
icon = 'icons/effects/96x96.dmi'
icon_state = "smoke"
@@ -17,7 +17,7 @@
var/opaque = 1 //whether the smoke can block the view when in enough amount
/obj/effect/effect/smoke/proc/fade_out(frames = 16)
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
if(alpha == 0) //Handle already transparent case
return
if(frames == 0)
@@ -27,24 +27,24 @@
alpha -= step
sleep(world.tick_lag)
/obj/effect/effect/smoke/New()
/obj/effect/particle_effect/smoke/New()
..()
create_reagents(500)
SSobj.processing |= src
/obj/effect/effect/smoke/Destroy()
/obj/effect/particle_effect/smoke/Destroy()
SSobj.processing.Remove(src)
return ..()
/obj/effect/effect/smoke/proc/kill_smoke()
/obj/effect/particle_effect/smoke/proc/kill_smoke()
SSobj.processing.Remove(src)
spawn(0)
fade_out()
spawn(10)
qdel(src)
/obj/effect/effect/smoke/process()
/obj/effect/particle_effect/smoke/process()
lifetime--
if(lifetime < 1)
kill_smoke()
@@ -53,7 +53,7 @@
smoke_mob(L)
return 1
/obj/effect/effect/smoke/proc/smoke_mob(mob/living/carbon/C)
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
if(lifetime<1)
@@ -68,16 +68,16 @@
C.smoke_delay = 0
return 1
/obj/effect/effect/smoke/proc/spread_smoke()
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
if(foundsmoke)
continue
for(var/mob/living/L in T)
smoke_mob(L)
var/obj/effect/effect/smoke/S = new type(T)
var/obj/effect/particle_effect/smoke/S = new type(T)
reagents.copy_to(S, reagents.total_volume)
S.dir = pick(cardinal)
S.amount = amount-1
@@ -90,25 +90,25 @@
if(newsmokes.len)
spawn(1) //the smoke spreads rapidly but not instantly
for(var/obj/effect/effect/smoke/SM in newsmokes)
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
SM.spread_smoke()
/datum/effect/effect/system/smoke_spread
/datum/effect_system/smoke_spread
var/amount = 10
var/smoke_type = /obj/effect/effect/smoke
effect_type = /obj/effect/particle_effect/smoke
/datum/effect/effect/system/smoke_spread/set_up(radius = 5, loca)
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
/datum/effect/effect/system/smoke_spread/start()
/datum/effect_system/smoke_spread/start()
if(holder)
location = get_turf(holder)
var/obj/effect/effect/smoke/S = new smoke_type(location)
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
S.amount = amount
if(S.amount)
S.spread_smoke()
@@ -118,17 +118,17 @@
// Bad smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/bad
/obj/effect/particle_effect/smoke/bad
lifetime = 8
/obj/effect/effect/smoke/bad/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
@@ -137,23 +137,23 @@
/datum/effect/effect/system/smoke_spread/bad
smoke_type = /obj/effect/effect/smoke/bad
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad
/////////////////////////////////////////////
// Nanofrost smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/freezing
/obj/effect/particle_effect/smoke/freezing
name = "nanofrost smoke"
color = "#B2FFFF"
opaque = 0
/datum/effect/effect/system/smoke_spread/freezing
smoke_type = /obj/effect/effect/smoke/freezing
/datum/effect_system/smoke_spread/freezing
effect_type = /obj/effect/particle_effect/smoke/freezing
var/blast = 0
/datum/effect/effect/system/smoke_spread/freezing/proc/Chilled(atom/A)
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
if(istype(A, /turf/simulated))
var/turf/simulated/T = A
if(T.air)
@@ -177,11 +177,11 @@
Item.extinguish()
return
/datum/effect/effect/system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
..()
blast = blasting
/datum/effect/effect/system/smoke_spread/freezing/start()
/datum/effect_system/smoke_spread/freezing/start()
if(blast)
for(var/turf/T in trange(2, location))
Chilled(T)
@@ -193,29 +193,29 @@
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/sleeping
/obj/effect/particle_effect/smoke/sleeping
color = "#9C3636"
lifetime = 10
/obj/effect/effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.sleeping = max(M.sleeping,10)
M.emote("cough")
return 1
/datum/effect/effect/system/smoke_spread/sleeping
smoke_type = /obj/effect/effect/smoke/sleeping
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/chem
/obj/effect/particle_effect/smoke/chem
lifetime = 10
/obj/effect/effect/smoke/chem/process()
/obj/effect/particle_effect/smoke/chem/process()
if(..())
var/turf/T = get_turf(src)
var/fraction = 1/initial(lifetime)
@@ -227,7 +227,7 @@
reagents.reaction(T, TOUCH, fraction)
return 1
/obj/effect/effect/smoke/chem/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
if(!istype(M))
@@ -242,23 +242,23 @@
/datum/effect/effect/system/smoke_spread/chem
/datum/effect_system/smoke_spread/chem
var/obj/chemholder
smoke_type = /obj/effect/effect/smoke/chem
effect_type = /obj/effect/particle_effect/smoke/chem
/datum/effect/effect/system/smoke_spread/chem/New()
/datum/effect_system/smoke_spread/chem/New()
..()
chemholder = PoolOrNew(/obj)
var/datum/reagents/R = new/datum/reagents(500)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect/effect/system/smoke_spread/chem/Destroy()
/datum/effect_system/smoke_spread/chem/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect/effect/system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
if(istype(loca, /turf/))
location = loca
else
@@ -289,11 +289,11 @@
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
/datum/effect/effect/system/smoke_spread/chem/start()
/datum/effect_system/smoke_spread/chem/start()
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
if(holder)
location = get_turf(holder)
var/obj/effect/effect/smoke/chem/S = new smoke_type(location)
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
@@ -5,110 +5,42 @@
// will always spawn at the items location.
/////////////////////////////////////////////
/obj/effect/effect/sparks
/obj/effect/particle_effect/sparks
name = "sparks"
icon_state = "sparks"
var/amount = 6
anchored = 1
mouse_opacity = 0
/obj/effect/effect/sparks/New()
/obj/effect/particle_effect/sparks/New()
..()
flick("sparks", src) // replay the animation
playsound(src.loc, "sparks", 100, 1)
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)
spawn (100)
spawn(20)
qdel(src)
/obj/effect/effect/sparks/Destroy()
/obj/effect/particle_effect/sparks/Destroy()
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)
return ..()
/obj/effect/effect/sparks/Move()
/obj/effect/particle_effect/sparks/Move()
..()
var/turf/T = src.loc
if (istype(T, /turf))
if(isturf(T))
T.hotspot_expose(1000,100)
return
/datum/effect/effect/system/spark_spread
var/total_sparks = 0 // To stop it being spammed and lagging!
/datum/effect/effect/system/spark_spread/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/spark_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_sparks > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, location)
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(sparks,direction)
spawn(20)
qdel(sparks)
src.total_sparks--
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
//electricity
/obj/effect/effect/sparks/electricity
/obj/effect/particle_effect/sparks/electricity
name = "lightning"
icon_state = "electricity"
/datum/effect/effect/system/lightning_spread
var/total_sparks = 0 // To stop it being spammed and lagging!
/datum/effect/effect/system/lightning_spread/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/lightning_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_sparks > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sparks/electricity/sparks = PoolOrNew(/obj/effect/effect/sparks/electricity, location)
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(sparks,direction)
spawn(20)
qdel(sparks)
src.total_sparks--
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity
@@ -1,6 +1,6 @@
//WATER EFFECTS
/obj/effect/effect/water
/obj/effect/particle_effect/water
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
@@ -8,12 +8,12 @@
mouse_opacity = 0
/obj/effect/effect/water/New()
/obj/effect/particle_effect/water/New()
..()
spawn( 70 )
qdel(src)
/obj/effect/effect/water/Move(turf/newloc)
/obj/effect/particle_effect/water/Move(turf/newloc)
if (--src.life < 1)
qdel(src)
return 0
@@ -21,7 +21,7 @@
return 0
.=..()
/obj/effect/effect/water/Bump(atom/A)
/obj/effect/particle_effect/water/Bump(atom/A)
if(reagents)
reagents.reaction(A)
return ..()
@@ -36,85 +36,22 @@
// will always spawn at the items location, even if it's moved.
/* Example:
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
steam.set_up(5, 0, mob.loc) -- sets up variables
OPTIONAL: steam.attach(mob)
steam.start() -- spawns the effect
*/
/////////////////////////////////////////////
/obj/effect/effect/steam
/obj/effect/particle_effect/steam
name = "steam"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
density = 0
/datum/effect/effect/system/steam_spread
/obj/effect/particle_effect/steam/New()
..()
spawn(20)
qdel(src)
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
/datum/effect/effect/system/steam_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(steam,direction)
spawn(20)
qdel(steam)
/////////////////////////////////////////////
//////// Attach a steam trail to an object (eg. a reacting beaker) that will follow it
// even if it's carried of thrown.
/////////////////////////////////////////////
/datum/effect/effect/system/steam_trail_follow
var/turf/oldposition
var/processing = 1
var/on = 1
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect/effect/system/steam_trail_follow/start()
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
spawn(0)
if(src.number < 3)
var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, oldposition)
src.number++
src.oldposition = get_turf(holder)
I.dir = src.holder.dir
spawn(10)
qdel(I)
src.number--
spawn(2)
if(src.on)
src.processing = 1
src.start()
else
spawn(2)
if(src.on)
src.processing = 1
src.start()
/datum/effect/effect/system/steam_trail_follow/proc/stop()
src.processing = 0
src.on = 0
/datum/effect_system/steam_spread
effect_type = /obj/effect/particle_effect/steam
@@ -1,70 +0,0 @@
/obj/effect/expl_particles
name = "fire"
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
anchored = 1
mouse_opacity = 0
/obj/effect/expl_particles/New()
..()
spawn (15)
qdel(src)
return
/obj/effect/expl_particles/Move()
..()
return
/datum/effect/system/expl_particles
var/number = 10
var/turf/location
var/total_particles = 0
/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
number = n
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/expl_particles/proc/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
var/direct = pick(alldirs)
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "fire"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
spawn (10)
qdel(src)
return
/datum/effect/system/explosion
var/turf/location
/datum/effect/system/explosion/proc/set_up(loca)
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/explosion/proc/start()
new/obj/effect/explosion( location )
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/smoke_spread/S = new
S.set_up(2,location)
S.start()
+1 -1
View File
@@ -30,7 +30,7 @@
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, location)
s.start()
+1 -1
View File
@@ -23,7 +23,7 @@
if(triggered)
return
visible_message("<span class='danger'>[victim] sets off \icon[src] [src]!</span>")
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
mineEffect(victim)
+3
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@@ -1,3 +1,6 @@
/obj/effect
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
+4 -4
View File
@@ -144,20 +144,20 @@
M.Move(dest)
if(entersparks)
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, src)
s.start()
if(exitsparks)
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, dest)
s.start()
if(entersmoke)
var/datum/effect/effect/system/smoke_spread/s = new
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/smoke_spread/s = new
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, dest, 0)
s.start()
+1 -1
View File
@@ -74,7 +74,7 @@
SSmachine.postpone(postponeCycles)
if(heavy_impact_range > 1)
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
E.set_up(epicenter)
E.start()
@@ -67,7 +67,7 @@
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
@@ -0,0 +1,150 @@
#define RAD_LEVEL_NORMAL 10
#define RAD_LEVEL_MODERATE 30
#define RAD_LEVEL_HIGH 75
#define RAD_LEVEL_VERY_HIGH 125
#define RAD_LEVEL_CRITICAL 200
/obj/item/device/geiger_counter //DISCLAIMER: I know nothing about how real-life Geiger counters work. This will not be realistic. ~Xhuis
name = "geiger counter"
desc = "A handheld device used for detecting and measuring radiation pulses."
icon_state = "geiger_off"
item_state = "multitool"
w_class = 2
slot_flags = SLOT_BELT
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
var/scanning = 0
var/radiation_count = 0
var/emagged = 0
/obj/item/device/geiger_counter/New()
..()
SSobj.processing |= src
/obj/item/device/geiger_counter/Destroy()
SSobj.processing.Remove(src)
..()
/obj/item/device/geiger_counter/process()
if(emagged)
if(radiation_count < 20)
radiation_count++
return 0
if(radiation_count > 0)
radiation_count--
update_icon()
/obj/item/device/geiger_counter/examine(mob/user)
..()
if(!scanning)
return 1
user << "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
if(emagged)
user << "<span class='warning'>The display seems to be flickering at random radiation levels.</span>"
return 1
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
user << "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
user << "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
user << "<span class='warning'>Ambient radiation levels above average.</span>"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
user << "<span class='danger'>Ambient radiation levels highly above average.</span>"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
user << "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
user << "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
/obj/item/device/geiger_counter/update_icon()
if(!scanning)
icon_state = "geiger_off"
return 1
if(emagged)
icon_state = "geiger_on_emag"
return 1
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
..()
/obj/item/device/geiger_counter/rad_act(amount)
if(!amount && scanning)
return 0
radiation_count += amount
if(isliving(loc))
var/mob/living/M = loc
M << "<span class='boldannounce'>\icon[src] RADIATION PULSE DETECTED.</span>"
M << "<span class='boldannounce'>\icon[src] Severity: [amount]</span>"
update_icon()
/obj/item/device/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
user << "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>"
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
if(user.a_intent == "help")
if(!emagged)
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
if(!M.radiation)
user << "<span class='notice'>\icon[src] Radiation levels within normal boundaries.</span>"
return 1
else
user << "<span class='boldannounce'>\icon[src] Subject is irradiated. Radiation levels: [M.radiation].</span>"
return 1
else
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
M.rad_act(radiation_count)
radiation_count = 0
return 1
..()
/obj/item/device/geiger_counter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver) && emagged)
if(scanning)
user << "<span class='warning'>Turn off [src] before you perform this action!</span>"
return 0
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
playsound(user, 'sound/items/Screwdriver.ogg', 50, 1)
if(!do_after(user, 40, target = user))
return 0
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
emagged = 0
radiation_count = 0
update_icon()
return 1
..()
/obj/item/device/geiger_counter/AltClick()
..()
if(!scanning)
usr << "<span class='warning'>[src] must be on to reset its radiation level!</span>"
return 0
radiation_count = 0
usr << "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>"
update_icon()
/obj/item/device/geiger_counter/emag_act(mob/user)
if(!emagged)
if(scanning)
user << "<span class='warning'>Turn off [src] before you perform this action!</span>"
return 0
user << "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>"
emagged = 1
#undef RAD_LEVEL_NORMAL
#undef RAD_LEVEL_MODERATE
#undef RAD_LEVEL_HIGH
#undef RAD_LEVEL_VERY_HIGH
#undef RAD_LEVEL_CRITICAL
@@ -111,7 +111,7 @@
step(M, pick(cardinal))
M << "<span class='danger'>You feel a sharp shock!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, M)
s.start()
+2 -2
View File
@@ -516,7 +516,7 @@
w_class = 1
/obj/item/toy/snappop/proc/pop_burst()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/ash(loc)
@@ -539,7 +539,7 @@
if(M.m_intent == "run")
M << "<span class='danger'>You step on the snap pop!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 0, src)
s.start()
new /obj/effect/decal/cleanable/ash(src.loc)
+3 -2
View File
@@ -21,7 +21,7 @@ RCD
materials = list(MAT_METAL=100000)
origin_tech = "engineering=4;materials=2"
req_access_txt = "11"
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/matter = 0
var/max_matter = 160
var/working = 0
@@ -229,8 +229,9 @@ RCD
/obj/item/weapon/rcd/New()
..()
desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
src.spark_system = new /datum/effect/effect/system/spark_spread
src.spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
rcd_list += src
+2 -2
View File
@@ -136,7 +136,7 @@ var/global/list/RPD_recipes=list(
w_class = 3
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_type = 0
var/p_conntype = 0
@@ -158,7 +158,7 @@ var/global/list/RPD_recipes=list(
/obj/item/weapon/pipe_dispenser/New()
. = ..()
spark_system = new /datum/effect/effect/system/spark_spread
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -174,7 +174,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
damtype = "fire"
force = 4
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
@@ -183,7 +183,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
qdel(src)
return
if(reagents.get_reagent_amount("welding_fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("welding_fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
@@ -43,7 +43,7 @@
/obj/item/weapon/soap/suicide_act(mob/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!")
user.visible_message("<span class='suicide'>[user] lifts the [src.name] to their mouth and gnaws on it furiously, producing a thick froth! They'll never get that BB gun now!")
PoolOrNew(/obj/effect/effect/foam, loc)
PoolOrNew(/obj/effect/particle_effect/foam, loc)
return (TOXLOSS)
/obj/item/weapon/soap/Crossed(AM as mob|obj)
@@ -131,7 +131,7 @@
for(var/a=0, a<5, a++)
spawn(0)
var/obj/effect/effect/water/W = PoolOrNew( /obj/effect/effect/water, get_turf(src) )
var/obj/effect/particle_effect/water/W = PoolOrNew( /obj/effect/particle_effect/water, get_turf(src) )
var/turf/my_target = pick(the_targets)
if(precision)
the_targets -= my_target
@@ -183,7 +183,7 @@
mix_reagents()
if(reagents.total_volume) //The possible reactions didnt use up all reagents, so we spread it around.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
steam.set_up(10, 0, get_turf(src))
steam.attach(src)
steam.start()
@@ -5,11 +5,11 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/datum/effect_system/smoke_spread/bad/smoke
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
src.smoke = new /datum/effect_system/smoke_spread/bad
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/Destroy()
+1 -1
View File
@@ -246,7 +246,7 @@
..()
spawn(100)
if(!istype(loc, /mob))
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
qdel(src)
@@ -205,11 +205,11 @@
throw_range = 1
w_class = 4//So you can't hide it in your pocket or some such.
flags = NOSHIELD
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
/obj/item/weapon/melee/energy/blade/New()
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -132,7 +132,7 @@
desc = "A gas-powered, object-firing cannon made out of common parts."
force = 5
w_class = 3
maxWeightClass = 10
maxWeightClass = 7
gasPerThrow = 5
/datum/table_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
+1 -1
View File
@@ -58,7 +58,7 @@
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
return
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(2, user.loc)
smoke.attach(user)
smoke.start()
@@ -86,7 +86,7 @@
origin_tech = "combat=5;powerstorage=5"
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target)
var/datum/effect/effect/system/lightning_spread/s = new /datum/effect/effect/system/lightning_spread
var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
s.set_up(5, 1, target.loc)
s.start()
target.take_organ_damage(0,30)
@@ -6,14 +6,14 @@
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
action_button_name = "Toggle Jetpack"
var/datum/effect/effect/system/ion_trail_follow/ion_trail
var/datum/effect_system/trail_follow/ion/ion_trail
var/on = 0
var/stabilization_on = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
/obj/item/weapon/tank/jetpack/New()
..()
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
@@ -104,7 +104,7 @@
/obj/item/weapon/tank/jetpack/carbondioxide/New()
..()
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
@@ -15,6 +15,7 @@
desc = "A tank of oxygen."
icon_state = "oxygen"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
force = 10
/obj/item/weapon/tank/internals/oxygen/New()
@@ -40,6 +41,7 @@
desc = "A tank with an N2O/O2 gas mix."
icon_state = "anesthetic"
item_state = "an_tank"
force = 10
/obj/item/weapon/tank/internals/anesthetic/New()
..()
@@ -59,6 +61,7 @@
name = "air tank"
desc = "Mixed anyone?"
icon_state = "oxygen"
force = 10
/obj/item/weapon/tank/internals/air/New()
@@ -78,6 +81,7 @@
icon_state = "plasma"
flags = CONDUCT
slot_flags = null //they have no straps!
force = 8
/obj/item/weapon/tank/internals/plasma/New()
@@ -112,6 +116,7 @@
/obj/item/weapon/tank/internals/plasmaman
icon_state = "plasmaman_tank"
item_state = "plasmaman_tank"
force = 10
/obj/item/weapon/tank/internals/plasmaman/New()
..()
@@ -130,6 +135,7 @@
icon_state = "plasmaman_tank_belt"
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
..()
@@ -293,7 +293,7 @@
if(!Adj|| !istype(target, /turf))
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/effect/foam/metal/F = PoolOrNew(/obj/effect/effect/foam/metal, get_turf(target))
var/obj/effect/particle_effect/foam/metal/F = PoolOrNew(/obj/effect/particle_effect/foam/metal, get_turf(target))
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
@@ -311,7 +311,7 @@
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
var/datum/effect/effect/system/smoke_spread/freezing/S = new
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(2, src.loc, blasting=1)
S.start()
var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)
@@ -369,3 +369,4 @@
qdel(C4)
explosive = C42
desc = "A makeshift spear with [C42] attached to it. Alt+click on the spear to set your war cry!"
update_icon()
+2
View File
@@ -34,3 +34,5 @@
if(amount)
var/blocked = run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm.")
apply_effect(amount, IRRADIATE, blocked)
for(var/obj/I in src) //Radiation is also applied to items held by the mob
I.rad_act(amount)
@@ -4,6 +4,7 @@
icon_state = "cardboard"
health = 10
mob_storage_capacity = 1
burn_state = 0 //Burnable
burntime = 20
can_weld_shut = 0
cutting_tool = /obj/item/weapon/wirecutters
@@ -17,7 +17,7 @@
contents = list()
new /obj/item/clothing/suit/bio_suit/virology( src )
new /obj/item/clothing/head/bio_hood/virology( src )
new /obj/item/weapon/storage/bag/bio( src )
/obj/structure/closet/l3closet/security
icon_state = "bio_sec"
@@ -46,4 +46,5 @@
..()
contents = list()
new /obj/item/clothing/suit/bio_suit/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
new /obj/item/weapon/storage/bag/bio( src )
@@ -133,6 +133,7 @@
/obj/structure/closet/radiation/New()
..()
new /obj/item/device/geiger_counter(src)
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
@@ -215,7 +215,7 @@
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return
@@ -44,7 +44,7 @@
A.updateicon()
flick("echair1", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(12, 1, src)
s.start()
if(buckled_mob)
+1 -1
View File
@@ -237,7 +237,7 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return 1
+1 -1
View File
@@ -10,7 +10,7 @@
/obj/structure/hivebot_beacon/New()
..()
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(2, loc)
smoke.start()
visible_message("<span class='boldannounce'>The [src] warps in!</span>")
+27 -7
View File
@@ -10,7 +10,8 @@
/obj/structure/mirror/attack_hand(mob/user)
if(shattered) return
if(shattered)
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -23,7 +24,8 @@
//handle facial hair (if necessary)
if(H.gender == MALE)
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
if(userloc != H.loc) return //no tele-grooming
if(userloc != H.loc)
return //no tele-grooming
if(new_style)
H.facial_hair_style = new_style
else
@@ -31,7 +33,8 @@
//handle normal hair
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list
if(userloc != H.loc) return //no tele-grooming
if(userloc != H.loc)
return //no tele-grooming
if(new_style)
H.hair_style = new_style
@@ -39,7 +42,8 @@
/obj/structure/mirror/proc/shatter()
if(shattered) return
if(shattered)
return
shattered = 1
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
@@ -61,6 +65,19 @@
if(I.damtype == STAMINA)
return
if(shattered)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
user << "<span class='notice'>You begin repairing [src]...</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 10, target = src))
if(!user || !WT || !WT.isOn())
return
user << "<span class='notice'>You repair [src].</span>"
shattered = 0
icon_state = initial(icon_state)
desc = initial(desc)
return
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
@@ -74,7 +91,8 @@
/obj/structure/mirror/attack_alien(mob/living/user)
user.do_attack_animation(src)
if(islarva(user)) return
if(islarva(user))
return
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
@@ -83,9 +101,11 @@
/obj/structure/mirror/attack_animal(mob/living/user)
if(!isanimal(user)) return
if(!isanimal(user))
return
var/mob/living/simple_animal/M = user
if(M.melee_damage_upper <= 0) return
if(M.melee_damage_upper <= 0)
return
M.do_attack_animation(src)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
+2 -2
View File
@@ -160,12 +160,12 @@
/obj/structure/sign/bluecross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/bluecross_2
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross2"
/obj/structure/sign/goldenplaque