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Fixing the undoable experisci arcade experiment. (#57898)
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@@ -77,7 +77,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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Reset()
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/obj/machinery/computer/arcade/proc/prizevend(mob/user, prizes = 1)
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SEND_SIGNAL(user, COMSIG_ARCADE_PRIZEVEND, user, prizes)
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SEND_SIGNAL(src, COMSIG_ARCADE_PRIZEVEND, user, prizes)
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if(user.mind?.get_skill_level(/datum/skill/gaming) >= SKILL_LEVEL_LEGENDARY && HAS_TRAIT(user, TRAIT_GAMERGOD))
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visible_message("<span class='notice'>[user] inputs an intense cheat code!",\
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"<span class='notice'>You hear a flurry of buttons being pressed.</span>")
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@@ -22,6 +22,7 @@
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. += EXPERIMENT_PROG_BOOL("Fire an emitter at a tracked meat wall", is_complete())
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/datum/experiment/physical/meat_wall_explosion/proc/check_experiment(datum/source, obj/projectile/Proj)
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SIGNAL_HANDLER
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if(istype(Proj, /obj/projectile/beam/emitter))
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finish_experiment(linked_experiment_handler)
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@@ -53,4 +54,5 @@
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. += EXPERIMENT_PROG_BOOL("Win an arcade game at a tracked arcade cabinet.", is_complete())
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/datum/experiment/physical/arcade_winner/proc/win_arcade(datum/source)
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SIGNAL_HANDLER
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finish_experiment(linked_experiment_handler)
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