General maintenance for smoke machine (#83158)

## About The Pull Request

**1. Qol**
- Adds examines & screentips for screwdriver, crowbar, wrench acts &
inserting reagents
- Adds examines for viewing reagents present & efficiency of the smoke
machine
- Removes power cell from smoke machine required component parts. It's
used nowhere in operation & is a waste of a good cell

**2. Code Improvements**
 - Replaced `attackby()` with `item_interaction()` 
- Begins & ends processing only when the player turns the machine on/off
& not just when power is available
 - Removed unused vars like `cooldown` & `user_amount`
 - Correctly autodocs remaining vars
 - Improved UI code to use existing `BeakerDisplay` props
 
**3. Fixes**
- You no longer hit the smoke machine when inserting reagents into it
via beaker or other open containers
- You can hit the smoke machine with tools like screwdriver, crowbar,
wrench & open containers when in combat mode
 - No abstract & hologram item interactions with smoke machine

## Changelog
🆑
qol: adds examines & screentips for tool & container actions on the
smoke machine
qol: smoke machine no longer requires a power cell for construction
code: autodocs & removes vars for some machine, Updated attack chain to
latest standards for smoke machine
fix: You no longer hit the smoke machine with the beaker
fix: You can hit the smoke machine with tools & beakers when in combat
mode
fix: no abstract & hologram item interactions allowed with smoke machine
/🆑

---------

Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SyncIt21
2024-05-15 05:52:46 +02:00
committed by GitHub
co-authored by _0Steven Ghom
parent 25eae99636
commit d06d92b717
3 changed files with 169 additions and 112 deletions
@@ -914,8 +914,7 @@
/datum/stock_part/matter_bin = 2,
/datum/stock_part/capacitor = 1,
/datum/stock_part/servo = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell = 1)
/obj/item/stack/sheet/glass = 1)
needs_anchored = FALSE
/obj/item/circuitboard/machine/stasis
@@ -1,4 +1,5 @@
#define REAGENTS_BASE_VOLUME 100 // actual volume is REAGENTS_BASE_VOLUME plus REAGENTS_BASE_VOLUME * rating for each matterbin
/// Actual volume is REAGENTS_BASE_VOLUME plus REAGENTS_BASE_VOLUME * rating for each matterbin
#define REAGENTS_BASE_VOLUME 100
/obj/machinery/smoke_machine
name = "smoke machine"
@@ -8,21 +9,17 @@
base_icon_state = "smoke"
density = TRUE
circuit = /obj/item/circuitboard/machine/smoke_machine
processing_flags = NONE
interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_REQUIRES_ANCHORED
processing_flags = START_PROCESSING_MANUALLY
///Divided against the amount of smoke to produce. Higher values equals lesser amount of reagents consumed to create smoke
var/efficiency = 20
///Is this machine on or off
var/on = FALSE
var/cooldown = 0
var/useramount = 30 // Last used amount
var/setting = 1 // displayed range is 3 * setting
var/max_range = 3 // displayed max range is 3 * max range
/datum/effect_system/fluid_spread/smoke/chem/smoke_machine/set_up(range = 1, amount = DIAMOND_AREA(range), atom/holder, atom/location = null, datum/reagents/carry = null, efficiency = 10, silent=FALSE)
src.holder = holder
src.location = get_turf(location)
src.amount = amount
carry?.copy_to(chemholder, 20)
carry?.remove_all(amount / efficiency)
///Higher values mean larger smoke pufs but also more power & reagents consumed
var/setting = 1
///Max setting acheived from upgraded capacitors
var/max_range = 3
/// A factory which produces clouds of smoke for the smoke machine.
/datum/effect_system/fluid_spread/smoke/chem/smoke_machine
@@ -33,88 +30,145 @@
opacity = FALSE
alpha = 100
/datum/effect_system/fluid_spread/smoke/chem/smoke_machine/set_up(range = 1, amount = DIAMOND_AREA(range), atom/holder, atom/location, datum/reagents/carry, efficiency = 10, silent = FALSE)
src.holder = holder
src.location = get_turf(location)
src.amount = amount
if(carry)
carry.copy_to(chemholder, 20)
carry.remove_all(amount / efficiency)
/obj/machinery/smoke_machine/Initialize(mapload)
. = ..()
create_reagents(REAGENTS_BASE_VOLUME, INJECTABLE)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand)
AddComponent(/datum/component/simple_rotation)
for(var/datum/stock_part/matter_bin/B in component_parts)
reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.tier
if(is_operational)
begin_processing()
register_context()
/obj/machinery/smoke_machine/on_deconstruction(disassembled)
reagents.expose(loc, TOUCH)
reagents.clear_reagents()
/obj/machinery/smoke_machine/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = NONE
if(isnull(held_item))
return
if(is_reagent_container(held_item) && held_item.is_open_container())
context[SCREENTIP_CONTEXT_LMB] = "Inject reagents"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_LMB] = "[panel_open ? "Close" : "Open"] panel"
return CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_LMB] = "[anchored ? "Una" : "A"]nchor"
return CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_CROWBAR && panel_open)
context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/smoke_machine/examine(mob/user)
. = ..()
. += span_notice("Reagent capacity <b>[reagents.total_volume]/[reagents.maximum_volume]</b>.")
. += span_notice("Operating at <b>[round((efficiency / 26) * 100)]%</b> efficiency.")
. += span_notice("Its maintainence panel can be [EXAMINE_HINT("screwed")] [panel_open ? "closed" : "open"].")
if(panel_open)
. += span_notice("It can be [EXAMINE_HINT("pried")] apart.")
if(anchored)
. += span_notice("It can be [EXAMINE_HINT("wrenched")] loose.")
else
. += span_warning("It needs to be [EXAMINE_HINT("anchored")] in place to work.")
/obj/machinery/smoke_machine/update_icon_state()
if((!is_operational) || (!on) || (reagents.total_volume == 0))
icon_state = "[base_icon_state]0[panel_open ? "-o" : null]"
if(!is_operational || !on || !reagents.total_volume)
icon_state = "[base_icon_state]0[panel_open ? "-o" : ""]"
return ..()
icon_state = "[base_icon_state]1"
return ..()
/obj/machinery/smoke_machine/RefreshParts()
. = ..()
//new capacity to store reagents from matter bins
var/new_volume = REAGENTS_BASE_VOLUME
for(var/datum/stock_part/matter_bin/matter_bin in component_parts)
new_volume += REAGENTS_BASE_VOLUME * matter_bin.tier
if(!reagents)
create_reagents(new_volume, INJECTABLE)
reagents.maximum_volume = new_volume
if(new_volume < reagents.total_volume)
reagents.expose(loc, TOUCH) // if someone manages to downgrade it without deconstructing
reagents.clear_reagents()
//new efficiency from capacitors
efficiency = 18
for(var/datum/stock_part/capacitor/capacitor in component_parts)
efficiency += 2 * capacitor.tier
//new maximum range from servos
max_range = 1
for(var/datum/stock_part/servo/servo in component_parts)
max_range += servo.tier
max_range = max(3, max_range)
/obj/machinery/smoke_machine/on_set_is_operational(old_value)
if(old_value) //Turned off
end_processing()
else //Turned on
begin_processing()
/obj/machinery/smoke_machine/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
. = NONE
if(user.combat_mode || tool.item_flags & ABSTRACT || tool.flags_1 & HOLOGRAM_1 || !user.can_perform_action(src, ALLOW_SILICON_REACH))
return ITEM_INTERACT_SKIP_TO_ATTACK
/obj/machinery/smoke_machine/process()
if(reagents.total_volume == 0)
on = FALSE
update_appearance()
return
var/turf/location = get_turf(src)
var/smoke_test = locate(/obj/effect/particle_effect/fluid/smoke) in location
if(on && !smoke_test)
update_appearance()
var/datum/effect_system/fluid_spread/smoke/chem/smoke_machine/smoke = new()
smoke.set_up(setting * 3, holder = src, location = location, carry = reagents, efficiency = efficiency)
smoke.start()
use_energy(active_power_usage)
/obj/machinery/smoke_machine/wrench_act(mob/living/user, obj/item/tool)
. = ..()
if(default_unfasten_wrench(user, tool, time = 4 SECONDS))
on = FALSE
return ITEM_INTERACT_SUCCESS
return FALSE
/obj/machinery/smoke_machine/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(is_reagent_container(I) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
//transfer reagents from an open container into machine
if(is_reagent_container(tool) && tool.is_open_container())
var/obj/item/reagent_containers/RC = tool
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this, transferred_by = user)
if(units)
to_chat(user, span_notice("You transfer [units] units of the solution to [src]."))
return
if(default_deconstruction_screwdriver(user, "smoke0-o", "smoke0", I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
return ITEM_INTERACT_SUCCESS
return ITEM_INTERACT_BLOCKING
/obj/machinery/smoke_machine/on_deconstruction(disassembled)
reagents.expose(loc, TOUCH)
reagents.clear_reagents()
/obj/machinery/smoke_machine/wrench_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(on)
balloon_alert(user, "turn off first!")
return
if(default_unfasten_wrench(user, tool, time = 4 SECONDS) == SUCCESSFUL_UNFASTEN)
return ITEM_INTERACT_SUCCESS
/obj/machinery/smoke_machine/screwdriver_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(on)
balloon_alert(user, "turn off first!")
return
if(default_deconstruction_screwdriver(user, "smoke0-o", "smoke0", tool))
update_appearance(UPDATE_ICON_STATE)
return ITEM_INTERACT_SUCCESS
/obj/machinery/smoke_machine/crowbar_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(on)
balloon_alert(user, "turn off first!")
return
if(default_deconstruction_crowbar(tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/smoke_machine/process()
if(!reagents.total_volume || !anchored || !on || !is_operational)
on = FALSE
update_appearance(UPDATE_ICON_STATE)
return PROCESS_KILL
var/turf/location = get_turf(src)
if(!(locate(/obj/effect/particle_effect/fluid/smoke) in location))
var/datum/effect_system/fluid_spread/smoke/chem/smoke_machine/smoke = new()
smoke.set_up(setting * 3, holder = src, location = location, carry = reagents, efficiency = efficiency)
smoke.start()
use_energy(active_power_usage * (setting / max_range))
update_appearance(UPDATE_ICON_STATE)
/obj/machinery/smoke_machine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
@@ -123,41 +177,58 @@
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)
var/data = list()
var/tank_contents = list()
var/tank_current_volume = 0
for(var/datum/reagent/R in reagents.reagent_list)
tank_contents += list(list("name" = R.name, "volume" = R.volume)) // list in a list because Byond merges the first list...
tank_current_volume += R.volume
data["tankContents"] = tank_contents
data["tankCurrentVolume"] = reagents.total_volume ? reagents.total_volume : null
data["tankMaxVolume"] = reagents.maximum_volume
data["active"] = on
data["setting"] = setting
data["maxSetting"] = max_range
return data
. = list()
/obj/machinery/smoke_machine/ui_act(action, params)
var/list/tank_data = list()
tank_data["maxVolume"] = reagents.maximum_volume
tank_data["currentVolume"] = round(reagents.total_volume, CHEMICAL_VOLUME_ROUNDING)
var/list/tankContents = list()
for(var/datum/reagent/reagent in reagents.reagent_list)
tankContents += list(list("name" = reagent.name, "volume" = round(reagent.volume, CHEMICAL_VOLUME_ROUNDING)))
tank_data["contents"] = tankContents
.["tank"] = tank_data
.["active"] = on
.["setting"] = setting
.["maxSetting"] = max_range
/obj/machinery/smoke_machine/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(. || !anchored)
if(.)
return
switch(action)
if("purge")
reagents.clear_reagents()
update_appearance()
. = TRUE
update_appearance(UPDATE_ICON_STATE)
return TRUE
if("setting")
var/amount = text2num(params["amount"])
var/amount = params["amount"]
if(isnull(amount))
return FALSE
amount = text2num(amount)
if(isnull(amount))
return FALSE
if(amount in 1 to max_range)
setting = amount
. = TRUE
return TRUE
if("power")
on = !on
update_appearance()
if(on)
message_admins("[ADMIN_LOOKUPFLW(usr)] activated a smoke machine that contains [english_list(reagents.reagent_list)] at [ADMIN_VERBOSEJMP(src)].")
usr.log_message("activated a smoke machine that contains [english_list(reagents.reagent_list)]", LOG_GAME)
log_combat(usr, src, "has activated [src] which contains [english_list(reagents.reagent_list)] at [AREACOORD(src)].")
if(on && reagents.total_volume)
var/mob/user = ui.user
var/list/english_list = english_list(reagents.reagent_list)
message_admins("[ADMIN_LOOKUPFLW(user)] activated a smoke machine that contains [english_list] at [ADMIN_VERBOSEJMP(src)].")
user.log_message("activated a smoke machine that contains [english_list]", LOG_GAME)
log_combat(user, src, "has activated [src] which contains [english_list] at [AREACOORD(src)].")
begin_processing()
else
on = FALSE
end_processing()
update_appearance(UPDATE_ICON_STATE)
return TRUE
#undef REAGENTS_BASE_VOLUME
+7 -20
View File
@@ -10,31 +10,18 @@ import {
Section,
} from '../components';
import { Window } from '../layouts';
import { Beaker } from './common/BeakerDisplay';
type Data = {
active: BooleanLike;
maxSetting: number;
setting: number;
tankContents: Reagent[];
tankCurrentVolume: number;
tankMaxVolume: number;
};
type Reagent = {
name: string;
volume: number;
tank: Beaker;
};
export const SmokeMachine = (props) => {
const { act, data } = useBackend<Data>();
const {
tankContents,
tankCurrentVolume,
tankMaxVolume,
active,
setting,
maxSetting,
} = data;
const { tank, active, setting, maxSetting } = data;
return (
<Window width={350} height={350}>
@@ -52,13 +39,13 @@ export const SmokeMachine = (props) => {
}
>
<ProgressBar
value={tankCurrentVolume / tankMaxVolume}
value={tank.currentVolume / tank.maxVolume}
ranges={{
bad: [-Infinity, 0.3],
}}
>
<AnimatedNumber initial={0} value={tankCurrentVolume || 0} />
{' / ' + tankMaxVolume}
<AnimatedNumber initial={0} value={tank.currentVolume || 0} />
{' / ' + tank.maxVolume}
</ProgressBar>
<Box mt={1}>
<LabeledList>
@@ -86,7 +73,7 @@ export const SmokeMachine = (props) => {
</Button>
}
>
{tankContents.map((chemical) => (
{tank.contents.map((chemical) => (
<Box key={chemical.name} color="label">
<AnimatedNumber initial={0} value={chemical.volume} /> units of{' '}
{chemical.name}