Being wet no longer causes you to be EXTRA flammable (#72843)

Being wet no longer causes you to be even more flammable, and instead
properly lets you dry up instead of catching on fire even faster when
receiving fire stacks.

What caused this was that there was some double-negatives happening,
which meant that both fire and wet stacks would be increased together
when both were present at once, rather than both being reduced and one
of the two cancelling out the other.
This commit is contained in:
GoldenAlpharex
2023-01-22 21:31:35 +00:00
committed by GitHub
parent bd923518f4
commit d0aba2412e
@@ -47,8 +47,8 @@
continue
var/cur_stacks = stacks
adjust_stacks(-enemy_effect.stacks * enemy_effect.stack_modifier / stack_modifier)
enemy_effect.adjust_stacks(-cur_stacks * stack_modifier / enemy_effect.stack_modifier)
adjust_stacks(-abs(enemy_effect.stacks * enemy_effect.stack_modifier / stack_modifier))
enemy_effect.adjust_stacks(-abs(cur_stacks * stack_modifier / enemy_effect.stack_modifier))
if(enemy_effect.stacks <= 0)
qdel(enemy_effect)