Singulo buff improvements

This commit is contained in:
Miauw
2014-02-26 21:14:25 +01:00
parent ce7eec1f2a
commit d0cb351b67
@@ -223,15 +223,11 @@ var/global/list/uneatable = list(
step_towards(X,src)
else if(istype(X,/mob/living/carbon/human))
var/mob/living/carbon/human/H = X
if(H.l_hand && H.l_hand.w_class <= 2.0 && prob(25))
var/obj/item/l_hand = H.l_hand
H.drop_l_hand()
step_towards(l_hand, src, 1)
if(H.r_hand && H.r_hand.w_class <= 2.0 && prob(25))
var/obj/item/r_hand = H.r_hand
H.drop_r_hand()
step_towards(r_hand, src, 1)
H.apply_effect(15, IRRADIATE)
var/list/handlist = list(H.get_active_hand(), H.get_inactive_hand())
for(var/obj/item/hand in handlist)
H.unEquip(hand)
step_towards(hand, src, 1)
H.apply_effect(12, IRRADIATE)
if(istype(H.shoes,/obj/item/clothing/shoes/magboots))
var/obj/item/clothing/shoes/magboots/M = H.shoes
if(M.magpulse)