mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 21:48:39 +01:00
Fix leading slashes and turn on linting for it
This commit is contained in:
@@ -1,2 +1,6 @@
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[langserver]
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dreamchecker = true
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[code_standards]
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disallow_relative_type_definitions = true
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disallow_relative_proc_definitions = true
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@@ -1094,7 +1094,7 @@ B --><-- A
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return closest_atom
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proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
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/proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
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if (value == FALSE) //nothing should be calling us with a number, so this is safe
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value = input("Enter type to find (blank for all, cancel to cancel)", "Search for type") as null|text
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if (isnull(value))
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@@ -84,7 +84,7 @@ Possible to do for anyone motivated enough:
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desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
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secure = TRUE
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obj/machinery/holopad/secure/Initialize()
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/obj/machinery/holopad/secure/Initialize()
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. = ..()
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var/obj/item/circuitboard/machine/holopad/board = circuit
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board.secure = TRUE
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@@ -91,7 +91,7 @@ Expects a turf. Returns true if the attack should be blocked, false if not.*/
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. = TRUE
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return
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obj/mecha/combat/durand/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0)
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/obj/mecha/combat/durand/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0)
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if(defense_check(user.loc))
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log_message("Attack absorbed by defense field. Attacker - [user].", LOG_MECHA, color="orange")
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shield.attack_generic(user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration)
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@@ -84,7 +84,7 @@
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/obj/item/grenade/firecracker/fire_act(exposed_temperature, exposed_volume)
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prime()
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obj/item/grenade/firecracker/wirecutter_act(mob/living/user, obj/item/I)
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/obj/item/grenade/firecracker/wirecutter_act(mob/living/user, obj/item/I)
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if(active)
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return
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if(det_time)
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@@ -96,7 +96,7 @@ obj/item/grenade/firecracker/wirecutter_act(mob/living/user, obj/item/I)
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else
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to_chat(user, "<span class='danger'>You've already removed all of the fuse!</span>")
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obj/item/grenade/firecracker/preprime(mob/user, delayoverride, msg = TRUE, volume = 80)
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/obj/item/grenade/firecracker/preprime(mob/user, delayoverride, msg = TRUE, volume = 80)
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var/turf/T = get_turf(src)
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log_grenade(user, T)
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if(user)
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@@ -266,7 +266,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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show_name_in_check_antagonists = TRUE //They're all different
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var/datum/team/custom_team
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datum/antagonist/custom/create_team(datum/team/team)
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/datum/antagonist/custom/create_team(datum/team/team)
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custom_team = team
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/datum/antagonist/custom/get_team()
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@@ -265,13 +265,13 @@ datum/gas_reaction/freonfire
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name = "Freon combustion"
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id = "freonfire"
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datum/gas_reaction/freonfire/init_reqs()
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/datum/gas_reaction/freonfire/init_reqs()
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min_requirements = list(
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/datum/gas/oxygen = MINIMUM_MOLE_COUNT,
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/datum/gas/freon = MINIMUM_MOLE_COUNT
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)
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datum/gas_reaction/freonfire/react(datum/gas_mixture/air, datum/holder)
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/datum/gas_reaction/freonfire/react(datum/gas_mixture/air, datum/holder)
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var/energy_released = 0
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var/old_heat_capacity = air.heat_capacity()
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var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
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@@ -202,7 +202,7 @@
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name = "Select Airlock Type"
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button_icon_state = "airlock_select"
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datum/action/innate/aux_base/airlock_type/Activate()
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/datum/action/innate/aux_base/airlock_type/Activate()
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if(..())
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return
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@@ -213,7 +213,7 @@ datum/action/innate/aux_base/window_type
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name = "Select Window Type"
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button_icon_state = "window_select"
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datum/action/innate/aux_base/window_type/Activate()
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/datum/action/innate/aux_base/window_type/Activate()
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if(..())
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return
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B.RCD.toggle_window_type()
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@@ -222,7 +222,7 @@ datum/action/innate/aux_base/place_fan
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name = "Place Tiny Fan"
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button_icon_state = "build_fan"
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datum/action/innate/aux_base/place_fan/Activate()
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/datum/action/innate/aux_base/place_fan/Activate()
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if(..())
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return
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@@ -244,11 +244,11 @@ datum/action/innate/aux_base/place_fan/Activate()
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to_chat(owner, "<span class='notice'>Tiny fan placed. [B.fans_remaining] remaining.</span>")
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playsound(fan_turf, 'sound/machines/click.ogg', 50, TRUE)
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datum/action/innate/aux_base/install_turret
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/datum/action/innate/aux_base/install_turret
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name = "Install Plasma Anti-Wildlife Turret"
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button_icon_state = "build_turret"
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datum/action/innate/aux_base/install_turret/Activate()
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/datum/action/innate/aux_base/install_turret/Activate()
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if(..())
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return
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@@ -173,7 +173,7 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
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to_chat(src, "<span class='notice'>Your name is now <b>\"new_name\"</b>!</span>")
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name = new_name
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mob/living/simple_animal/hostile/bear/butter/AttackingTarget() //Makes some attacks by the butter bear slip those who dare cross its path.
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/mob/living/simple_animal/hostile/bear/butter/AttackingTarget() //Makes some attacks by the butter bear slip those who dare cross its path.
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if(isliving(target))
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var/mob/living/L = target
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if((L.mobility_flags & MOBILITY_STAND))
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@@ -466,7 +466,7 @@
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DestroyObjectsInDirection(direction)
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mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with megafauna destroying everything around them
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/mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with megafauna destroying everything around them
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if(environment_smash)
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EscapeConfinement()
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for(var/dir in GLOB.cardinals)
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@@ -81,7 +81,7 @@
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projectiletype = /obj/projectile/temp/basilisk/heated
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addtimer(CALLBACK(src, .proc/cool_down), 3000)
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mob/living/simple_animal/hostile/asteroid/basilisk/proc/cool_down()
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/mob/living/simple_animal/hostile/asteroid/basilisk/proc/cool_down()
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visible_message("<span class='warning'>[src] appears to be cooling down...</span>")
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if(stat != DEAD)
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icon_state = "Basilisk"
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@@ -209,7 +209,7 @@
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* Arguments:
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* * turf/T - The turf to trigger the effects on.
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*/
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mob/living/simple_animal/hostile/space_dragon/proc/dragon_fire_line(turf/T)
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/mob/living/simple_animal/hostile/space_dragon/proc/dragon_fire_line(turf/T)
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var/list/hit_list = list()
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hit_list += src
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new /obj/effect/hotspot(T)
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@@ -188,5 +188,5 @@
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* Arguments:
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* * datum/beam/vine - The vine to be removed from the list.
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*/
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mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
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/mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
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vines -= vine
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@@ -16,11 +16,11 @@
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bolt_drop_sound = 'sound/weapons/gun/rifle/bolt_in.ogg'
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tac_reloads = FALSE
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obj/item/gun/ballistic/rifle/update_overlays()
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/obj/item/gun/ballistic/rifle/update_overlays()
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. = ..()
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. += "[icon_state]_bolt[bolt_locked ? "_locked" : ""]"
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obj/item/gun/ballistic/rifle/rack(mob/user = null)
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/obj/item/gun/ballistic/rifle/rack(mob/user = null)
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if (bolt_locked == FALSE)
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to_chat(user, "<span class='notice'>You open the bolt of \the [src].</span>")
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playsound(src, rack_sound, rack_sound_volume, rack_sound_vary)
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@@ -30,12 +30,12 @@ obj/item/gun/ballistic/rifle/rack(mob/user = null)
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return
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drop_bolt(user)
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obj/item/gun/ballistic/rifle/can_shoot()
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/obj/item/gun/ballistic/rifle/can_shoot()
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if (bolt_locked)
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return FALSE
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return ..()
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obj/item/gun/ballistic/rifle/attackby(obj/item/A, mob/user, params)
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/obj/item/gun/ballistic/rifle/attackby(obj/item/A, mob/user, params)
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if (!bolt_locked)
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to_chat(user, "<span class='notice'>The bolt is closed!</span>")
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return
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@@ -33,7 +33,7 @@
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. += "<span class='notice'>Alt-click to seal it.</span>"
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obj/item/reagent_containers/chem_pack/attack_self(mob/user)
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/obj/item/reagent_containers/chem_pack/attack_self(mob/user)
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if(sealed)
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return
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..()
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@@ -223,7 +223,7 @@
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duration = -1
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alert_type = null
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datum/status_effect/rebreathing/tick()
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/datum/status_effect/rebreathing/tick()
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owner.adjustOxyLoss(-6, 0) //Just a bit more than normal breathing.
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///////////////////////////////////////////////////////
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@@ -505,7 +505,7 @@ datum/status_effect/rebreathing/tick()
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ADD_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
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return ..()
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datum/status_effect/stabilized/blue/on_remove()
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/datum/status_effect/stabilized/blue/on_remove()
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REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
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/datum/status_effect/stabilized/metal
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@@ -21,7 +21,7 @@
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. = ..()
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SSshuttle.beacons |= src
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obj/machinery/spaceship_navigation_beacon/emp_act()
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/obj/machinery/spaceship_navigation_beacon/emp_act()
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locked = TRUE
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/obj/machinery/spaceship_navigation_beacon/Destroy()
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