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@@ -1,272 +1,286 @@
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/*
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General Explination:
|
||||
The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the
|
||||
various procs used to manipulate it. It has four variables and seven procs:
|
||||
|
||||
Variables:
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||||
- possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc
|
||||
(explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech
|
||||
but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess
|
||||
with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to
|
||||
refer to them since it makes it a bit easier to search through them for specific information.
|
||||
- know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this
|
||||
list, it can't be improved. All the tech in this list are visible to the player.
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- possible_designs is functionally identical to possbile_tech except it's for /datum/design.
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- known_designs is functionally identical to known_tech except it's for /datum/design
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Procs:
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- TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in
|
||||
known_tech and at a high enough level.
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||||
- DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design.
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||||
- AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If
|
||||
it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like
|
||||
a player made tech?) you can.
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||||
- AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs.
|
||||
- RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths
|
||||
and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't
|
||||
accidentally add "secret" tech to it.
|
||||
- UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When
|
||||
it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to
|
||||
the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher).
|
||||
|
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The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables:
|
||||
- Name: Pretty obvious. This is often viewable to the players.
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- Desc: Pretty obvious. Also player viewable.
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||||
- ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it.
|
||||
- Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain
|
||||
level in specific techs before you can produce them.
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- Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the
|
||||
research holder datum.
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*/
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/***************************************************************
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** Master Types **
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** Includes all the helper procs and basic tech processing. **
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||||
***************************************************************/
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/datum/research //Holder for all the existing, archived, and known tech. Individual to console.
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//Datum/tech go here.
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var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
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var/list/known_tech = list() //List of locally known tech.
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var/list/possible_designs = list() //List of all designs (at base reliability).
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var/list/known_designs = list() //List of available designs (at base reliability).
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/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
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for(var/T in typesof(/datum/tech) - /datum/tech)
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possible_tech += new T(src)
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for(var/D in typesof(/datum/design) - /datum/design)
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possible_designs += new D(src)
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RefreshResearch()
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//Checks to see if tech has all the required pre-reqs.
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//Input: datum/tech; Output: 0/1 (false/true)
|
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/datum/research/proc/TechHasReqs(var/datum/tech/T)
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if(T.req_tech.len == 0)
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return 1
|
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var/matches = 0
|
||||
for(var/req in T.req_tech)
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for(var/datum/tech/known in known_tech)
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||||
if((req == known.id) && (known.level >= T.req_tech[req]))
|
||||
matches++
|
||||
break
|
||||
if(matches == T.req_tech.len)
|
||||
return 1
|
||||
else
|
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return 0
|
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|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return 1
|
||||
var/matches = 0
|
||||
var/list/k_tech = list()
|
||||
for(var/datum/tech/known in known_tech)
|
||||
k_tech[known.id] = known.level
|
||||
for(var/req in D.req_tech)
|
||||
if(!isnull(k_tech[req]) && k_tech[req] >= D.req_tech[req])
|
||||
matches++
|
||||
if(matches == D.req_tech.len)
|
||||
return 1
|
||||
else
|
||||
return 0
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||||
/*
|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
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if(D.req_tech.len == 0)
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||||
return 1
|
||||
var/matches = 0
|
||||
for(var/req in D.req_tech)
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for(var/datum/tech/known in known_tech)
|
||||
if((req == known.id) && (known.level >= D.req_tech[req]))
|
||||
matches++
|
||||
break
|
||||
if(matches == D.req_tech.len)
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return 1
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else
|
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return 0
|
||||
*/
|
||||
//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
|
||||
//Input: datum/tech; Output: Null
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||||
/datum/research/proc/AddTech2Known(var/datum/tech/T)
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for(var/datum/tech/known in known_tech)
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||||
if(T.id == known.id)
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||||
if(T.level > known.level)
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known.level = T.level
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||||
return
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||||
known_tech += T
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||||
return
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|
||||
/datum/research/proc/AddDesign2Known(var/datum/design/D)
|
||||
for(var/datum/design/known in known_designs)
|
||||
if(D.id == known.id)
|
||||
if(D.reliability_mod > known.reliability_mod)
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||||
known.reliability_mod = D.reliability_mod
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||||
return
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||||
known_designs += D
|
||||
return
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||||
|
||||
//Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
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||||
if(TechHasReqs(PT))
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||||
AddTech2Known(PT)
|
||||
for(var/datum/design/PD in possible_designs)
|
||||
if(DesignHasReqs(PD))
|
||||
AddDesign2Known(PD)
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||||
for(var/datum/tech/T in known_tech)
|
||||
T = between(1,T.level,20)
|
||||
for(var/datum/design/D in known_designs)
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||||
D.CalcReliability(known_tech)
|
||||
return
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
//Input: Tech's ID and Level; Output: null
|
||||
/datum/research/proc/UpdateTech(var/ID, var/level)
|
||||
for(var/datum/tech/KT in known_tech)
|
||||
if(KT.id == ID)
|
||||
if(KT.level <= level) KT.level = max((KT.level + 1), (level - 1))
|
||||
return
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||||
|
||||
/datum/research/proc/UpdateDesign(var/path)
|
||||
for(var/datum/design/KD in known_designs)
|
||||
if(KD.build_path == path)
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||||
KD.reliability_mod += rand(1,2)
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||||
break
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/***************************************************************
|
||||
** Technology Datums **
|
||||
** Includes all the various technoliges and what they make. **
|
||||
***************************************************************/
|
||||
|
||||
datum/tech //Datum of individual technologies.
|
||||
var/name = "name" //Name of the technology.
|
||||
var/desc = "description" //General description of what it does and what it makes.
|
||||
var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols.
|
||||
var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech.
|
||||
var/list/req_tech = list() //List of ids associated values of techs required to research this tech. "id" = #
|
||||
|
||||
|
||||
//Trunk Technologies (don't require any other techs and you start knowning them).
|
||||
|
||||
datum/tech/materials
|
||||
name = "Materials Research"
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
|
||||
datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and."
|
||||
id = "engineering"
|
||||
|
||||
datum/tech/plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
|
||||
datum/tech/powerstorage
|
||||
name = "Power Manipulation Technology"
|
||||
desc = "The various technologies behind the storage and generation of electicity."
|
||||
id = "powerstorage"
|
||||
|
||||
datum/tech/bluespace
|
||||
name = "'Blue-space' Research"
|
||||
desc = "Research into the sub-reality known as 'blue-space'"
|
||||
id = "bluespace"
|
||||
|
||||
datum/tech/biotech
|
||||
name = "Biological Technology"
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
|
||||
datum/tech/combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
|
||||
datum/tech/magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
id = "magnets"
|
||||
|
||||
datum/tech/programming
|
||||
name = "Data Theory Research"
|
||||
desc = "The development of new computer and artificial intelligence and data storage systems."
|
||||
id = "programming"
|
||||
|
||||
datum/tech/syndicate
|
||||
name = "Illegal Technologies Research"
|
||||
desc = "The study of technologies that violate Nanotrassen regulations."
|
||||
id = "syndicate"
|
||||
|
||||
/*
|
||||
datum/tech/arcane
|
||||
name = "Arcane Research"
|
||||
desc = "Research into the occult and arcane field for use in practical science"
|
||||
id = "arcane"
|
||||
level = 0 //It didn't become "secret" as advertised.
|
||||
|
||||
//Branch Techs
|
||||
datum/tech/explosives
|
||||
name = "Explosives Research"
|
||||
desc = "The creation and application of explosive materials."
|
||||
id = "explosives"
|
||||
req_tech = list("materials" = 3)
|
||||
|
||||
datum/tech/generators
|
||||
name = "Power Generation Technology"
|
||||
desc = "Research into more powerful and more reliable sources."
|
||||
id = "generators"
|
||||
req_tech = list("powerstorage" = 2)
|
||||
|
||||
datum/tech/robotics
|
||||
name = "Robotics Technology"
|
||||
desc = "The development of advanced automated, autonomous machines."
|
||||
id = "robotics"
|
||||
req_tech = list("materials" = 3, "programming" = 3)
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/weapon/disk/tech_disk
|
||||
name = "Technology Disk"
|
||||
desc = "A disk for storing technology data for further research."
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
/obj/machinery/r_n_d/server/proc/TestDesignHasReqs(var/i = 1000)
|
||||
for(i,i>0,i--)
|
||||
files.RefreshResearch()
|
||||
world << "Tested [i] loops of RefreshResearch"
|
||||
|
||||
/*
|
||||
General Explination:
|
||||
The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the
|
||||
various procs used to manipulate it. It has four variables and seven procs:
|
||||
|
||||
Variables:
|
||||
- possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc
|
||||
(explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech
|
||||
but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess
|
||||
with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to
|
||||
refer to them since it makes it a bit easier to search through them for specific information.
|
||||
- know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this
|
||||
list, it can't be improved. All the tech in this list are visible to the player.
|
||||
- possible_designs is functionally identical to possbile_tech except it's for /datum/design.
|
||||
- known_designs is functionally identical to known_tech except it's for /datum/design
|
||||
|
||||
Procs:
|
||||
- TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in
|
||||
known_tech and at a high enough level.
|
||||
- DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design.
|
||||
- AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If
|
||||
it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like
|
||||
a player made tech?) you can.
|
||||
- AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs.
|
||||
- RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths
|
||||
and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't
|
||||
accidentally add "secret" tech to it.
|
||||
- UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When
|
||||
it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to
|
||||
the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher).
|
||||
|
||||
The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables:
|
||||
- Name: Pretty obvious. This is often viewable to the players.
|
||||
- Desc: Pretty obvious. Also player viewable.
|
||||
- ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it.
|
||||
- Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain
|
||||
level in specific techs before you can produce them.
|
||||
- Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the
|
||||
research holder datum.
|
||||
|
||||
*/
|
||||
/***************************************************************
|
||||
** Master Types **
|
||||
** Includes all the helper procs and basic tech processing. **
|
||||
***************************************************************/
|
||||
|
||||
/datum/research //Holder for all the existing, archived, and known tech. Individual to console.
|
||||
|
||||
//Datum/tech go here.
|
||||
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
|
||||
var/list/known_tech = list() //List of locally known tech.
|
||||
var/list/possible_designs = list() //List of all designs (at base reliability).
|
||||
var/list/known_designs = list() //List of available designs (at base reliability).
|
||||
|
||||
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
|
||||
for(var/T in typesof(/datum/tech) - /datum/tech)
|
||||
possible_tech += new T(src)
|
||||
for(var/D in typesof(/datum/design) - /datum/design)
|
||||
possible_designs += new D(src)
|
||||
RefreshResearch()
|
||||
|
||||
|
||||
|
||||
//Checks to see if tech has all the required pre-reqs.
|
||||
//Input: datum/tech; Output: 0/1 (false/true)
|
||||
/datum/research/proc/TechHasReqs(var/datum/tech/T)
|
||||
if(T.req_tech.len == 0)
|
||||
return 1
|
||||
var/matches = 0
|
||||
for(var/req in T.req_tech)
|
||||
for(var/datum/tech/known in known_tech)
|
||||
if((req == known.id) && (known.level >= T.req_tech[req]))
|
||||
matches++
|
||||
break
|
||||
if(matches == T.req_tech.len)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/*/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return 1
|
||||
var/matches = 0
|
||||
var/list/k_tech = list()
|
||||
for(var/datum/tech/known in known_tech)
|
||||
k_tech[known.id] = known.level
|
||||
for(var/req in D.req_tech)
|
||||
if(!isnull(k_tech[req]) && k_tech[req] >= D.req_tech[req])
|
||||
matches++
|
||||
if(matches == D.req_tech.len)
|
||||
return 1
|
||||
else
|
||||
return 0*/
|
||||
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return 1
|
||||
for(var/datum/tech/T in known_tech)
|
||||
if(!(D.req_tech[T.id]) || T.level < D.req_tech[T.id])
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/*
|
||||
//Checks to see if design has all the required pre-reqs.
|
||||
//Input: datum/design; Output: 0/1 (false/true)
|
||||
/datum/research/proc/DesignHasReqs(var/datum/design/D)
|
||||
if(D.req_tech.len == 0)
|
||||
return 1
|
||||
var/matches = 0
|
||||
for(var/req in D.req_tech)
|
||||
for(var/datum/tech/known in known_tech)
|
||||
if((req == known.id) && (known.level >= D.req_tech[req]))
|
||||
matches++
|
||||
break
|
||||
if(matches == D.req_tech.len)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
*/
|
||||
//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
|
||||
//Input: datum/tech; Output: Null
|
||||
/datum/research/proc/AddTech2Known(var/datum/tech/T)
|
||||
for(var/datum/tech/known in known_tech)
|
||||
if(T.id == known.id)
|
||||
if(T.level > known.level)
|
||||
known.level = T.level
|
||||
return
|
||||
known_tech += T
|
||||
return
|
||||
|
||||
/datum/research/proc/AddDesign2Known(var/datum/design/D)
|
||||
for(var/datum/design/known in known_designs)
|
||||
if(D.id == known.id)
|
||||
if(D.reliability_mod > known.reliability_mod)
|
||||
known.reliability_mod = D.reliability_mod
|
||||
return
|
||||
known_designs += D
|
||||
return
|
||||
|
||||
//Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
|
||||
if(TechHasReqs(PT))
|
||||
AddTech2Known(PT)
|
||||
for(var/datum/design/PD in possible_designs)
|
||||
if(DesignHasReqs(PD))
|
||||
AddDesign2Known(PD)
|
||||
for(var/datum/tech/T in known_tech)
|
||||
T = between(1,T.level,20)
|
||||
for(var/datum/design/D in known_designs)
|
||||
D.CalcReliability(known_tech)
|
||||
return
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
//Input: Tech's ID and Level; Output: null
|
||||
/datum/research/proc/UpdateTech(var/ID, var/level)
|
||||
for(var/datum/tech/KT in known_tech)
|
||||
if(KT.id == ID)
|
||||
if(KT.level <= level) KT.level = max((KT.level + 1), (level - 1))
|
||||
return
|
||||
|
||||
/datum/research/proc/UpdateDesign(var/path)
|
||||
for(var/datum/design/KD in known_designs)
|
||||
if(KD.build_path == path)
|
||||
KD.reliability_mod += rand(1,2)
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/***************************************************************
|
||||
** Technology Datums **
|
||||
** Includes all the various technoliges and what they make. **
|
||||
***************************************************************/
|
||||
|
||||
datum/tech //Datum of individual technologies.
|
||||
var/name = "name" //Name of the technology.
|
||||
var/desc = "description" //General description of what it does and what it makes.
|
||||
var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols.
|
||||
var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech.
|
||||
var/list/req_tech = list() //List of ids associated values of techs required to research this tech. "id" = #
|
||||
|
||||
|
||||
//Trunk Technologies (don't require any other techs and you start knowning them).
|
||||
|
||||
datum/tech/materials
|
||||
name = "Materials Research"
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
|
||||
datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and."
|
||||
id = "engineering"
|
||||
|
||||
datum/tech/plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
|
||||
datum/tech/powerstorage
|
||||
name = "Power Manipulation Technology"
|
||||
desc = "The various technologies behind the storage and generation of electicity."
|
||||
id = "powerstorage"
|
||||
|
||||
datum/tech/bluespace
|
||||
name = "'Blue-space' Research"
|
||||
desc = "Research into the sub-reality known as 'blue-space'"
|
||||
id = "bluespace"
|
||||
|
||||
datum/tech/biotech
|
||||
name = "Biological Technology"
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
|
||||
datum/tech/combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
|
||||
datum/tech/magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
id = "magnets"
|
||||
|
||||
datum/tech/programming
|
||||
name = "Data Theory Research"
|
||||
desc = "The development of new computer and artificial intelligence and data storage systems."
|
||||
id = "programming"
|
||||
|
||||
datum/tech/syndicate
|
||||
name = "Illegal Technologies Research"
|
||||
desc = "The study of technologies that violate Nanotrassen regulations."
|
||||
id = "syndicate"
|
||||
|
||||
/*
|
||||
datum/tech/arcane
|
||||
name = "Arcane Research"
|
||||
desc = "Research into the occult and arcane field for use in practical science"
|
||||
id = "arcane"
|
||||
level = 0 //It didn't become "secret" as advertised.
|
||||
|
||||
//Branch Techs
|
||||
datum/tech/explosives
|
||||
name = "Explosives Research"
|
||||
desc = "The creation and application of explosive materials."
|
||||
id = "explosives"
|
||||
req_tech = list("materials" = 3)
|
||||
|
||||
datum/tech/generators
|
||||
name = "Power Generation Technology"
|
||||
desc = "Research into more powerful and more reliable sources."
|
||||
id = "generators"
|
||||
req_tech = list("powerstorage" = 2)
|
||||
|
||||
datum/tech/robotics
|
||||
name = "Robotics Technology"
|
||||
desc = "The development of advanced automated, autonomous machines."
|
||||
id = "robotics"
|
||||
req_tech = list("materials" = 3, "programming" = 3)
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/weapon/disk/tech_disk
|
||||
name = "Technology Disk"
|
||||
desc = "A disk for storing technology data for further research."
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
Reference in New Issue
Block a user