Automatic changelog compile [ci skip]

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Changelogs
2021-01-17 00:37:52 +00:00
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3 changed files with 9 additions and 33 deletions
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<div class="commit sansserif">
<h2 class="date">17 January 2021</h2>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">drinking_glass, shot_glass, bowl added to service techfab and techweb listing.</li>
</ul>
<h2 class="date">16 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
@@ -2035,35 +2041,6 @@
<li class="bugfix">Vending machines now properly apply inflation across the market crash event.</li>
<li class="bugfix">Rats and Regal Rats now properly trigger mouse traps when crossed.</li>
</ul>
<h2 class="date">15 November 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shocks from the shock touch mutation now ignore insulated gloves.</li>
<li class="bugfix">The shocks from punching or running into charged energy fields now DON'T ignore insulated gloves.</li>
<li class="bugfix">The shocks from liquid electricity now ignore insulated gloves.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some intentional garbling in a hijacking message</li>
<li class="rscdel">Player passive income has been removed.</li>
<li class="balance">Departmental budgets income has been thoroughly reworked, as they no longer need to balance the whole of the crew's income off of them, making them a more reasonable resource pool scaled to the station's size or efforts.</li>
<li class="balance">Departmental income is a static value for every department, getting more funds every 5 minutes (Plus whatever's added from vending machines!)</li>
<li class="balance">Buying goods through your department's vendors now provides an 80% discount as opposed to being completely free.</li>
<li class="bugfix">Fixed Space Ninja's console hack occasionally doing nothing.</li>
<li class="rscadd">The Medical NanoMed vending machine has been split into two, with the all new NanoDrug vending machine taking most chemical medicines.</li>
<li class="balance">Literally everything purchasable in a vending machine has had it's prices adjusted to better suit players to buy more things, while still enabling them to interact with each other using money.</li>
<li class="tweak">Heretic has received a minor textual facelift.</li>
<li class="bugfix">Vending Uis work once again with no ID/viewing as a ghost.</li>
<li class="bugfix">fixed the meatball emoji</li>
<li class="refactor">TGUI will keep trying to load for 10 seconds in case of a network problem and will show a bluescreen if it completely fails.</li>
<li class="bugfix">This hopefully fixes the whitescreen problem.</li>
<li class="bugfix">Butchering mobs with embedded objects inside of them will now drop the embedded objects as well.</li>
</ul>
<h3 class="author">UnderARock updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hardcore random characters will now receive points for surviving.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
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@@ -45925,3 +45925,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: makes the manifest always have a certain department order
- bugfix: Ghost roles can no longer spawn as a male with female body_type and vice-versa.
- bugfix: Explosive lances will properly show the grenade on them at construction.
2021-01-17:
theOOZ:
- tweak: drinking_glass, shot_glass, bowl added to service techfab and techweb listing.
@@ -1,4 +0,0 @@
author: "theOOZ"
delete-after: True
changes:
- tweak: "drinking_glass, shot_glass, bowl added to service techfab and techweb listing."