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https://github.com/Bubberstation/Bubberstation.git
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Merge remote-tracking branch 'remotes/upstream/master' into remove_thrall
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@@ -370,7 +370,7 @@ var/record_id_num = 1001
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clothes_s.Blend(icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
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if("Bartender")
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clothes_s = icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s = icon('icons/mob/uniform.dmi', "barman_s")
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clothes_s.Blend(icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
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if("Quartermaster")
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@@ -40,7 +40,7 @@
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DD.carrier = 1
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//Copy properties over. This is so edited diseases persist.
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var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars")
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var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
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for(var/V in DD.vars)
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if(V in skipped)
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continue
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@@ -217,7 +217,7 @@
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stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
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stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
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stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
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new_form = /mob/living/simple_animal/pet/corgi
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new_form = /mob/living/simple_animal/pet/dog/corgi
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/datum/disease/transformation/corgi/stage_act()
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..()
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+1
-1
@@ -1558,7 +1558,7 @@
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mind.assigned_role = "Animal"
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mind.special_role = "Animal"
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/mob/living/simple_animal/pet/corgi/mind_initialize()
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/mob/living/simple_animal/pet/dog/corgi/mind_initialize()
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..()
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mind.assigned_role = "Corgi"
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mind.special_role = "Corgi"
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@@ -355,7 +355,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/stealthy_weapons/foampistol
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name = "Toy Gun (with Stun Darts)"
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desc = "An innocent looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts, to incapacitate a target."
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desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts, to incapacitate a target."
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item = /obj/item/weapon/gun/projectile/automatic/toy/pistol/riot
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cost = 6
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surplus = 10
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@@ -399,14 +399,14 @@ var/list/uplink_items = list()
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/datum/uplink_item/stealthy_weapons/pizza_bomb
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name = "Pizza Bomb"
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desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
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desc = "A pizza box with a bomb taped inside it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
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item = /obj/item/device/pizza_bomb
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cost = 5
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surplus = 8
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/datum/uplink_item/stealthy_weapons/dehy_carp
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name = "Dehydrated Space Carp"
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desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie."
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desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate before use."
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item = /obj/item/toy/carpplushie/dehy_carp
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cost = 3
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@@ -464,7 +464,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/stealthy_tools/chameleon_proj
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name = "Chameleon-Projector"
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desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and rojectiles pass over them."
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desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users cannot run, and projectiles pass over them."
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item = /obj/item/device/chameleon
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cost = 7
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excludefrom = list(/datum/game_mode/gang)
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@@ -485,7 +485,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/stealthy_tools/stimpack
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name = "Stimpack"
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desc = "Stimpacks, a tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection."
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desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection."
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item = /obj/item/weapon/reagent_containers/syringe/stimulants
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cost = 5
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surplus = 90
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@@ -497,7 +497,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/device_tools/emag
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name = "Cryptographic Sequencer"
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desc = "The emag is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
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desc = "The cryptographic sequencer, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
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item = /obj/item/weapon/card/emag
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cost = 6
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excludefrom = list(/datum/game_mode/gang)
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@@ -611,7 +611,6 @@ var/list/uplink_items = list()
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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item = /obj/item/device/sbeacondrop/bomb
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cost = 11
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excludefrom = list(/datum/game_mode/traitor/double_agents)
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/datum/uplink_item/device_tools/rad_laser
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name = "Radioactive Microlaser"
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@@ -659,7 +658,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 10 telecrystals. \
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The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
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The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
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cost = 14
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surplus = 0
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@@ -704,24 +703,12 @@ var/list/uplink_items = list()
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item = /obj/item/cybernetic_implant/brain/anti_stun
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cost = 12
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/datum/uplink_item/cyber_implants/antidrop
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name = "Anti-Drop Implant"
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desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping."
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item = /obj/item/cybernetic_implant/brain/anti_drop
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cost = 8
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/datum/uplink_item/cyber_implants/reviver
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name = "Reviver Implant"
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desc = "This implant will attempt to revive you if you lose consciousness."
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item = /obj/item/cybernetic_implant/chest/reviver
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cost = 8
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/datum/uplink_item/cyber_implants/nutriment
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name = "Nutriment Pump Implant PLUS"
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desc = "This implant will pump you with nutriments and electrolytes so you don't go hungry in action."
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item = /obj/item/cybernetic_implant/chest/nutriment/plus
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cost = 5
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/datum/uplink_item/cyber_implants/bundle
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name = "Cybernetic Implants Bundle"
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desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants."
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