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Merge pull request #10962 from Core0verload/weneedtogodeeper
Removes some annoying inventory tetris with storages in storages
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@@ -90,8 +90,8 @@
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update_inv_r_hand(0)
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return
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// operate two levels deep here (item in backpack in src; NOT item in box in backpack in src)
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if(!isturf(A) && A == loc || (A in contents) || (A.loc in contents))
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// operate three levels deep here (item in backpack in src; item in box in backpack in src, not any deeper)
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if(!isturf(A) && A == loc || (A in contents) || (A.loc in contents) || (A.loc && (A.loc.loc in contents)))
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// No adjacency needed
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if(W)
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var/resolved = A.attackby(W,src)
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@@ -323,4 +323,4 @@
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else
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var/turf/T = screen_loc2turf(modifiers["screen-loc"], get_turf(usr))
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T.Click(location, control, params)
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return 1
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return 1
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@@ -1,8 +1,8 @@
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// To clarify:
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// For use_to_pickup and allow_quick_gather functionality,
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// see item/attackby() (/game/objects/items.dm)
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// Do not remove this functionality without good reason, cough reagent_containers cough.
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// -Sayu
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// External storage-related logic:
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// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
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// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
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// /item/attackby() in /game/objects/items.dm - use_to_pickup and allow_quick_gather functionality
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// -- c0
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/obj/item/weapon/storage
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@@ -42,11 +42,11 @@
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show_to(M)
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return
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if(!( M.restrained() ) && !( M.stat ))
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if(!( istype(over_object, /obj/screen) ))
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if(!M.restrained() && !M.stat)
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if(!istype(over_object, /obj/screen))
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return content_can_dump(over_object, M)
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if(!(loc == usr) || (loc && loc.loc == usr))
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if(loc != usr || (loc && loc.loc == usr))
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return
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playsound(loc, "rustle", 50, 1, -5)
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@@ -570,7 +570,8 @@ Sorry Giacom. Please don't be mad :(
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else
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stop_pulling()
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. = ..()
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if ((s_active && !( s_active in contents ) ))
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if (s_active && !(s_active in contents) && !(s_active.loc in contents))
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// It's ugly. But everything related to inventory/storage is. -- c0
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s_active.close(src)
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for(var/mob/living/simple_animal/slime/M in oview(1,src))
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