mats for toolboxes, glasses and flashes; adjusts coin amounts up slightly

This commit is contained in:
bgobandit
2015-08-31 12:14:34 -04:00
parent 084965803a
commit d23f2cb622
4 changed files with 13 additions and 7 deletions
+1
View File
@@ -8,6 +8,7 @@
throw_speed = 3
throw_range = 7
flags = CONDUCT
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
origin_tech = "magnets=2;combat=1"
var/times_used = 0 //Number of times it's been used.
@@ -10,6 +10,7 @@
throw_speed = 2
throw_range = 7
w_class = 4
materials = list(MAT_METAL = 500)
origin_tech = "combat=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
+4
View File
@@ -1,3 +1,7 @@
/obj/item/clothing/glasses
name = "glasses"
materials = list(MAT_GLASS = 100)
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
+7 -7
View File
@@ -232,43 +232,43 @@
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 100)
materials = list(MAT_GOLD = 200)
value = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 100)
materials = list(MAT_SILVER = 200)
value = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 100)
materials = list(MAT_DIAMOND = 200)
value = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 100)
materials = list(MAT_METAL = 200)
value = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 100)
materials = list(MAT_PLASMA = 200)
value = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 100)
materials = list(MAT_URANIUM = 200)
value = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 100)
materials = list(MAT_BANANIUM = 200)
value = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine