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mats for toolboxes, glasses and flashes; adjusts coin amounts up slightly
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@@ -8,6 +8,7 @@
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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materials = list(MAT_METAL = 300, MAT_GLASS = 300)
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origin_tech = "magnets=2;combat=1"
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var/times_used = 0 //Number of times it's been used.
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@@ -10,6 +10,7 @@
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throw_speed = 2
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throw_range = 7
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w_class = 4
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1"
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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