mats for toolboxes, glasses and flashes; adjusts coin amounts up slightly

This commit is contained in:
bgobandit
2015-08-31 12:14:34 -04:00
parent 084965803a
commit d23f2cb622
4 changed files with 13 additions and 7 deletions
+7 -7
View File
@@ -232,43 +232,43 @@
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 100)
materials = list(MAT_GOLD = 200)
value = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 100)
materials = list(MAT_SILVER = 200)
value = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 100)
materials = list(MAT_DIAMOND = 200)
value = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 100)
materials = list(MAT_METAL = 200)
value = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 100)
materials = list(MAT_PLASMA = 200)
value = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 100)
materials = list(MAT_URANIUM = 200)
value = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 100)
materials = list(MAT_BANANIUM = 200)
value = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine