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[MIRROR] Define default tram length, light color [NO GBP] [MDB IGNORE] (#20001)
* Define default tram length, light color [NO GBP] (#74125) ## About The Pull Request Removes magic number from tram crossing calculation, makes it a define instead. Uses standard light_color defines to better match other station lighting. ## Why It's Good For The Game Magic numbers bad. Consistency good. ## Changelog No CL required, it's just a slight fix for https://github.com/tgstation/tgstation/pull/74072 * Define default tram length, light color [NO GBP] * Update colors.dm * Update colors.dm --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: lessthnthree <three@lessthanthree.dk>
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co-authored by
lessthanthree
lessthnthree
parent
543a202fb7
commit
d28177e81a
@@ -185,14 +185,20 @@
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*/
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/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
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#define LIGHT_COLOR_GREEN "#64C864"
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/// Vivid, slightly blue green. rgb(60, 240, 70)
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#define LIGHT_COLOR_VIVID_GREEN "#3CF046"
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/// Electric green. rgb(0, 255, 0)
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#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
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/// Cold, diluted blue. rgb(100, 150, 250)
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#define LIGHT_COLOR_BLUE "#6496FA"
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/// Faint white blue. rgb(222, 239, 255)
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#define LIGHT_COLOR_FAINT_BLUE "#DEEFFF"
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/// Light blueish green. rgb(125, 225, 175)
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#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
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/// Diluted cyan. rgb(125, 225, 225)
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#define LIGHT_COLOR_CYAN "#7DE1E1"
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/// Baby Blue rgb(0, 170, 220)
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#define LIGHT_COLOR_BABY_BLUE "#00AADC"
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/// Electric cyan rgb(0, 255, 255)
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#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
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/// More-saturated cyan. rgb(64, 206, 255)
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@@ -202,7 +208,9 @@
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/// Diluted, mid-warmth pink. rgb(225, 125, 225)
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#define LIGHT_COLOR_PINK "#E17DE1"
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/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
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#define LIGHT_COLOR_YELLOW "#E1E17D"
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#define LIGHT_COLOR_DIM_YELLOW "#E1E17D"
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/// Bright yellow. rgb(255, 255, 150)
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#define LIGHT_COLOR_BRIGHT_YELLOW "#FFFF99"
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/// Clear brown, mostly dim. rgb(150, 100, 50)
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#define LIGHT_COLOR_BROWN "#966432"
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/// Mostly pure orange. rgb(250, 150, 50)
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@@ -223,10 +231,12 @@
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#define LIGHT_COLOR_LAVA "#C48A18"
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/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
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#define LIGHT_COLOR_FLARE "#FA644B"
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/// Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25)
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#define LIGHT_COLOR_INTENSE_RED "#C81919"
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/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
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#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
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/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
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#define LIGHT_COLOR_TUNGSTEN "#FAE1AF"
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/// Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170)
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#define LIGHT_COLOR_TUNGSTEN "#FFD6AA"
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/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
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#define LIGHT_COLOR_HALOGEN "#F0FAFA"
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@@ -326,3 +336,7 @@ GLOBAL_LIST_INIT(cable_colors, list(
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CABLE_COLOR_YELLOW = CABLE_HEX_COLOR_YELLOW,
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CABLE_COLOR_BROWN = CABLE_HEX_COLOR_BROWN
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))
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/* SKYRAT EDIT ADDITION BEGIN */
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#define LIGHT_COLOR_YELLOW "#E1E17D"
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/* SKYRAT EDIT ADDITION END */
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@@ -10,6 +10,8 @@
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#define XING_SIGNAL_DIRECTION_WEST "west-"
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#define XING_SIGNAL_DIRECTION_EAST "east-"
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#define XING_DEFAULT_TRAM_LENGTH 10
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/// Tram destinations/platforms
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#define TRAMSTATION_WEST 1
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#define TRAMSTATION_CENTRAL 2
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@@ -143,7 +143,7 @@ GLOBAL_LIST_EMPTY(tram_doors)
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if(!tram_part.travelling)
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if(is_operational)
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for(var/obj/machinery/crossing_signal/xing as anything in GLOB.tram_signals)
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xing.set_signal_state(XING_STATE_AMBER, TRUE)
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xing.set_signal_state(XING_STATE_MALF, TRUE)
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for(var/obj/machinery/destination_sign/desto as anything in GLOB.tram_signs)
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desto.icon_state = "[desto.base_icon_state][DESTINATION_OFF]"
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desto.update_appearance()
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@@ -247,11 +247,11 @@ GLOBAL_LIST_EMPTY(tram_doors)
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subsystem_type = /datum/controller/subsystem/processing/fastprocess
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light_range = 1.5
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light_power = 3
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light_color = COLOR_VIBRANT_LIME
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light_color = LIGHT_COLOR_BABY_BLUE
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luminosity = 1
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/// green, amber, or red.
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var/signal_state = XING_STATE_GREEN
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/// green, amber, or red for tram, blue if it's emag, tram missing, etc.
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var/signal_state = XING_STATE_MALF
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/// The ID of the tram we control
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var/tram_id = MAIN_STATION_TRAM
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/// Weakref to the tram piece we control
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@@ -468,7 +468,7 @@ GLOBAL_LIST_EMPTY(tram_doors)
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tram_velocity_sign = tram.travel_direction & EAST ? 1 : -1
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// How far away are we? negative if already passed.
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var/approach_distance = tram_velocity_sign * (signal_pos - (tram_pos + 5))
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var/approach_distance = tram_velocity_sign * (signal_pos - (tram_pos + (XING_DEFAULT_TRAM_LENGTH * 0.5)))
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// Check for stopped state.
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// Will kill the process since tram starting up will restart process.
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@@ -525,13 +525,13 @@ GLOBAL_LIST_EMPTY(tram_doors)
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var/new_color
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switch(signal_state)
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if(XING_STATE_MALF)
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new_color = COLOR_BRIGHT_BLUE
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new_color = LIGHT_COLOR_BABY_BLUE
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if(XING_STATE_GREEN)
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new_color = COLOR_VIBRANT_LIME
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new_color = LIGHT_COLOR_VIVID_GREEN
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if(XING_STATE_AMBER)
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new_color = COLOR_YELLOW
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new_color = LIGHT_COLOR_BRIGHT_YELLOW
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else
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new_color = COLOR_RED
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new_color = LIGHT_COLOR_FLARE
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set_light(l_on = TRUE, l_color = new_color)
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