Edited tooltip text.

This commit is contained in:
bgobandit
2016-02-01 17:40:43 -05:00
parent 9aab744ed4
commit d2d57957d7
+13 -13
View File
@@ -30,7 +30,7 @@
else if(alert.type != type)
clear_alert(category)
return .()
else if(!severity || severity == alert.severity)
else if(!severity || severity == alert.severity)
if(alert.timeout)
clear_alert(category)
return .()
@@ -111,7 +111,7 @@ The box in your backpack has an oxygen tank and breath mask in it."
icon_state = "not_enough_co2"
/obj/screen/alert/too_much_co2
name = "Chocking (CO2)"
name = "Choking (CO2)"
desc = "There's too much carbon dioxide in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_co2"
@@ -140,7 +140,7 @@ The box in your backpack has an oxygen tank and gas mask in it."
/obj/screen/alert/starving
name = "Starving"
desc = "Some food would be to kill for right about now. The hunger pains make moving around a chore."
desc = "You're severely undernourished. The hunger pains make moving around a chore."
icon_state = "starving"
/obj/screen/alert/hot
@@ -165,13 +165,13 @@ The box in your backpack has an oxygen tank and gas mask in it."
/obj/screen/alert/blind
name = "Blind"
desc = "For whatever reason, you can't see. This may be caused by a genetic defect, eye trauma, being unconscious, \
desc = "You can't see! This may be caused by a genetic defect, eye trauma, being unconscious, \
or something covering your eyes."
icon_state = "blind"
/obj/screen/alert/high
name = "High"
desc = "Woah man, you're tripping balls! Careful you don't get addicted to this... if you aren't already."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/drunk //Not implemented
@@ -198,9 +198,9 @@ If you're feeling frisky, click yourself in help intent to pull the object out."
/obj/screen/alert/weightless
name = "Weightless"
desc = "Gravity has ceased affecting you, and you're floating around aimlessly. You'll need something large and heavy, like a \
wall or lattice structure, to push yourself off of if you want to move. A jetpack would enable free range of motion. A pair of \
wall or lattice structure, to push yourself off if you want to move. A jetpack would enable free range of motion. A pair of \
magboots would let you walk around normally on the floor. Barring those, you can throw things, use a fire extinguisher, \
or shoot a gun to move around via Newton's 3rd Law of motion."
or shoot a gun to move around via Newton's 3rd Law of Motion."
icon_state = "weightless"
/obj/screen/alert/fire
@@ -224,7 +224,7 @@ or shoot a gun to move around via Newton's 3rd Law of motion."
/obj/screen/alert/alien_fire
// This alert is temporarily gonna be thrown for all hot air but one day it will be used for literally being on fire
name = "Too Hot"
desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you up."
desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you."
icon_state = "alien_fire"
@@ -238,12 +238,12 @@ or shoot a gun to move around via Newton's 3rd Law of motion."
/obj/screen/alert/emptycell
name = "Out of Power"
desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \
Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
Recharging stations are available in robotics, the dormitory bathrooms. and the AI satellite."
icon_state = "emptycell"
/obj/screen/alert/lowcell
name = "Low Charge"
desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory's bathrooms. and the AI satellite."
desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory bathrooms. and the AI satellite."
icon_state = "lowcell"
//Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg
@@ -254,8 +254,8 @@ Recharging stations are available in robotics, the dormitory's bathrooms. and th
/obj/screen/alert/locked
name = "Locked Down"
desc = "Unit has remotely locked down. Usage of a Robotics Control Computer like the one in the Research Director's \
office by your AI master or any qualified human may resolve this matter. Robotics my provide further assistance if necessary."
desc = "Unit has been remotely locked down. Usage of a Robotics Control Console like the one in the Research Director's \
office by your AI master or any qualified human may resolve this matter. Robotics may provide further assistance if necessary."
icon_state = "locked"
/obj/screen/alert/newlaw
@@ -310,7 +310,7 @@ so as to remain in compliance with the most up-to-date laws."
/obj/screen/alert/restrained/buckled
name = "Buckled"
desc = "You've been buckled to something and can't move. Click the alert to unbuckle unless you're handcuffed."
desc = "You've been buckled to something. Click the alert to unbuckle unless you're handcuffed."
/obj/screen/alert/restrained/handcuffed
name = "Handcuffed"