mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 05:30:05 +01:00
Made cyborg middle-clicks cycle through the list of selected modules, and added some new helper procs for selected modules.
New procs: * module_selected(module) - Checks whether the module slot specified by "module" is currently selected. * module_active(module) - Checks whether there is a module active in the slot specified by "module". * get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected. * select_module(module) - Selects the module slot specified by "module" * deselect_module(module) - Deselects the module slot specified by "module" * toggle_module(module) - Toggles the selection of the module slot specified by "module". * cycle_modules() - Cycles through the list of selected modules. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -28,7 +28,7 @@
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(stat || lockcharge || weakened || stunned || paralysis)
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return
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@@ -94,6 +94,12 @@
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W.afterattack(A, src, 0, params)
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return
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(var/atom/A)
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cycle_modules()
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return
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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@@ -292,37 +292,16 @@
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usr:uneq_active()
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if("module1")
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if(usr:module_state_1)
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if(usr:module_active != usr:module_state_1)
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usr:inv1.icon_state = "inv1 +a"
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usr:inv2.icon_state = "inv2"
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usr:inv3.icon_state = "inv3"
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usr:module_active = usr:module_state_1
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else
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usr:inv1.icon_state = "inv1"
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usr:module_active = null
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if(istype(usr, /mob/living/silicon/robot))
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usr:toggle_module(1)
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if("module2")
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if(usr:module_state_2)
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if(usr:module_active != usr:module_state_2)
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usr:inv1.icon_state = "inv1"
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usr:inv2.icon_state = "inv2 +a"
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usr:inv3.icon_state = "inv3"
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usr:module_active = usr:module_state_2
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else
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usr:inv2.icon_state = "inv2"
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usr:module_active = null
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if(istype(usr, /mob/living/silicon/robot))
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usr:toggle_module(2)
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if("module3")
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if(usr:module_state_3)
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if(usr:module_active != usr:module_state_3)
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usr:inv1.icon_state = "inv1"
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usr:inv2.icon_state = "inv2"
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usr:inv3.icon_state = "inv3 +a"
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usr:module_active = usr:module_state_3
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else
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usr:inv3.icon_state = "inv3"
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usr:module_active = null
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if(istype(usr, /mob/living/silicon/robot))
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usr:toggle_module(3)
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else
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return 0
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@@ -53,4 +53,124 @@
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else if(module_state_3 == O)
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return 1
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else
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return 0
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return 0
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//Helper procs for cyborg modules on the UI.
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//These are hackish but they help clean up code elsewhere.
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//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
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/mob/living/silicon/robot/proc/module_selected(var/module) //Module is 1-3
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return module == get_selected_module()
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//module_active(module) - Checks whether there is a module active in the slot specified by "module".
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/mob/living/silicon/robot/proc/module_active(var/module) //Module is 1-3
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if(module < 1 || module > 3) return 0
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switch(module)
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if(1)
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if(module_state_1)
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return 1
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if(2)
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if(module_state_2)
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return 1
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if(3)
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if(module_state_3)
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return 1
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return 0
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//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
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/mob/living/silicon/robot/proc/get_selected_module()
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if(module_state_1 && module_active == module_state_1)
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return 1
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else if(module_state_2 && module_active == module_state_2)
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return 2
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else if(module_state_3 && module_active == module_state_3)
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return 3
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return 0
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//select_module(module) - Selects the module slot specified by "module"
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/mob/living/silicon/robot/proc/select_module(var/module) //Module is 1-3
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if(module < 1 || module > 3) return
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if(!module_active(module)) return
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switch(module)
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if(1)
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if(module_active != module_state_1)
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inv1.icon_state = "inv1 +a"
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inv2.icon_state = "inv2"
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inv3.icon_state = "inv3"
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module_active = module_state_1
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return
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if(2)
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if(module_active != module_state_2)
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inv1.icon_state = "inv1"
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inv2.icon_state = "inv2 +a"
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inv3.icon_state = "inv3"
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module_active = module_state_2
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return
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if(3)
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if(module_active != module_state_3)
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inv1.icon_state = "inv1"
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inv2.icon_state = "inv2"
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inv3.icon_state = "inv3 +a"
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module_active = module_state_3
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return
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return
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//deselect_module(module) - Deselects the module slot specified by "module"
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/mob/living/silicon/robot/proc/deselect_module(var/module) //Module is 1-3
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if(module < 1 || module > 3) return
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switch(module)
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if(1)
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if(module_active == module_state_1)
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inv1.icon_state = "inv1"
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module_active = null
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return
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if(2)
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if(module_active == module_state_2)
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inv2.icon_state = "inv2"
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module_active = null
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return
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if(3)
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if(module_active == module_state_3)
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inv3.icon_state = "inv3"
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module_active = null
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return
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return
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//toggle_module(module) - Toggles the selection of the module slot specified by "module".
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/mob/living/silicon/robot/proc/toggle_module(var/module) //Module is 1-3
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if(module < 1 || module > 3) return
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if(module_selected(module))
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deselect_module(module)
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else
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if(module_active(module))
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select_module(module)
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else
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deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
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return
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//cycle_modules() - Cycles through the list of selected modules.
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/mob/living/silicon/robot/proc/cycle_modules()
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var/slot_start = get_selected_module()
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if(slot_start) deselect_module(slot_start) //Only deselect if we have a selected slot.
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var/slot_num
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if(slot_start == 0)
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slot_num = 1
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slot_start = 2
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else
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slot_num = slot_start + 1
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while(slot_start != slot_num) //If we wrap around without finding any free slots, just give up.
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if(module_active(slot_num))
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select_module(slot_num)
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return
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slot_num++
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if(slot_num > 3) slot_num = 1 //Wrap around.
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return
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@@ -54,73 +54,9 @@
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set hidden = 1
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if(istype(mob, /mob/living/carbon))
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mob:swap_hand()
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if(istype(mob,/mob/living/silicon/robot))//Oh nested logic loops, is there anything you can't do? -Sieve
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if(istype(mob,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = mob
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if(!R.module_active)
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if(!R.module_state_1)
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if(!R.module_state_2)
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if(!R.module_state_3)
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return
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3 +a"
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R:module_active = R:module_state_3
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2 +a"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_2
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else
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R:inv1.icon_state = "inv1 +a"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_1
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else
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if(R.module_active == R.module_state_1)
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if(!R.module_state_2)
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if(!R.module_state_3)
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return
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3 +a"
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R:module_active = R:module_state_3
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2 +a"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_2
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else if(R.module_active == R.module_state_2)
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if(!R.module_state_3)
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if(!R.module_state_1)
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return
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else
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R:inv1.icon_state = "inv1 +a"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_1
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3 +a"
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R:module_active = R:module_state_3
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else if(R.module_active == R.module_state_3)
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if(!R.module_state_1)
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if(!R.module_state_2)
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return
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else
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R:inv1.icon_state = "inv1"
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R:inv2.icon_state = "inv2 +a"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_2
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else
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R:inv1.icon_state = "inv1 +a"
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R:inv2.icon_state = "inv2"
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R:inv3.icon_state = "inv3"
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R:module_active = R:module_state_1
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else
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return
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R.cycle_modules()
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return
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