Merge pull request #17280 from TechnoAlchemisto/I_can't_escape_my_cycles_of_guilt

Security Fashion Refactor
This commit is contained in:
Joan Lung
2016-05-01 19:33:22 -04:00
7 changed files with 19 additions and 14 deletions
@@ -43,7 +43,7 @@
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest/alt(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
+11 -6
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@@ -12,12 +12,17 @@
/obj/item/clothing/suit/armor/vest
name = "armor"
desc = "A slim armored vest that protects against most types of damage."
icon_state = "armor"
item_state = "armor"
icon_state = "armoralt"
item_state = "armoralt"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
dog_fashion = /datum/dog_fashion/back
/obj/item/clothing/suit/armor/vest/alt
desc = "An armored vest that protects against most types of damage."
icon_state = "armor"
item_state = "armor"
/obj/item/clothing/suit/armor/hos
name = "armored greatcoat"
desc = "A greatcoat enchanced with a special alloy for some protection and style for those with a commanding presence."
@@ -40,8 +45,8 @@
/obj/item/clothing/suit/armor/vest/warden
name = "warden's jacket"
desc = "A red jacket with silver rank pips and body armor strapped on top."
icon_state = "warden_jacket"
desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
icon_state = "warden_alt"
item_state = "armor"
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS|HANDS
@@ -52,8 +57,8 @@
/obj/item/clothing/suit/armor/vest/warden/alt
name = "warden's armored jacket"
desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
icon_state = "warden_alt"
desc = "A red jacket with silver rank pips and body armor strapped on top."
icon_state = "warden_jacket"
/obj/item/clothing/suit/armor/vest/leather
name = "security overcoat"
+5 -5
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@@ -13,17 +13,17 @@
name = "security jumpsuit"
desc = "A tactical security jumpsuit for officers complete with nanotrasen belt buckle."
icon_state = "security"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "security"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 50
alt_covers_chest = 1
/obj/item/clothing/under/rank/warden
name = "warden's jumpsuit"
desc = "A tactical security jumpsuit for the warden with silver desginations and '/Warden/' stiched into the shoulders."
name = "security suit"
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
icon_state = "warden"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 50
@@ -57,7 +57,7 @@
name = "head of security's jumpsuit"
desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
icon_state = "hos"
item_state = "r_suit"
item_state = "gy_suit"
item_color = "hos"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
strip_delay = 60
+1 -1
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@@ -120,7 +120,7 @@ Bartender
belt = /obj/item/device/pda/bar
ears = /obj/item/device/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/bartender
suit = /obj/item/clothing/suit/armor/vest
suit = /obj/item/clothing/suit/armor/vest/alt
backpack_contents = list(/obj/item/weapon/storage/box/beanbag=1)
shoes = /obj/item/clothing/shoes/laceup
+1 -1
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@@ -99,7 +99,7 @@ Warden
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/warden
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/warden
head = /obj/item/clothing/head/beret/sec/navywarden
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_pocket = /obj/item/device/assembly/flash/handheld
l_pocket = /obj/item/weapon/restraints/handcuffs
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