Merge pull request #3946 from RemieRichards/16/06/2014-AirlockWelding

Airlocks and Lockers take time to weld and unweld
This commit is contained in:
Cheridan
2014-07-01 23:22:51 -05:00
2 changed files with 23 additions and 16 deletions
+11 -9
View File
@@ -868,7 +868,6 @@ About the new airlock wires panel:
return
/obj/machinery/door/airlock/attackby(C as obj, mob/user as mob)
//world << text("airlock attackby src [] obj [] mob []", src, C, user)
if(!istype(usr, /mob/living/silicon))
if(src.isElectrified())
if(src.shock(user, 75))
@@ -879,15 +878,18 @@ About the new airlock wires panel:
src.add_fingerprint(user)
if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating ) && src.density))
var/obj/item/weapon/weldingtool/W = C
if(W.remove_fuel(0,user))
if(!src.welded)
src.welded = 1
user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the airlock...</span>"
playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
if(do_after(user,40,5,1))
if(W.remove_fuel(0,user))
playsound(loc, 'sound/items/welder.ogg', 50, 1)
welded = !welded
user << "<span class='notice'>You [welded ? "welded the airlock shut":"unwelded the airlock"]</span>"
update_icon()
user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>")
else
src.welded = null
src.update_icon()
return
else
return
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
else if(istype(C, /obj/item/weapon/screwdriver))
src.p_open = !( src.p_open )
user << "<span class='notice'>You [p_open ? "open":"close"] the maintenance panel of the airlock.</span>"
@@ -198,13 +198,18 @@
return
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(!WT.remove_fuel(0,user))
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
src.welded =! src.welded
src.update_icon()
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>[src] has been [welded?"welded shut":"unwelded"] by [user.name].</span>", 3, "You hear welding.", 2)
user << "<span class='notice'>You begin [welded ? "unwelding":"welding"] the [src]...</span>"
playsound(loc, 'sound/items/Welder2.ogg', 40, 1)
if(do_after(user,40,5,1))
if(WT.remove_fuel(0,user))
playsound(loc, 'sound/items/welder.ogg', 50, 1)
welded = !welded
user << "<span class='notice'>You [welded ? "welded the [src] shut":"unwelded the [src]"]</span>"
update_icon()
user.visible_message("<span class='warning'>[src] has been [welded? "welded shut":"unwelded"] by [user.name].</span>")
else
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
else if(!place(user, W))
src.attack_hand(user)
return