Automatic changelog compile [ci skip]

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Changelogs
2020-11-16 00:08:36 +00:00
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<h2 class="date">16 November 2020</h2>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stomachs no longer metabolize reagents, they process them to the body</li>
<li class="bugfix">Condiments work with food items more consistently, and packets don't give useless feedback.</li>
<li class="bugfix">adds a training machine to delta firing range</li>
<li class="bugfix">Vending machines now properly apply inflation across the market crash event.</li>
<li class="bugfix">Rats and Regal Rats now properly trigger mouse traps when crossed.</li>
</ul>
<h2 class="date">15 November 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
@@ -1404,51 +1414,6 @@
<li class="code_imp">made ventcrawling not intentionally obfuscated badcode</li>
<li class="balance">The syndicate now provides a single empty syringe with it's dart gun.</li>
</ul>
<h2 class="date">14 September 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Guide to Dank Mimery now uses a radial menu.</li>
<li class="rscadd">Mass Driver Control now uses tgui.</li>
<li class="refactor">Mass Driver Controls now process only when needed instead of all the time. In short, free performance for you.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New RPD device, the temperature gate</li>
<li class="rscadd">new device, temperature pump</li>
<li class="bugfix">Meta Engineering lobby fixes and tweaks, added missing machine, moved lights in SM</li>
<li class="bugfix">Meta The bar and kitchen have had several updates to objects</li>
<li class="bugfix">Meta The service hall was widened by one tile</li>
<li class="bugfix">Meta Atmosia has a fancy new control room and a bigger storage room for projects</li>
<li class="rscadd">Whiteship is randomly chosen</li>
<li class="spellcheck">fixed a few atmos item/gas typos</li>
<li class="rscadd">Security's Education room has a sparta pit on icebox</li>
<li class="rscadd">Countdowns use maptext.</li>
<li class="rscadd">Botany is remade for ice box!</li>
<li class="bugfix">A few little fixes on Metastation.</li>
<li class="rscadd">Adds door seals to the game, printable at engineering and security lathes after they've been researched. Makes airlocks much harder to smash down if you can't remove them.</li>
<li class="tweak">Slightly changed how bonus health to an airlock works</li>
</ul>
<h3 class="author">VexingRaven updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MetaStation's Departure Checkpoint telescreen is now properly connected to the station's camera network.</li>
<li class="rscadd">Health analyzers have been upgraded with the ability to alert their user when the subject is husked.</li>
<li class="rscadd">Defibrillators have been upgraded with the ability to alert their user when attempting to revive a husked corpse.</li>
<li class="rscadd">The husk status of a corpse is now visible when examining the corpse.</li>
<li class="spellcheck">The description for synthflesh and rezadone now mention their use in restoring husks.</li>
<li class="bugfix">Livers once again give peptides when put in a grinder</li>
<li class="bugfix">Mechs once again use power when moving and properly show errors when failing to move</li>
<li class="bugfix">Gygax Leg Actuator Overload button now works correctly</li>
<li class="bugfix">Orbital Mech Pads can once again send mechs</li>
</ul>
<h3 class="author">Wallem updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes some issues with sign language, such as unique mime text, drunk slurring, punctuation, and megaphones.</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The hydrogen Axe now has back sprites.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
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@@ -44126,3 +44126,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
embedded objects as well.
UnderARock:
- bugfix: Hardcore random characters will now receive points for surviving.
2020-11-16:
SkyratBot:
- bugfix: Stomachs no longer metabolize reagents, they process them to the body
- bugfix: Condiments work with food items more consistently, and packets don't give
useless feedback.
- bugfix: adds a training machine to delta firing range
- bugfix: Vending machines now properly apply inflation across the market crash
event.
- bugfix: Rats and Regal Rats now properly trigger mouse traps when crossed.
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Stomachs no longer metabolize reagents, they process them to the body"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "adds a training machine to delta firing range"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Condiments work with food items more consistently, and packets don't give useless feedback."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Vending machines now properly apply inflation across the market crash event."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Rats and Regal Rats now properly trigger mouse traps when crossed."