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Add a safety net for Manifold Sickness (#2446)
## About The Pull Request Adds a safety net to Hereditary Manifold Sickness, which triggers if and only if it progresses all the way from stage one to stage four without _any_ visible symptoms having occurred. This safety net forces one of the stage 4 visible symptoms to occur, which is also a damaging effect that produces a sound effect (assuming the character has a set scream noise). ## Why It's Good For The Game Complete round removal should not be able to blindside you. This does not guarantee it won't still blindside a player playing riskily with the quirk either, getting some stage two symptoms and then the sickness stealthing the rest of the way to stage 5 is still possible; and even with this safety net triggering, the sickness has a very low chance of going straight to stage 5 in the next few seconds anyways before you can get a pill in. It is probably not immediately obvious to the player if this safety net occurs, as the visible effect is exactly the same as a normal symptom (You would only be able to tell by the fact that there are no messages in chat regarding the sickness between the last time you reset it with a pill and the stage four symptom occurring), it simply removes the possibility of the disease completely stealthing its way all the way to stage 5 with no symptoms at all by forcing a symptom to occur. ## Proof Of Testing Ran code both with stage_prob set to 100 in order to test this code for when it should trigger, and then normally with the correct stage_prob to make sure the safety net doesn't trigger if a symptom does occur. Again, no visible difference with what should be normal gameplay, this prevents an absence of something. ## Changelog 🆑 Cerami qol: HMS / Chronic Illness no longer has the very low chance of going all the way from stage 1 to stage 5 without any symptoms. /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: Waterpig <wtryoutube@seznam.cz>
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co-authored by
Waterpig
Waterpig
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commit
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@@ -13,9 +13,10 @@
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agent = "Quantum Entanglement"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = "A disease discovered in an Interdyne laboratory caused by subjection to timesteam correction technology."
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bypasses_immunity = TRUE//Bubber addition
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bypasses_immunity = TRUE // BUBBER EDIT ADD
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severity = DISEASE_SEVERITY_UNCURABLE
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bypasses_immunity = TRUE
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var/being_stealthy = TRUE // BUBBER EDIT ADD
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/datum/disease/chronic_illness/stage_act(seconds_per_tick, times_fired)
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. = ..()
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@@ -25,25 +26,31 @@
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switch(stage)
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if(1)
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carrier = FALSE // Go fuck yourself
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being_stealthy = TRUE // BUBBER EDIT ADD
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if(2)
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_warning("You feel dizzy."))
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affected_mob.adjust_confusion(6 SECONDS)
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being_stealthy = FALSE // BUBBER EDIT ADD
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_notice("You look at your hand. Your vision blurs."))
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affected_mob.set_eye_blur_if_lower(10 SECONDS)
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being_stealthy = FALSE // BUBBER EDIT ADD
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if(3)
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var/need_mob_update = FALSE
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel a very sharp pain in your chest!"))
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being_stealthy = FALSE // BUBBER EDIT ADD
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if(prob(45))
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affected_mob.vomit(VOMIT_CATEGORY_BLOOD, lost_nutrition = 20)
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_userdanger("[pick("You feel your heart slowing...", "You relax and slow your heartbeat.")]"))
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need_mob_update += affected_mob.adjustStaminaLoss(70, updating_stamina = FALSE)
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being_stealthy = FALSE // BUBBER EDIT ADD
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel a buzzing in your brain."))
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SEND_SOUND(affected_mob, sound('sound/items/weapons/flash_ring.ogg'))
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being_stealthy = FALSE // BUBBER EDIT ADD
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if(SPT_PROB(0.5, seconds_per_tick))
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need_mob_update += affected_mob.adjustBruteLoss(1, updating_health = FALSE)
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if(need_mob_update)
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@@ -86,3 +93,13 @@
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affected_mob.investigate_log("has been dusted / deleted by [name].", INVESTIGATE_DEATHS)
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affected_mob.ghostize(can_reenter_corpse = FALSE)
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qdel(affected_mob)
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//BUBBER EDIT BEGIN - Costly warning if it sneaks through to stage four.
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/datum/disease/chronic_illness/update_stage(new_stage)
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. = ..()
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if(new_stage == 4 && being_stealthy)
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to_chat(affected_mob, span_danger("[pick("You feel as though your atoms are accelerating in place.", "You feel like you're being torn apart!")]"))
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affected_mob.emote("scream")
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affected_mob.adjustBruteLoss(10)
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being_stealthy = FALSE
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// BUBBER EDIT END
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