Revert "Atoms can now be stationloving" (#24903)

* Revert "Bulletproof(Tactical) Armour + Vest Defence Tweak (#24816)"

This reverts commit 6ab7ba871f.

* Revert "Automatic changelog generation for PR #24810 [ci skip]"

This reverts commit 1cd117afd6.

* Revert "Stacks automatically merge on Initialize (#24810)"

This reverts commit 6e39f5cf00.

* Revert "Automatic changelog generation for PR #24794 [ci skip]"

This reverts commit 62a2ef30dd.

* Revert "Wizards can now Summon Ghosts (#24794)"

This reverts commit 473561c0be.

* Revert "Automatic changelog generation for PR #24791 [ci skip]"

This reverts commit b2aeef06d0.

* Revert "Compiles in Lavaland (#24791)"

This reverts commit 272cc34008.

* Revert "Forcefield Projector (#24790)"

This reverts commit 4b2ffcffe8.

* Revert "Atoms can now be stationloving (#24748)"

This reverts commit 60f7c1df3f.
This commit is contained in:
Kyle Spier-Swenson
2017-03-10 09:53:16 +13:00
committed by oranges
parent 6ab7ba871f
commit d3b5f0e97c
7 changed files with 55 additions and 140 deletions
-2
View File
@@ -35,8 +35,6 @@
#define NO_EMP_WIRES "no_emp_wires"
#define HOLOGRAM "hologram"
#define FROZEN "frozen"
#define STATIONLOVING "stationloving"
#define INFORM_ADMINS_ON_RELOCATE "inform_admins_on_relocate"
//turf-only flags
#define NOJAUNT 1
+1 -1
View File
@@ -392,4 +392,4 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define TURF_DECAL_DIRT "dirt"
//Error handler defines
#define ERROR_USEFUL_LEN 2
#define ERROR_USEFUL_LEN 2
@@ -1,32 +0,0 @@
var/datum/controller/subsystem/objects/SSinbounds
/datum/controller/subsystem/inbounds
name = "Inbounds"
priority = 40
flags = SS_NO_INIT
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/inbounds/New()
NEW_SS_GLOBAL(SSinbounds)
/datum/controller/subsystem/inbounds/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/inbounds/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/atom/movable/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.check_in_bounds(wait)
else
SSinbounds.processing -= thing
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/inbounds/Recover()
processing = SSinbounds.processing
+1 -95
View File
@@ -101,26 +101,7 @@
orbiting.Check()
return 1
/atom/movable/Destroy(force)
var/inform_admins = HAS_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE)
var/stationloving = HAS_SECONDARY_FLAG(src, STATIONLOVING)
if(inform_admins && force)
var/turf/T = get_turf(src)
message_admins("[src] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[src] has been !!force deleted!! in [COORD(T)].")
if(stationloving && !force)
var/turf/currentturf = get_turf(src)
var/turf/targetturf = relocate()
log_game("[src] has been destroyed in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return QDEL_HINT_LETMELIVE
if(stationloving && force)
STOP_PROCESSING(SSinbounds, src)
/atom/movable/Destroy()
. = ..()
if(loc)
loc.handle_atom_del(src)
@@ -439,78 +420,3 @@
else if (!on && floating)
animate(src, pixel_y = initial(pixel_y), time = 10)
floating = FALSE
/* Stationloving
*
* A stationloving atom will always teleport back to the station
* if it ever leaves the station z-levels or Centcom. It will also,
* when Destroy() is called, will teleport to a random turf on the
* station.
*
* The turf is guaranteed to be "safe" for normal humans, probably.
* If the station is SUPER SMASHED UP, it might not work.
*
* Here are some important procs:
* relocate()
* moves the atom to a safe turf on the station
*
* check_in_bounds()
* regularly called and checks if `in_bounds()` returns true. If false, it
* triggers a `relocate()`.
*
* in_bounds()
* By default, checks that the atom's z is the station z or centcom.
*/
/atom/movable/proc/set_stationloving(state, inform_admins=FALSE)
var/currently = HAS_SECONDARY_FLAG(src, STATIONLOVING)
if(inform_admins)
SET_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE)
else
CLEAR_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE)
if(state == currently)
return
else if(!state)
STOP_PROCESSING(SSinbounds, src)
CLEAR_SECONDARY_FLAG(src, STATIONLOVING)
else
START_PROCESSING(SSinbounds, src)
SET_SECONDARY_FLAG(src, STATIONLOVING)
/atom/movable/proc/relocate()
var/targetturf = find_safe_turf(ZLEVEL_STATION)
if(!targetturf)
if(blobstart.len > 0)
targetturf = get_turf(pick(blobstart))
else
throw EXCEPTION("Unable to find a blobstart landmark")
if(ismob(loc))
var/mob/M = loc
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
else if(istype(loc, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = loc
S.remove_from_storage(src, targetturf)
else
forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/atom/movable/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
var/turf/targetturf = relocate()
log_game("[src] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(HAS_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE))
message_admins("[src] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/atom/movable/proc/in_bounds()
. = FALSE
var/turf/currentturf = get_turf(src)
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || currentturf.z == ZLEVEL_STATION))
. = TRUE
+51 -7
View File
@@ -502,7 +502,7 @@ This is here to make the tiles around the station mininuke change when it's arme
/obj/item/weapon/disk/nuclear/New()
..()
poi_list |= src
set_stationloving(TRUE, inform_admins=TRUE)
START_PROCESSING(SSobj, src)
/obj/item/weapon/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weapon/claymore/highlander))
@@ -518,12 +518,6 @@ This is here to make the tiles around the station mininuke change when it's arme
return 1
return ..()
/obj/item/weapon/disk/nuclear/Destroy(force=FALSE)
// respawning is handled in /obj/Destroy()
if(force)
poi_list -= src
. = ..()
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1)
@@ -542,6 +536,56 @@ This is here to make the tiles around the station mininuke change when it's arme
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
return OXYLOSS
/obj/item/weapon/disk/nuclear/process()
var/turf/diskturf = get_turf(src)
if(diskturf && (diskturf.z == ZLEVEL_CENTCOM || diskturf.z == ZLEVEL_STATION))
return
else
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
var/turf/targetturf = relocate()
message_admins("[src] has been moved out of bounds in \
[ADMIN_COORDJMP(diskturf)]. Moving it to \
[ADMIN_COORDJMP(targetturf)].")
log_game("[src] has been moved out of bounds in [COORD(diskturf)]. \
Moving it to [COORD(targetturf)].")
/obj/item/weapon/disk/nuclear/proc/relocate()
var/targetturf = find_safe_turf(ZLEVEL_STATION)
if(!targetturf)
if(blobstart.len > 0)
targetturf = get_turf(pick(blobstart))
else
throw EXCEPTION("Unable to find a blobstart landmark")
if(ismob(loc))
var/mob/M = loc
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
else if(istype(loc, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = loc
S.remove_from_storage(src, targetturf)
else
forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/obj/item/weapon/disk/nuclear/Destroy(force)
var/turf/diskturf = get_turf(src)
if(force)
message_admins("[src] has been !!force deleted!! in \
[ADMIN_COORDJMP(diskturf)].")
log_game("[src] has been !!force deleted!! in [COORD(diskturf)].")
poi_list -= src
STOP_PROCESSING(SSobj, src)
return ..()
var/turf/targetturf = relocate()
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(diskturf)]. \
Moving it to [ADMIN_COORDJMP(targetturf)].")
log_game("[src] has been destroyed in [COORD(diskturf)]. Moving it to \
[COORD(targetturf)].")
return QDEL_HINT_LETMELIVE //Cancel destruction unless forced
/obj/item/weapon/disk/fakenucleardisk
name = "cheap plastic imitation of the nuclear authentication disk"
desc = "Broken dreams and a faint odor of cheese."
+2 -2
View File
@@ -38,11 +38,11 @@
else
T.add_blueprints_preround(src)
/obj/Destroy(force=FALSE)
/obj/Destroy()
if(!istype(src, /obj/machinery))
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
SStgui.close_uis(src)
. = ..()
return ..()
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
..()
-1
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@@ -189,7 +189,6 @@
#include "code\controllers\subsystem\weather.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"
#include "code\controllers\subsystem\processing\flightpacks.dm"
#include "code\controllers\subsystem\processing\inbounds.dm"
#include "code\controllers\subsystem\processing\objects.dm"
#include "code\controllers\subsystem\processing\overlays.dm"
#include "code\controllers\subsystem\processing\processing.dm"