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Invoking Inath-neq/Nzcrentr is now cheaper and has a lower cooldown (#24237)
* Invoking Inath-neq/Nzcrentr is now cheaper and has a lower cooldown * hup
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@@ -49,7 +49,9 @@ var/global/list/all_scripture = list() //a list containing scripture instances;
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#define MAX_COMPONENTS_BEFORE_RAND (10*LOWER_PROB_PER_COMPONENT) //the number of each component, times LOWER_PROB_PER_COMPONENT, you need to have before component generation will become random
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#define CLOCKWORK_GENERAL_COOLDOWN 3000 //how long clockwork generals go on cooldown after use, defaults to 5 minutes
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#define GLOBAL_CLOCKWORK_GENERAL_COOLDOWN 3000 //how long globally-affecting clockwork generals go on cooldown after use, defaults to 5 minutes
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#define CLOCKWORK_GENERAL_COOLDOWN 2000 //how long clockwork generals go on cooldown after use, defaults to 3 minutes 20 seconds
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//clockcult power defines
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#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
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@@ -9,7 +9,7 @@
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desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
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invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
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channel_time = 100
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consumed_components = list(VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
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consumed_components = list(VANGUARD_COGWHEEL = 4, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
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usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
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tier = SCRIPTURE_REVENANT
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primary_component = VANGUARD_COGWHEEL
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@@ -69,7 +69,7 @@
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/datum/clockwork_scripture/invoke_sevtug/scripture_effects()
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new/obj/effect/clockwork/general_marker/sevtug(get_turf(invoker))
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hierophant_message("<span class='sevtug_large'>[text2ratvar("Fright: \"I heed your call, idiots. Get going and use this chance while it lasts!")]\"</span>", FALSE, invoker)
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clockwork_generals_invoked["sevtug"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
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clockwork_generals_invoked["sevtug"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
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playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
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var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
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var/turf/T = get_turf(invoker)
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@@ -131,7 +131,7 @@
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/datum/clockwork_scripture/invoke_nezbere/scripture_effects()
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new/obj/effect/clockwork/general_marker/nezbere(get_turf(invoker))
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hierophant_message("<span class='nezbere_large'>[text2ratvar("Armorer: \"I heed your call, champions. May your artifacts bring ruin upon the heathens that oppose our master!")]\"</span>", FALSE, invoker)
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clockwork_generals_invoked["nezbere"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
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clockwork_generals_invoked["nezbere"] = world.time + GLOBAL_CLOCKWORK_GENERAL_COOLDOWN
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playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
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nezbere_invoked++
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for(var/obj/O in all_clockwork_objects)
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@@ -151,7 +151,7 @@
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will be struck by devastating lightning bolts."
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invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
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channel_time = 100
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consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 6)
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consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 4)
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usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
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tier = SCRIPTURE_REVENANT
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primary_component = HIEROPHANT_ANSIBLE
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