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Changed locker escape message usage
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@@ -312,8 +312,8 @@
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welded = 0 //applies to all lockers lockers
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locked = 0 //applies to critter crates and secure lockers only
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broken = 1 //applies to secure lockers only
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visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>")
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user << "<span class='notice'>You successfully break out of [src]!</span>"
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if(istype(loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
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var/obj/structure/bigDelivery/BD = loc
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BD.attack_hand(user)
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