Replaces the Blueshield's Sindano with the WT-550 (and makes it only admin spawned) (#608)

## About The Pull Request

This replaces the blueshield's Sindano with the WT-550. 
I also unticked
``modular_skyrat\modules\sec_haul\code\guns\cargo_stuff.dm`` which gives
3 Sindano's for 4000 credits from cargo.

I also made it a gun case. 

![image](https://github.com/Bubberstation/Bubberstation/assets/95130227/0acc0c36-47ba-4d8f-b934-fd412639f48c)

## Why It's Good For The Game

I don't need to explain why giving the crew a round start nukie tier
weapon is bad for the game. If I edited the values, then I would have to
maintain these guns. I honestly don't care enough for Skyrat guns and
would rather revert them all back to TG.

## Changelog

🆑 StrangeWeirdKitten
del: Fully removes the ability to order the Sindano
balance: Replaces the Blueshield's Sindano with the WT-550
/🆑
This commit is contained in:
StrangeWeirdKitten
2023-10-15 22:14:29 -04:00
committed by GitHub
parent 8248c02207
commit d4bdc46fb9
4 changed files with 16 additions and 2 deletions
@@ -29,5 +29,5 @@
new /obj/item/restraints/handcuffs(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/storage/medkit/tactical/blueshield(src)
new /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano(src)
new /obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/wt550(src) // Bubberstation Edit
new /obj/item/storage/bag/garment/blueshield(src)
@@ -1,3 +1,4 @@
/* Bubberstation Removal
/datum/supply_pack/security/armory/cmg
name = "Carwo 'Sindano' Submachinegun Crate"
desc = "Three entirely proprietary Sindano kits, chambered in .35 Sol Short. Each kit contains three empty magazines and a box each of incapacitator and lethal rounds."
@@ -8,3 +9,4 @@
/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/sindano,
)
crate_name = "Carwo 'Sindano' Submachinegun Crate"
*/
@@ -0,0 +1,12 @@
/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/wt550
name = "WT-550 Gun Case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/wt550
extra_to_spawn = /obj/item/ammo_box/magazine/wt550m9
/obj/item/storage/toolbox/guncase/skyrat/carwo_large_case/wt550/PopulateContents() // The gun and two extra mags
new weapon_to_spawn (src)
generate_items_inside(list(
/obj/item/ammo_box/magazine/wt550m9 = 2,
), src)
+1 -1
View File
@@ -7563,7 +7563,6 @@
#include "modular_skyrat\modules\sec_haul\code\guns\ammo.dm"
#include "modular_skyrat\modules\sec_haul\code\guns\armory_spawns.dm"
#include "modular_skyrat\modules\sec_haul\code\guns\bullets.dm"
#include "modular_skyrat\modules\sec_haul\code\guns\cargo_stuff.dm"
#include "modular_skyrat\modules\sec_haul\code\misc\ai_module.dm"
#include "modular_skyrat\modules\sec_haul\code\misc\bullet_drive.dm"
#include "modular_skyrat\modules\sec_haul\code\misc\decals.dm"
@@ -7755,6 +7754,7 @@
#include "modular_zubbers\code\game\objects\items\robot\items\harm_alarm_new.dm"
#include "modular_zubbers\code\game\objects\items\robot\robot_upgrades\adv_plasmacutter_upgrade.dm"
#include "modular_zubbers\code\game\objects\items\storage\boxes.dm"
#include "modular_zubbers\code\game\objects\items\storage\guncases.dm"
#include "modular_zubbers\code\game\objects\structures\plaques\static_plaques.dm"
#include "modular_zubbers\code\game\traits\negative.dm"
#include "modular_zubbers\code\game\traits\neutral.dm"