mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
Regularizes resisting out of containers (#30412)
* Regularizes resisting out of containers or relaymoving and getting a notification of it. * Tweaks. * Transit tube resist while not cuffed added.
This commit is contained in:
@@ -12,6 +12,8 @@
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var/list/abductee_minds
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var/flash = " - || - "
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var/obj/machinery/abductor/console/console
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var/message_cooldown = 0
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var/breakout_time = 0.75
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/obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
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@@ -40,25 +42,23 @@
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/obj/machinery/abductor/experiment/relaymove(mob/user)
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if(user.stat != CONSCIOUS)
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return
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container_resist(user)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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/obj/machinery/abductor/experiment/container_resist(mob/living/user)
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
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user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
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if(do_after(user,(breakout_time), target = src))
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
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return
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
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var/icon/photo = null
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var/g = (H.gender == FEMALE) ? "f" : "m"
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@@ -392,6 +392,9 @@
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QDEL_IN(mob_occupant, 40)
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/obj/machinery/clonepod/relaymove(mob/user)
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container_resist()
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/obj/machinery/clonepod/container_resist(mob/living/user)
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if(user.stat == CONSCIOUS)
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go_out()
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@@ -14,6 +14,8 @@
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var/damage_coeff
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var/scan_level
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var/precision_coeff
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var/message_cooldown
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var/breakout_time = 2
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/obj/machinery/dna_scannernew/RefreshParts()
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scan_level = 0
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@@ -65,23 +67,20 @@
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open_machine()
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/obj/machinery/dna_scannernew/container_resist(mob/living/user)
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var/breakout_time = 2
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if(state_open || !locked) //Open and unlocked, no need to escape
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state_open = TRUE
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if(!locked)
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open_machine()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)</span>")
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user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
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return
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locked = FALSE
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/dna_scannernew/proc/locate_computer(type_)
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@@ -122,10 +121,11 @@
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/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
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if(user.stat || locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open_machine()
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return
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/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
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@@ -19,6 +19,8 @@ The console is located at computer/gulag_teleporter.dm
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active_power_usage = 5000
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circuit = /obj/item/circuitboard/machine/gulag_teleporter
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var/locked = FALSE
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var/message_cooldown
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var/breakout_time = 1
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var/jumpsuit_type = /obj/item/clothing/under/rank/prisoner
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var/shoes_type = /obj/item/clothing/shoes/sneakers/orange
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var/obj/machinery/gulag_item_reclaimer/linked_reclaimer
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@@ -46,7 +48,7 @@ The console is located at computer/gulag_teleporter.dm
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/obj/machinery/gulag_teleporter/interact(mob/user)
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if(locked)
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to_chat(user, "[src] is locked.")
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to_chat(user, "<span class='warning'>[src] is locked!</span>")
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return
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toggle_open()
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@@ -89,28 +91,27 @@ The console is located at computer/gulag_teleporter.dm
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if(user.stat != CONSCIOUS)
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return
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if(locked)
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to_chat(user, "[src] is locked!")
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open_machine()
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/obj/machinery/gulag_teleporter/container_resist(mob/living/user)
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var/breakout_time = 600
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if(!locked)
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open_machine()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
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user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
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if(do_after(user,(breakout_time), target = src))
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
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return
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locked = FALSE
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/gulag_teleporter/proc/locate_reclaimer()
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@@ -26,6 +26,8 @@
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var/uv = FALSE
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var/uv_super = FALSE
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var/uv_cycles = 6
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var/message_cooldown
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var/breakout_time = 0.5
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/obj/machinery/suit_storage_unit/standard_unit
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suit_type = /obj/item/clothing/suit/space/eva
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@@ -249,12 +251,36 @@
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return 1
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/obj/machinery/suit_storage_unit/relaymove(mob/user)
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container_resist(user)
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open_machine()
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dump_contents()
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/obj/machinery/suit_storage_unit/container_resist(mob/living/user)
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if(!locked)
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open_machine()
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dump_contents()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
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"<span class='notice'>You start kicking against the doors... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a thump from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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dump_contents()
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add_fingerprint(user)
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if(locked)
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visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", "<span class='notice'>You start kicking against the doors...</span>")
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visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
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"<span class='notice'>You start kicking against the doors...</span>")
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addtimer(CALLBACK(src, .proc/resist_open, user), 300)
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else
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open_machine()
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@@ -262,7 +288,8 @@
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/obj/machinery/suit_storage_unit/proc/resist_open(mob/user)
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if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here.
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visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", "<span class='notice'>You escape the cramped confines of [src]!</span>")
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visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", \
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"<span class='notice'>You escape the cramped confines of [src]!</span>")
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open_machine()
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/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
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@@ -19,6 +19,8 @@
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var/auto_replenish = TRUE
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var/special = FALSE
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var/special_name = "special function"
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var/message_cooldown
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var/breakout_time = 1
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/obj/machinery/implantchair/Initialize()
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. = ..()
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@@ -112,22 +114,22 @@
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update_icon()
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/obj/machinery/implantchair/container_resist(mob/living/user)
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if(state_open)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
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audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
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if(do_after(user, 600, target = src))
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
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return
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/implantchair/relaymove(mob/user)
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container_resist(user)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
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@@ -184,4 +186,3 @@
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message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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return 1
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@@ -16,7 +16,7 @@
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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var/breakout_time = 2
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var/lastbang
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var/message_cooldown
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var/can_weld_shut = TRUE
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var/horizontal = FALSE
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var/allow_objects = FALSE
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@@ -300,14 +300,12 @@
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/obj/structure/closet/relaymove(mob/user)
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if(user.stat || !isturf(loc) || !isliving(user))
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return
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var/mob/living/L = user
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if(!open())
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if(L.last_special <= world.time)
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container_resist(L)
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if(world.time > lastbang+5)
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lastbang = world.time
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for(var/mob/M in get_hearers_in_view(src, null))
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M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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container_resist()
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/obj/structure/closet/attack_hand(mob/user)
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..()
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@@ -367,9 +365,10 @@
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//okay, so the closet is either welded or locked... resist!!!
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
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visible_message("<span class='warning'>[src] begins to shake violently!</span>")
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if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear banging from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
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return
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//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
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@@ -388,7 +387,7 @@
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/obj/structure/closet/AltClick(mob/user)
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..()
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if(!user.canUseTopic(src, be_close=TRUE))
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if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(opened || !secure)
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@@ -23,6 +23,8 @@
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var/obj/structure/tray/connected = null
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var/locked = FALSE
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var/opendir = SOUTH
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var/message_cooldown
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var/breakout_time = 1
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/obj/structure/bodycontainer/Destroy()
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open()
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@@ -41,6 +43,11 @@
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/obj/structure/bodycontainer/relaymove(mob/user)
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if(user.stat || !isturf(loc))
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return
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if(locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open()
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/obj/structure/bodycontainer/attack_paw(mob/user)
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@@ -84,11 +91,20 @@
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qdel(src)
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/obj/structure/bodycontainer/container_resist(mob/living/user)
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open()
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/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
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to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
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container_resist(user)
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if(!locked)
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open()
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message(null, \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open()
|
||||
|
||||
/obj/structure/bodycontainer/proc/open()
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
|
||||
@@ -66,6 +66,9 @@
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/transit_tube_pod/container_resist(mob/living/user)
|
||||
if(!user.incapacitated())
|
||||
empty_pod()
|
||||
return
|
||||
if(!moving)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
|
||||
@@ -49,6 +49,10 @@
|
||||
open_machine()
|
||||
|
||||
|
||||
/obj/machinery/vr_sleeper/container_resist(mob/living/user)
|
||||
open_machine()
|
||||
|
||||
|
||||
/obj/machinery/vr_sleeper/Destroy()
|
||||
open_machine()
|
||||
cleanup_vr_human()
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
var/running_bob_anim = FALSE
|
||||
|
||||
var/escape_in_progress = FALSE
|
||||
var/message_cooldown
|
||||
var/breakout_time = 0.5
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
@@ -219,7 +221,9 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
|
||||
if(!state_open && !panel_open)
|
||||
@@ -239,16 +243,17 @@
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
if(escape_in_progress)
|
||||
to_chat(user, "<span class='notice'>You are already trying to exit (This will take around 30 seconds)</span>")
|
||||
return
|
||||
escape_in_progress = TRUE
|
||||
to_chat(user, "<span class='notice'>You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)</span>")
|
||||
audible_message("<span class='notice'>You hear a thump from [src].</span>")
|
||||
if(do_after(user, 300))
|
||||
if(occupant == user) // Check they're still here.
|
||||
open_machine()
|
||||
escape_in_progress = FALSE
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
|
||||
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -51,6 +51,9 @@
|
||||
/obj/machinery/gibber/container_resist(mob/living/user)
|
||||
go_out()
|
||||
|
||||
/obj/machinery/gibber/relaymove(mob/living/user)
|
||||
go_out()
|
||||
|
||||
/obj/machinery/gibber/attack_hand(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
@@ -225,4 +228,4 @@
|
||||
|
||||
if(M.loc == input_plate)
|
||||
M.forceMove(src)
|
||||
M.gib()
|
||||
M.gib()
|
||||
|
||||
Reference in New Issue
Block a user