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Re-Buffs the Paddy a bit + Nerfs the Exosuit Disabler (#4263)
## About The Pull Request TG decided to take the paddy out back and break it's knees after a CERTAIN INCIDENT. This puts the speed in between the 1 and 2 chassis for better balance, and ensures we don't have any low pressure lightspeed tomfoolery anymore. This also drops the exosuit disabler to 4 bolts with variance instead of 5. ## Why It's Good For The Game The paddy was unrightfully nerfed into the fucking ground, but at the same time the disabler was really strong with 5 bolts. ## Proof Of Testing worked on my machine </details> ## Changelog 🆑 balance: Upped the paddy's speed to sit between the mk1 and mk2 balance: Nerfed the exosuit disabler to 4 projectiles instead of 5 /🆑
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
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projectiles_per_shot = 4
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@@ -0,0 +1,3 @@
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/obj/vehicle/sealed/mecha/ripley/paddy
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slow_pressure_step_in = 2.75
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fast_pressure_step_in = 1.75
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@@ -9751,6 +9751,8 @@
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#include "modular_zubbers\code\modules\uplink\uplink_items\badass.dm"
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#include "modular_zubbers\code\modules\uplink\uplink_items\job.dm"
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#include "modular_zubbers\code\modules\vehicles\mech_fabricator.dm"
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#include "modular_zubbers\code\modules\vehicles\mecha\ripley.dm"
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#include "modular_zubbers\code\modules\vehicles\mecha\equipment\weapons.dm"
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#include "modular_zubbers\code\modules\vending\armadyne.dm"
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#include "modular_zubbers\code\modules\vending\clothmate.dm"
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#include "modular_zubbers\code\modules\vending\cola.dm"
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