Re-Buffs the Paddy a bit + Nerfs the Exosuit Disabler (#4263)

## About The Pull Request

TG decided to take the paddy out back and break it's knees after a
CERTAIN INCIDENT. This puts the speed in between the 1 and 2 chassis for
better balance, and ensures we don't have any low pressure lightspeed
tomfoolery anymore.

This also drops the exosuit disabler to 4 bolts with variance instead of
5.
## Why It's Good For The Game

The paddy was unrightfully nerfed into the fucking ground, but at the
same time the disabler was really strong with 5 bolts.

## Proof Of Testing

worked on my machine 

</details>

## Changelog
🆑
balance: Upped the paddy's speed to sit between the mk1 and mk2 
balance: Nerfed the exosuit disabler to 4 projectiles instead of 5 
/🆑
This commit is contained in:
KateAnbolho
2025-09-14 06:28:40 -04:00
committed by GitHub
parent 82dc70b4e1
commit d57468525d
3 changed files with 7 additions and 0 deletions
@@ -0,0 +1,2 @@
/obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
projectiles_per_shot = 4
@@ -0,0 +1,3 @@
/obj/vehicle/sealed/mecha/ripley/paddy
slow_pressure_step_in = 2.75
fast_pressure_step_in = 1.75
+2
View File
@@ -9751,6 +9751,8 @@
#include "modular_zubbers\code\modules\uplink\uplink_items\badass.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\job.dm"
#include "modular_zubbers\code\modules\vehicles\mech_fabricator.dm"
#include "modular_zubbers\code\modules\vehicles\mecha\ripley.dm"
#include "modular_zubbers\code\modules\vehicles\mecha\equipment\weapons.dm"
#include "modular_zubbers\code\modules\vending\armadyne.dm"
#include "modular_zubbers\code\modules\vending\clothmate.dm"
#include "modular_zubbers\code\modules\vending\cola.dm"