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Implements some unused mood events into their relevant phobias. (#83796)
Implements some unused mood events found in #83741 🆑 ShizCalev fix: Seeing heretical stuff while having the heresy phobia will now apply the heresy mood event. fix: Seeing skeletons while having the skeleton phobia will now apply the spooked (by skeletons) mood event. /🆑
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@@ -10,6 +10,9 @@
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/// Cooldown for freakouts to prevent permastunning.
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COOLDOWN_DECLARE(scare_cooldown)
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///What mood event to apply when we see the thing & freak out.
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var/datum/mood_event/mood_event_type
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var/regex/trigger_regex
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//instead of cycling every atom, only cycle the relevant types
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var/list/trigger_mobs
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@@ -34,6 +37,10 @@
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trigger_species = GLOB.phobia_species[phobia_type]
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..()
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/datum/brain_trauma/mild/phobia/on_lose(silent)
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owner.clear_mood_event("phobia_[phobia_type]")
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return ..()
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/datum/brain_trauma/mild/phobia/on_life(seconds_per_tick, times_fired)
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..()
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if(HAS_TRAIT(owner, TRAIT_FEARLESS))
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@@ -107,6 +114,8 @@
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COOLDOWN_START(src, scare_cooldown, 12 SECONDS)
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if(owner.stat == DEAD)
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return
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if(mood_event_type)
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owner.add_mood_event("phobia_[phobia_type]", mood_event_type)
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var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
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if(reason)
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to_chat(owner, span_userdanger("Seeing [span_phobia(reason.name)] [message]!"))
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@@ -193,6 +202,7 @@
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/datum/brain_trauma/mild/phobia/heresy
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phobia_type = "heresy"
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mood_event_type = /datum/mood_event/heresy
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/insects
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@@ -217,6 +227,7 @@
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/datum/brain_trauma/mild/phobia/skeletons
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phobia_type = "skeletons"
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mood_event_type = /datum/mood_event/spooked
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/snakes
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