Merge pull request #4356 from paprka/minerals

Asteroid mineral turfs rates and rescaling
This commit is contained in:
Alex
2014-08-11 14:03:11 +01:00
+6 -6
View File
@@ -72,8 +72,8 @@
/turf/simulated/mineral/random
name = "Mineral deposit"
icon_state = "rock"
var/mineralSpawnChanceList = list("Uranium" = 18, "Diamond" = 3, "Gold" = 12, "Silver" = 16, "Plasma" = 25, "Iron" = 40, "Gibtonite" = 2/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan
var/mineralChance = 16
var/mineralSpawnChanceList = list("Uranium" = 5, "Diamond" = 1, "Gold" = 10, "Silver" = 12, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 4/*, "Adamantine" =5*/, "Cave" = 2)//Currently, Adamantine won't spawn as it has no uses. -Durandan
var/mineralChance = 13
/turf/simulated/mineral/random/New()
..()
@@ -111,7 +111,7 @@
/turf/simulated/mineral/random/high_chance
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list("Uranium" = 35, "Diamond" = 30, "Gold" = 45, "Silver" = 50, "Plasma" = 30)
mineralSpawnChanceList = list("Uranium" = 35, "Diamond" = 30, "Gold" = 45, "Silver" = 50, "Plasma" = 50)
/turf/simulated/mineral/random/high_chance/New()
icon_state = "rock"
@@ -119,8 +119,8 @@
/turf/simulated/mineral/random/low_chance
icon_state = "rock_lowchance"
mineralChance = 8
mineralSpawnChanceList = list("Uranium" = 8, "Diamond" = 2, "Gold" = 4, "Silver" = 6, "Plasma" = 20, "Iron" = 40, "Gibtonite" = 1)
mineralChance = 6
mineralSpawnChanceList = list("Uranium" = 2, "Diamond" = 1, "Gold" = 4, "Silver" = 6, "Plasma" = 15, "Iron" = 40, "Gibtonite" = 2)
/turf/simulated/mineral/random/low_chance/New()
icon_state = "rock"
@@ -355,7 +355,7 @@
if(prob(30))
if(istype(loc, /area/mine/explored))
return
for(var/atom/A in range(20,T))//Lowers chance of mob clumps
for(var/atom/A in range(15,T))//Lowers chance of mob clumps
if(istype(A, /mob/living/simple_animal/hostile/asteroid))
return
var/randumb = pickweight(mob_spawn_list)