Automatic changelog generation for PR #1122 [ci skip]

This commit is contained in:
SkyratBot
2020-10-02 19:11:02 +02:00
parent ec5324bc1a
commit d61db23fe4
@@ -0,0 +1,9 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Cyborgs now have a Highlander module to use when said gamemode is enabled. The Highlander borg module comes equipped with a claymore, a pinpointer, and traditional garments for the occasion. Like humanoid contenders, Highlander borgs will die in three strikes."
- rscadd: "AIs will become Highlander Cyborgs upon Highlander mode being triggered."
- balance: "Humanoid Highlander contenders now get a syndicate headset, so that banter may live on even if telecomms does not."
- balance: "Humanoid Highlander contenders are now immune to shocks, preventing them from being able to claim a cyborg killed them with an unfair shocked door."
- bugfix: "It is no longer possible to succeed as a highlander contenders if other contenders are alive on the shuttle."
- bugfix: "Borg tool storage huds no longer freak out if there are zero stored modules."