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Automatic changelog generation for PR #1122 [ci skip]
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Cyborgs now have a Highlander module to use when said gamemode is enabled. The Highlander borg module comes equipped with a claymore, a pinpointer, and traditional garments for the occasion. Like humanoid contenders, Highlander borgs will die in three strikes."
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- rscadd: "AIs will become Highlander Cyborgs upon Highlander mode being triggered."
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- balance: "Humanoid Highlander contenders now get a syndicate headset, so that banter may live on even if telecomms does not."
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- balance: "Humanoid Highlander contenders are now immune to shocks, preventing them from being able to claim a cyborg killed them with an unfair shocked door."
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- bugfix: "It is no longer possible to succeed as a highlander contenders if other contenders are alive on the shuttle."
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- bugfix: "Borg tool storage huds no longer freak out if there are zero stored modules."
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