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Nice, Corgi Pinning Action for the whole family. (#53913)
Adds pin the tail on the corgi, a basic party game last seen at the summer ball, that I had lying around on one of my branches since then. The corgi is a poster that functions like most other posters, but has an interaction with the fake "Corgi tail" object, which can be pinned onto the poster to visually place the tail onto the poster. Are you a bad enough dude to pin the tail on the corgi blindfolded? Fun, cheap entertainment. Might make for a cheap thrill, or help set the scene of a birthday party. Works as a very player driven basic activity. Also, the tail pins are harmless embeds. I'll leave that here for you to think about.
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@@ -37,7 +37,7 @@
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#define WIRE_LAYER 2.4
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#define WIRE_BRIDGE_LAYER 2.44
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#define WIRE_TERMINAL_LAYER 2.45
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#define GAS_SCRUBBER_LAYER 2.46
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#define GAS_SCRUBBER_LAYER 2.46
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#define GAS_PIPE_VISIBLE_LAYER 2.47 //layer = initial(layer) + piping_layer / 1000 in atmospherics/update_icon() to determine order of pipe overlap
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#define GAS_FILTER_LAYER 2.48
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#define GAS_PUMP_LAYER 2.49
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@@ -62,6 +62,7 @@
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#define ABOVE_OBJ_LAYER 3.2
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#define ABOVE_WINDOW_LAYER 3.3
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#define SIGN_LAYER 3.4
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#define CORGI_ASS_PIN_LAYER 3.41
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#define NOT_HIGH_OBJ_LAYER 3.5
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#define HIGH_OBJ_LAYER 3.6
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@@ -1277,3 +1277,12 @@
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/obj/item/stack/sheet/metal/ten = 1,
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)
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generate_items_inside(items_inside, src)
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/obj/item/storage/box/tail_pin
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name = "pin the tail on the corgi supplies"
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desc = "For ages 10 and up. ...Why is this even on a space station? Aren't you a little old for babby games?" //Intentional typo.
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/obj/item/storage/box/tail_pin/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/poster/tail_board(src)
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new /obj/item/tail_pin(src)
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@@ -0,0 +1,43 @@
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/obj/item/tail_pin
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icon_state = "tailpin"
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name = "tail pin"
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desc = "Offically branded 'pin the tail on the corgi' style party implement. Not intended to be used on people."
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_speed = 1
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embedding = EMBED_HARMLESS
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custom_materials = list(/datum/material/iron=1000)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("pokes", "jabs", "pins the tail on")
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attack_verb_simple = list("poke", "jab")
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sharpness = SHARP_POINTY
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max_integrity = 200
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layer = CORGI_ASS_PIN_LAYER
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/obj/item/poster/tail_board
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name = "party game poster"
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poster_type = /obj/structure/sign/poster/party_game
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icon_state = "rolled_poster"
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/obj/structure/sign/poster/party_game
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name = "pin the tail on the corgi"
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desc = "The rules are simple, pin the tail on the corgi, while blindfolded. Are you a bad enough dude to hit the target?"
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icon_state = "pinningposter"
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poster_item_name = "party game poster"
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poster_item_desc = "Place it on a wall to start playing pin the tail on the corgi."
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/obj/structure/sign/poster/party_game/attackby(obj/item/I, mob/user, params)
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. = ..()
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if(!istype(I,/obj/item/tail_pin))
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return
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if(!(user.a_intent != INTENT_HARM && !(I.item_flags & ABSTRACT))) //We're using the same trick that tables use for placing objects x and y onto the click location.
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return
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if(!user.transferItemToLoc(I, drop_location(), silent = FALSE))
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return
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var/list/click_params = params2list(params)
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
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I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
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return TRUE
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@@ -25,7 +25,8 @@
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/obj/item/instrument/musicalmoth=1)
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premium = list(/obj/item/melee/skateboard/pro = 3,
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/obj/item/clothing/shoes/wheelys/rollerskates= 3,
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/obj/item/melee/skateboard/hoverboard = 1)
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/obj/item/melee/skateboard/hoverboard = 1,
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/obj/item/storage/box/tail_pin = 1)
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refill_canister = /obj/item/vending_refill/games
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default_price = 50
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extra_price = 250
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@@ -1025,6 +1025,7 @@
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#include "code\game\objects\items\singularityhammer.dm"
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#include "code\game\objects\items\spear.dm"
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#include "code\game\objects\items\stunbaton.dm"
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#include "code\game\objects\items\tail_pin.dm"
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#include "code\game\objects\items\taster.dm"
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#include "code\game\objects\items\teleportation.dm"
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#include "code\game\objects\items\teleprod.dm"
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