mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 07:38:05 +01:00
* Removed unused prison shuttle code.
* Fixed an implant/prison computer runtime. Fixes Issue #1150.
This commit is contained in:
@@ -240,12 +240,6 @@ proc/process_ghost_teleport_locs()
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/area/shuttle/prison/
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name = "\improper Prison Shuttle"
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/area/shuttle/prison/station
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icon_state = "shuttle"
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/area/shuttle/prison/prison
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icon_state = "shuttle2"
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/area/shuttle/specops/centcom
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name = "\improper Special Ops Shuttle"
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icon_state = "shuttlered"
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@@ -1590,7 +1584,6 @@ var/list/the_station_areas = list (
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/area/shuttle/mining/station,
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/area/shuttle/transport1/station,
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// /area/shuttle/transport2/station, //not present on map
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/area/shuttle/prison/station,
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/area/shuttle/specops/station,
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/area/atmos,
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/area/maintenance,
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@@ -432,9 +432,6 @@
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dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
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return dat
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/proc/enable_prison_shuttle(var/mob/user)
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for(var/obj/machinery/computer/prison_shuttle/PS in world)
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PS.allowedtocall = !(PS.allowedtocall)
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/proc/call_shuttle_proc(var/mob/user)
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if ((!( ticker ) || emergency_shuttle.location))
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@@ -42,14 +42,20 @@
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dat += "********************************<BR>"
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dat += "<HR>Tracking Implants<BR>"
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for(var/obj/item/weapon/implant/tracking/T in world)
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if(!iscarbon(T.imp_in))
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continue
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if(!T.implanted)
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continue
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Tr = get_turf(T)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!T.implanted) continue
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if((Tr) && (Tr.z != src.z))
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continue//Out of range
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var/loc_display = "Unknown"
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var/mob/living/carbon/M = T.imp_in
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if(M.z == 1 && !istype(M.loc, /turf/space))
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if(Tr.z == 1 && !istype(M.loc, /turf/space))
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var/turf/mob_loc = get_turf(M)
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loc_display = mob_loc.loc
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dat += "ID: [T.id] | Location: [loc_display]<BR>"
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dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font class='bad'><i>Message Holder</i></font>)</A> |<BR>"
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dat += "********************************<BR>"
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@@ -1,242 +0,0 @@
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//Config stuff
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#define PRISON_MOVETIME 150 //Time to station is milliseconds.
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#define PRISON_STATION_AREATYPE "/area/shuttle/prison/station" //Type of the prison shuttle area for station
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#define PRISON_DOCK_AREATYPE "/area/shuttle/prison/prison" //Type of the prison shuttle area for dock
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var/prison_shuttle_moving_to_station = 0
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var/prison_shuttle_moving_to_prison = 0
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var/prison_shuttle_at_station = 0
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var/prison_shuttle_can_send = 1
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var/prison_shuttle_time = 0
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var/prison_shuttle_timeleft = 0
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/obj/machinery/computer/prison_shuttle
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name = "Prison Shuttle Console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_security)
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circuit = "/obj/item/weapon/circuitboard/prison_shuttle"
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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var/prison_break = 0
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attackby(I as obj, user as mob)
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return src.attack_hand(user)
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/prison_shuttle/M = new /obj/item/weapon/circuitboard/prison_shuttle( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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new /obj/item/weapon/shard( src.loc )
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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else if(istype(I,/obj/item/weapon/card/emag) && (!hacked))
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hacked = 1
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user << "\blue You disable the lock."
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else
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return src.attack_hand(user)
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attack_hand(var/mob/user as mob)
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if(!src.allowed(user) && (!hacked))
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user << "\red Access Denied."
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return
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if(prison_break)
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user << "\red Unable to locate shuttle."
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return
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if(..())
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return
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user.set_machine(src)
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post_signal("prison")
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var/dat
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if (src.temp)
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dat = src.temp
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else
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dat += {"<b>Location:</b> [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "Moving to station ([prison_shuttle_timeleft] Secs.)":prison_shuttle_at_station ? "Station":"Dock"]<BR>
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[prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "\n*Shuttle already called*<BR>\n<BR>":prison_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send to Dock</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to Station</A><BR>\n<BR>"]
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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//user << browse(dat, "window=computer;size=575x450")
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//onclose(user, "computer")
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var/datum/browser/popup = new(user, "computer", name, 575, 450)
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if (href_list["sendtodock"])
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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post_signal("prison")
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usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
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src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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src.updateUsrDialog()
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prison_shuttle_moving_to_prison = 1
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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else if (href_list["sendtostation"])
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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post_signal("prison")
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usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
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src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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src.updateUsrDialog()
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prison_shuttle_moving_to_station = 1
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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else if (href_list["mainmenu"])
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src.temp = null
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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proc/prison_can_move()
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if(prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return 0
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else return 1
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/*
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proc/prison_break()
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switch(prison_break)
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if (0)
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if(!prison_shuttle_at_station || prison_shuttle_moving_to_prison) return
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prison_shuttle_moving_to_prison = 1
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prison_shuttle_at_station = prison_shuttle_at_station
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if (!prison_shuttle_moving_to_prison || !prison_shuttle_moving_to_station)
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prison_shuttle_time = world.timeofday + PRISON_MOVETIME
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spawn(0)
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prison_process()
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prison_break = 1
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if(1)
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prison_break = 0
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*/
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proc/post_signal(var/command)
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var/datum/radio_frequency/frequency = radio_controller.return_frequency(1311)
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if(!frequency) return
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var/datum/signal/status_signal = new
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status_signal.source = src
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status_signal.transmission_method = 1
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status_signal.data["command"] = command
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frequency.post_signal(src, status_signal)
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return
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proc/prison_process()
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while(prison_shuttle_time - world.timeofday > 0)
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var/ticksleft = prison_shuttle_time - world.timeofday
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if(ticksleft > 1e5)
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prison_shuttle_time = world.timeofday + 10 // midnight rollover
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prison_shuttle_timeleft = (ticksleft / 10)
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sleep(5)
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prison_shuttle_moving_to_station = 0
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prison_shuttle_moving_to_prison = 0
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switch(prison_shuttle_at_station)
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if(0)
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prison_shuttle_at_station = 1
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if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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var/area/start_location = locate(/area/shuttle/prison/prison)
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var/area/end_location = locate(/area/shuttle/prison/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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if(1)
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prison_shuttle_at_station = 0
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if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
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if (!prison_can_move())
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usr << "\red The prison shuttle is unable to leave."
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return
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var/area/start_location = locate(/area/shuttle/prison/station)
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var/area/end_location = locate(/area/shuttle/prison/prison)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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return
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@@ -16,32 +16,6 @@
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message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
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feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
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set category = "Admin"
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set name = "Prison"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if (ismob(M))
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if(istype(M, /mob/living/silicon/ai))
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alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
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return
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/W in M)
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M.drop_from_inventory(W)
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//teleport person to cell
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.loc = pick(prisonwarp)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
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spawn(50)
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M << "\red You have been sent to the prison station!"
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log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
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message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
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feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
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set category = "Special Verbs"
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@@ -25,7 +25,6 @@
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/area/shuttle/escape_pod5/station,
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/area/shuttle/mining/station,
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/area/shuttle/transport1/station,
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/area/shuttle/prison/station,
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/area/shuttle/specops/station)
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//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
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@@ -25,7 +25,6 @@
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/area/shuttle/escape_pod5/station,
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/area/shuttle/mining/station,
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/area/shuttle/transport1/station,
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/area/shuttle/prison/station,
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/area/shuttle/specops/station)
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//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
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@@ -335,7 +335,6 @@
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#include "code\game\machinery\computer\pod.dm"
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#include "code\game\machinery\computer\power.dm"
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#include "code\game\machinery\computer\prisoner.dm"
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#include "code\game\machinery\computer\prisonshuttle.dm"
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#include "code\game\machinery\computer\robot.dm"
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#include "code\game\machinery\computer\security.dm"
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#include "code\game\machinery\computer\shuttle.dm"
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