restores an old SM delam bug making you not get the mood debuff if you're inside a locker when it explodes (#69690)

* restores an old SM bug making you not get the mood debuff if you're inside a locker when it explodes

* lets hit those too.
This commit is contained in:
ShizCalev
2022-09-04 16:02:18 -04:00
committed by GitHub
parent 2cdac9aa3f
commit d6ec1c53d2
@@ -10,6 +10,8 @@
for (var/mob/living/victim in range(20, sm))
if(!is_valid_z_level(get_turf(victim), sm_turf))
continue
if(victim.z == 0)
continue
SSradiation.irradiate(victim)
return TRUE
@@ -19,16 +21,19 @@
for(var/mob/living/victim as anything in GLOB.alive_mob_list)
if(!istype(victim) || !is_valid_z_level(get_turf(victim), sm_turf))
continue
if(victim.z == 0)
continue
if(ishuman(victim))
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/human = victim
human.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(victim, sm) + 1)) ) )
for(var/mob/victim as anything in GLOB.player_list)
if(!is_valid_z_level(get_turf(victim), sm_turf))
var/turf/victim_turf = get_turf(victim)
if(!is_valid_z_level(victim_turf, sm_turf))
continue
SEND_SOUND(victim, 'sound/magic/charge.ogg')
if(!is_valid_z_level(get_turf(victim), sm_turf))
victim.playsound_local(victim_turf, 'sound/magic/charge.ogg')
if(victim.z == 0) //victim is inside an object, this is to maintain an old bug turned feature with lockers n shit i guess. tg issue #69687
to_chat(victim, span_boldannounce("You hold onto \the [victim.loc] as hard as you can, as reality distorts around you. You feel safe."))
continue
to_chat(victim, span_boldannounce("You feel reality distort for a moment..."))