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fixes siege guns logging twice (#94732)
## About The Pull Request fixes #94729 ## Why It's Good For The Game cleaner logs ## Changelog 🆑 admin: siege weapons log in attack instead of attack and game. /🆑
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@@ -90,7 +90,6 @@
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balloon_alert(user, "gun is firing!")
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return
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user.log_message("fired a mounted gun", LOG_ATTACK)
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log_game("[key_name(user)] fired a mounted gun in [AREACOORD(src)]")
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addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun
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return
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@@ -270,7 +269,6 @@
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return
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user.log_message("fired a ratvatian repeater", LOG_ATTACK)
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log_game("[key_name(user)] fired a ratvatian repeater in [AREACOORD(src)]")
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addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun
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/obj/structure/mounted_gun/ratvarian_repeater/fire()
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