fixes siege guns logging twice (#94732)

## About The Pull Request

fixes #94729 

## Why It's Good For The Game

cleaner logs

## Changelog


🆑

admin: siege weapons log in attack instead of attack and game.

/🆑
This commit is contained in:
ElGitificador
2026-01-05 17:16:31 -05:00
committed by GitHub
parent c422882a63
commit d7354025c9
@@ -90,7 +90,6 @@
balloon_alert(user, "gun is firing!")
return
user.log_message("fired a mounted gun", LOG_ATTACK)
log_game("[key_name(user)] fired a mounted gun in [AREACOORD(src)]")
addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun
return
@@ -270,7 +269,6 @@
return
user.log_message("fired a ratvatian repeater", LOG_ATTACK)
log_game("[key_name(user)] fired a ratvatian repeater in [AREACOORD(src)]")
addtimer(CALLBACK(src, PROC_REF(fire)), fire_delay) //uses fire proc as shown below to shoot the gun
/obj/structure/mounted_gun/ratvarian_repeater/fire()