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[MIRROR] Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module [MDB IGNORE] (#22733)
* Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module (#77144) >we add a feature with an intentional downside >someone makes the downside bypassable entirely as "quality of life" i hate balance posters 🆑 fix: Removes the ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module /🆑 * Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module --------- Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
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@@ -10,11 +10,6 @@
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icon_state = "springlock"
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complexity = 3 // it is inside every part of your suit, so
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incompatible_modules = list(/obj/item/mod/module/springlock)
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var/death_trap = TRUE
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/obj/item/mod/module/springlock/screwdriver_act(mob/living/user, obj/item/tool)
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. = ..()
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death_trap = !death_trap
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/obj/item/mod/module/springlock/on_install()
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mod.activation_step_time *= 0.5
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@@ -42,11 +37,7 @@
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///Signal fired when wearer attempts to activate/deactivate suits
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/obj/item/mod/module/springlock/proc/on_activate_spring_block(datum/source, user)
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SIGNAL_HANDLER
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if(death_trap)
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balloon_alert(user, "springlocks aren't responding...?")
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else
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balloon_alert(user, "you disable it just in time")
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balloon_alert(user, "springlocks aren't responding...?")
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return MOD_CANCEL_ACTIVATE
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///Delayed death proc of the suit after the wearer is exposed to reagents
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