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Mousetrap will kill mice again, mousetraps description is a bit clearer (#23022)
* mousetrap will kill mice again, mousetraps description is a bit clearer * readds the assembly examine text, now explicitly indicates the "not armed" state
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@@ -11,7 +11,9 @@
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/obj/item/device/assembly/mousetrap/examine(mob/user)
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..()
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if(armed)
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user << "It looks like it's armed."
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user << "The mousetrap is armed!"
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else
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user << "The mousetrap is not armed."
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/obj/item/device/assembly/mousetrap/activate()
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if(..())
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@@ -113,6 +115,8 @@
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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else if(ismouse(MM))
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triggered(MM)
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else if(AM.density) // For mousetrap grenades, set off by anything heavy
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triggered(AM)
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..()
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