Merge pull request #9934 from nukeop/rcd

Makes RCDs more useful
This commit is contained in:
Swag McYolosteinen
2015-07-08 16:03:31 +02:00
5 changed files with 220 additions and 20 deletions
-6
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@@ -29,12 +29,6 @@
difficulty = 5
excludefromjob = list("Captain")
/datum/objective_item/steal/rcd
name = "a rapid-construction-device"
targetitem = /obj/item/weapon/rcd
difficulty = 3
excludefromjob = list("Chief Engineer", "Quartermaster", "Cargo Technician")
/datum/objective_item/steal/jetpack
name = "a jetpack"
targetitem = /obj/item/weapon/tank/jetpack
+1 -1
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@@ -904,7 +904,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access_txt = "11" //Engineering Equipment access
products = list(/obj/item/clothing/glasses/meson/engine = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/stock_parts/cell/high = 10)
products = list(/obj/item/clothing/glasses/meson/engine = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/stock_parts/cell/high = 10, /obj/item/weapon/rcd/loaded = 3,)
contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3)
premium = list(/obj/item/weapon/storage/belt/utility = 3)
+215 -13
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@@ -22,13 +22,122 @@ RCD
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/matter = 0
var/max_matter = 100
var/max_matter = 160
var/working = 0
var/mode = 1
var/canRwall = 0
var/disabled = 0
var/airlock_type = /obj/machinery/door/airlock
var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
var/list/conf_access = null
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
var/last_configurator = null
var/locked = 1
/obj/item/weapon/rcd/verb/change_airlock_access()
set name = "Change Airlock Access"
set category = "Object"
set src in usr
if (!ishuman(usr))
return ..(usr)
var/mob/living/carbon/human/H = usr
if(H.getBrainLoss() >= 60)
return
var/t1 = text("")
if (last_configurator)
t1 += "Operator: [last_configurator]<br>"
if (locked)
t1 += "<a href='?src=\ref[src];login=1'>Swipe ID</a><hr>"
else
t1 += "<a href='?src=\ref[src];logout=1'>Lock Interface</a><hr>"
if(use_one_access)
t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>At least one access required</a><br>"
else
t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>All accesses required</a><br>"
t1 += "<a href='?src=\ref[src];access=all'>Remove All</a><br>"
var/accesses = ""
accesses += "<div align='center'><b>Access</b></div>"
accesses += "<table style='width:100%'>"
accesses += "<tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
accesses += "</tr><tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%' valign='top'>"
for(var/A in get_region_accesses(i))
if(A in conf_access)
accesses += "<a href='?src=\ref[src];access=[A]'><font color=\"red\">[replacetext(get_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=\ref[src];access=[A]'>[replacetext(get_access_desc(A), " ", "&nbsp")]</a> "
accesses += "<br>"
accesses += "</td>"
accesses += "</tr></table>"
t1 += "<tt>[accesses]</tt>"
t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
popup.set_content(t1)
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
onclose(usr, "airlock")
/obj/item/weapon/rcd/Topic(href, href_list)
..()
if (usr.stat || usr.restrained() || !ishuman(usr))
return
if (href_list["close"])
usr << browse(null, "window=airlock")
return
if (href_list["login"])
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (I && src.check_access(I))
src.locked = 0
src.last_configurator = I:registered_name
if (locked)
return
if (href_list["logout"])
locked = 1
if (href_list["access"])
toggle_access(href_list["access"])
change_airlock_access()
/obj/item/weapon/rcd/proc/toggle_access(var/acc)
if (acc == "all")
conf_access = null
else if(acc == "one")
use_one_access = !use_one_access
else
var/req = text2num(acc)
if (conf_access == null)
conf_access = list()
if (!(req in conf_access))
conf_access += req
else
conf_access -= req
if (!conf_access.len)
conf_access = null
/obj/item/weapon/rcd/verb/change_airlock_setting()
set name = "Change Airlock Setting"
@@ -107,6 +216,9 @@ RCD
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
..()
if(isrobot(user)) //Make sure cyborgs can't load their RCDs
return
var/loaded = 0
if(istype(W, /obj/item/weapon/rcd_ammo))
var/obj/item/weapon/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
@@ -117,10 +229,34 @@ RCD
qdel(W)
matter += R.ammoamt
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
loaded = 1
else if(istype(W, /obj/item/stack/sheet/metal) || istype(W, /obj/item/stack/sheet/glass))
loaded = loadwithsheets(W, sheetmultiplier, user)
else if(istype(W, /obj/item/stack/sheet/plasteel))
loaded = loadwithsheets(W, 3*sheetmultiplier, user) //Plasteel is worth 3 times more than glass or metal
if(loaded)
user << "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>"
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
return
return
/obj/item/weapon/rcd/proc/loadwithsheets(obj/item/stack/sheet/S, var/value, mob/user)
var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
if(maxsheets > 0)
if(S.amount > maxsheets)
//S.amount -= maxsheets
S.use(maxsheets)
matter += value*maxsheets
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user << "<span class='notice'>You insert [maxsheets] [S.name] sheets into the RCD. </span>"
else
matter += value*(S.amount)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user << "<span class='notice'>You insert [S.amount] [S.name] sheets into the RCD. </span>"
user.unEquip()
qdel(S)
return 1
user << "<span class='warning'>You can't insert any more [S.name] sheets into the RCD!"
return 0
/obj/item/weapon/rcd/attack_self(mob/user)
//Change the mode
@@ -129,21 +265,19 @@ RCD
if(1)
mode = 2
user << "<span class='notice'>You change RCD's mode to 'Airlock'.</span>"
if(prob(20))
src.spark_system.start()
return
if(2)
mode = 3
user << "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>"
if(prob(20))
src.spark_system.start()
return
if(3)
mode = 4
user << "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>"
if(4)
mode = 1
user << "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>"
if(prob(20))
src.spark_system.start()
return
if(prob(20))
src.spark_system.start()
return
/obj/item/weapon/rcd/proc/activate()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
@@ -155,7 +289,7 @@ RCD
return 0
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
return 0
switch(mode)
@@ -191,12 +325,28 @@ RCD
break
if(door_check)
if (!conf_access)
user << "<span class='warning'>Configure access first!</span>"
return 0
user << "<span class='notice'>You start building airlock...</span>"
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(10, user)) return 0
activate()
var/obj/machinery/door/airlock/T = new airlock_type( A )
T.electronics = new/obj/item/weapon/airlock_electronics( src.loc )
T.electronics.conf_access = conf_access.Copy()
T.electronics.use_one_access = use_one_access
T.electronics.last_configurator = last_configurator
T.electronics.locked = locked
if(T.electronics.use_one_access)
T.req_one_access = T.electronics.conf_access
else
T.req_access = T.electronics.conf_access
if(!T.checkForMultipleDoors())
qdel(T)
useResource(-10, user)
@@ -249,7 +399,59 @@ RCD
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/window))
if(checkResource(5, user))
user << "<span class='notice'>You start deconstructing the window...</span>"
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!useResource(5, user)) return 0
activate()
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/grille))
if(checkResource(5, user))
user << "<span class='notice'>You start deconstructing the grille...</span>"
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!useResource(5, user)) return 0
activate()
qdel(A)
return 1
return 0
return 0
if (4)
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
for(var/obj/structure/grille/GRILLE in A)
user << "<span class='warning'>There is already a grille there!</span>"
return 0
user << "<span class='notice'>You start building a grille...</span>"
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40))
if(!useResource(5, user)) return 0
activate()
var/obj/structure/grille/G = new/obj/structure/grille(A)
G.anchored = 1
return 1
return 0
return 0
if(istype(A, /obj/structure/grille))
if(checkResource(5, user))
user << "<span class='notice'>You start building a window...</span>"
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40))
if(!useResource(5, user)) return 0
activate()
var/obj/structure/window/WD = new/obj/structure/window/fulltile(A.loc)
WD.anchored = 1
return 1
return 0
return 0
else
user << "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin."
return 0
@@ -280,7 +482,7 @@ RCD
canRwall = 1
/obj/item/weapon/rcd/loaded
matter = 100
matter = 160
/obj/item/weapon/rcd/combat
name = "combat RCD"
+2
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@@ -158,6 +158,8 @@
icon_state = "grille"
R.use(1)
return
else if(istype(W, /obj/item/weapon/rcd) && istype(loc, /turf/simulated)) //Do not attack the grille if the user is holding an RCD
return
//window placing begin
else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
+2
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@@ -256,6 +256,8 @@
disassembled = 1
user << "<span class='notice'>You successfully disassemble [src].</span>"
qdel(src)
else if(istype(I, /obj/item/weapon/rcd)) //Do not attack the window if the user is holding an RCD
return
else
if(I.damtype == BRUTE || I.damtype == BURN)