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@@ -22,13 +22,122 @@ RCD
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origin_tech = "engineering=4;materials=2"
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var/datum/effect/effect/system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/max_matter = 160
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var/working = 0
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var/mode = 1
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var/canRwall = 0
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var/disabled = 0
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var/airlock_type = /obj/machinery/door/airlock
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
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var/list/conf_access = null
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var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
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var/last_configurator = null
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var/locked = 1
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/obj/item/weapon/rcd/verb/change_airlock_access()
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set name = "Change Airlock Access"
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set category = "Object"
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set src in usr
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if (!ishuman(usr))
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return ..(usr)
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var/mob/living/carbon/human/H = usr
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if(H.getBrainLoss() >= 60)
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return
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var/t1 = text("")
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if (last_configurator)
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t1 += "Operator: [last_configurator]<br>"
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if (locked)
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t1 += "<a href='?src=\ref[src];login=1'>Swipe ID</a><hr>"
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else
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t1 += "<a href='?src=\ref[src];logout=1'>Lock Interface</a><hr>"
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if(use_one_access)
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t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>At least one access required</a><br>"
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else
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t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>All accesses required</a><br>"
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t1 += "<a href='?src=\ref[src];access=all'>Remove All</a><br>"
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var/accesses = ""
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accesses += "<div align='center'><b>Access</b></div>"
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accesses += "<table style='width:100%'>"
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accesses += "<tr>"
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for(var/i = 1; i <= 7; i++)
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accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
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accesses += "</tr><tr>"
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for(var/i = 1; i <= 7; i++)
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accesses += "<td style='width:14%' valign='top'>"
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for(var/A in get_region_accesses(i))
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if(A in conf_access)
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accesses += "<a href='?src=\ref[src];access=[A]'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
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else
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accesses += "<a href='?src=\ref[src];access=[A]'>[replacetext(get_access_desc(A), " ", " ")]</a> "
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accesses += "<br>"
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accesses += "</td>"
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accesses += "</tr></table>"
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t1 += "<tt>[accesses]</tt>"
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t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
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var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
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popup.set_content(t1)
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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onclose(usr, "airlock")
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/obj/item/weapon/rcd/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained() || !ishuman(usr))
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return
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if (href_list["close"])
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usr << browse(null, "window=airlock")
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return
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if (href_list["login"])
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var/obj/item/I = usr.get_active_hand()
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if (istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if (I && src.check_access(I))
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src.locked = 0
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src.last_configurator = I:registered_name
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if (locked)
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return
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if (href_list["logout"])
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locked = 1
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if (href_list["access"])
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toggle_access(href_list["access"])
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change_airlock_access()
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/obj/item/weapon/rcd/proc/toggle_access(var/acc)
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if (acc == "all")
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conf_access = null
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else if(acc == "one")
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use_one_access = !use_one_access
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else
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var/req = text2num(acc)
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if (conf_access == null)
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conf_access = list()
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if (!(req in conf_access))
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conf_access += req
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else
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conf_access -= req
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if (!conf_access.len)
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conf_access = null
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/obj/item/weapon/rcd/verb/change_airlock_setting()
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set name = "Change Airlock Setting"
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@@ -107,6 +216,9 @@ RCD
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/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(isrobot(user)) //Make sure cyborgs can't load their RCDs
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return
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var/loaded = 0
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if(istype(W, /obj/item/weapon/rcd_ammo))
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var/obj/item/weapon/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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@@ -117,10 +229,34 @@ RCD
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qdel(W)
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matter += R.ammoamt
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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loaded = 1
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else if(istype(W, /obj/item/stack/sheet/metal) || istype(W, /obj/item/stack/sheet/glass))
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loaded = loadwithsheets(W, sheetmultiplier, user)
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else if(istype(W, /obj/item/stack/sheet/plasteel))
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loaded = loadwithsheets(W, 3*sheetmultiplier, user) //Plasteel is worth 3 times more than glass or metal
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if(loaded)
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user << "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>"
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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return
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return
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/obj/item/weapon/rcd/proc/loadwithsheets(obj/item/stack/sheet/S, var/value, mob/user)
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var/maxsheets = round((max_matter-matter)/value) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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if(S.amount > maxsheets)
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//S.amount -= maxsheets
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S.use(maxsheets)
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matter += value*maxsheets
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user << "<span class='notice'>You insert [maxsheets] [S.name] sheets into the RCD. </span>"
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else
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matter += value*(S.amount)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user << "<span class='notice'>You insert [S.amount] [S.name] sheets into the RCD. </span>"
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user.unEquip()
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qdel(S)
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return 1
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user << "<span class='warning'>You can't insert any more [S.name] sheets into the RCD!"
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return 0
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/obj/item/weapon/rcd/attack_self(mob/user)
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//Change the mode
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@@ -129,21 +265,19 @@ RCD
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if(1)
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mode = 2
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user << "<span class='notice'>You change RCD's mode to 'Airlock'.</span>"
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if(prob(20))
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src.spark_system.start()
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return
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if(2)
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mode = 3
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user << "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>"
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if(prob(20))
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src.spark_system.start()
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return
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if(3)
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mode = 4
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user << "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>"
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if(4)
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mode = 1
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user << "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>"
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if(prob(20))
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src.spark_system.start()
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return
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if(prob(20))
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src.spark_system.start()
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return
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/obj/item/weapon/rcd/proc/activate()
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -155,7 +289,7 @@ RCD
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return 0
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if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
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return 0
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switch(mode)
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@@ -191,12 +325,28 @@ RCD
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break
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if(door_check)
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if (!conf_access)
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user << "<span class='warning'>Configure access first!</span>"
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return 0
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user << "<span class='notice'>You start building airlock...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(10, user)) return 0
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activate()
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var/obj/machinery/door/airlock/T = new airlock_type( A )
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T.electronics = new/obj/item/weapon/airlock_electronics( src.loc )
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T.electronics.conf_access = conf_access.Copy()
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T.electronics.use_one_access = use_one_access
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T.electronics.last_configurator = last_configurator
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T.electronics.locked = locked
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if(T.electronics.use_one_access)
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T.req_one_access = T.electronics.conf_access
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else
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T.req_access = T.electronics.conf_access
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if(!T.checkForMultipleDoors())
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qdel(T)
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useResource(-10, user)
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@@ -249,7 +399,59 @@ RCD
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window))
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if(checkResource(5, user))
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user << "<span class='notice'>You start deconstructing the window...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50))
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if(!useResource(5, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/grille))
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if(checkResource(5, user))
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user << "<span class='notice'>You start deconstructing the grille...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50))
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if(!useResource(5, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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return 0
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if (4)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(5, user))
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for(var/obj/structure/grille/GRILLE in A)
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user << "<span class='warning'>There is already a grille there!</span>"
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return 0
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user << "<span class='notice'>You start building a grille...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40))
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if(!useResource(5, user)) return 0
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activate()
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var/obj/structure/grille/G = new/obj/structure/grille(A)
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G.anchored = 1
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return 1
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return 0
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return 0
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if(istype(A, /obj/structure/grille))
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if(checkResource(5, user))
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user << "<span class='notice'>You start building a window...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40))
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if(!useResource(5, user)) return 0
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activate()
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var/obj/structure/window/WD = new/obj/structure/window/fulltile(A.loc)
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WD.anchored = 1
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return 1
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return 0
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return 0
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else
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user << "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin."
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return 0
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@@ -280,7 +482,7 @@ RCD
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canRwall = 1
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/obj/item/weapon/rcd/loaded
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matter = 100
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matter = 160
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/obj/item/weapon/rcd/combat
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name = "combat RCD"
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