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sleeper round
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@@ -286,6 +286,22 @@
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dismemberment = 15
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armour_penetration = 25
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/obj/item/projectile/bullet/sniper/gang/sleeper
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damage = 2
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stamina = 60
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stun = 0
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weaken = 0
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dismemberment = 0
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breakthings = FALSE
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/obj/item/projectile/bullet/sniper/gang/sleeper/on_hit(atom/target, blocked = 0)
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if((blocked != 100) && isliving(target))
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var/mob/living/L = target
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L.drowsyness += 6
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if(L.health < 50)
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L.Sleeping(25)
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return ..()
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/obj/item/projectile/bullet/sniper/soporific
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armour_penetration = 0
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nodamage = 1
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