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Fix sparks cooling air (#39476)
Turns out I forgot that the game uses Kelvin oops New temp is 300°K which is roughly 27°C I'm still in favor of removing hotspot_expose for sparks altogether, but that's out of scope for this PR. this is why I drink
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@@ -28,20 +28,20 @@
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playsound(src.loc, "sparks", 100, 1)
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(35,5)
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T.hotspot_expose(300,5)
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QDEL_IN(src, 20)
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/obj/effect/particle_effect/sparks/Destroy()
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(35,1)
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T.hotspot_expose(300,1)
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return ..()
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/obj/effect/particle_effect/sparks/Move()
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..()
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(35,1)
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T.hotspot_expose(300,1)
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/datum/effect_system/spark_spread
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effect_type = /obj/effect/particle_effect/sparks
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