Fix sparks cooling air (#39476)

Turns out I forgot that the game uses Kelvin oops
New temp is 300°K which is roughly 27°C

I'm still in favor of removing hotspot_expose for sparks altogether, but that's
out of scope for this PR.

this is why I drink
This commit is contained in:
81Denton
2018-07-31 14:29:30 -07:00
committed by Tad Hardesty
parent be7d1b8f88
commit d9fca34298
@@ -28,20 +28,20 @@
playsound(src.loc, "sparks", 100, 1)
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(35,5)
T.hotspot_expose(300,5)
QDEL_IN(src, 20)
/obj/effect/particle_effect/sparks/Destroy()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(35,1)
T.hotspot_expose(300,1)
return ..()
/obj/effect/particle_effect/sparks/Move()
..()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(35,1)
T.hotspot_expose(300,1)
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks