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Glowcap spread endurance loss is 10 times bigger (#56885)
Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com>
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@@ -40,3 +40,6 @@
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/// -- Flags for traits. --
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/// Caps the plant's yield at 5 instead of 10.
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#define TRAIT_HALVES_YIELD (1<<0)
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/// Define for how much endurance a glowcap loses per spread
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#define GLOWCAP_ENDURANCE_SPREAD_COST 20
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@@ -168,7 +168,7 @@
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if(shroomCount >= placeCount)
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continue
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Decay(TRUE, 2) // Decay before spawning new mushrooms to reduce their endurance
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Decay(TRUE, GLOWCAP_ENDURANCE_SPREAD_COST) // Decay before spawning new mushrooms to reduce their endurance
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if(QDELETED(src)) //Decay can end us
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return
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE, TRUE)
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