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Removes Blasto gang effects
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@@ -110,8 +110,6 @@
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/mob/living/carbon/human/ex_act(severity, ex_target)
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if(is_in_gang(src, "Blasto")) //The Blasto gang doesn't take damage from explosions. Too much...?
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return 0
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var/b_loss = null
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var/f_loss = null
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switch (severity)
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@@ -178,8 +176,8 @@
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return
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/mob/living/carbon/human/bullet_act()
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if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projecitles!
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if(!src.lying)
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if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projectiles!
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if(!src.lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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src.visible_message("<span class='warning'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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return 0
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..()
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