Removes Blasto gang effects

This commit is contained in:
Xhuis
2015-10-04 15:35:22 -04:00
parent 908514c1b3
commit da8a1a32f7
2 changed files with 2 additions and 5 deletions
@@ -110,8 +110,6 @@
/mob/living/carbon/human/ex_act(severity, ex_target)
if(is_in_gang(src, "Blasto")) //The Blasto gang doesn't take damage from explosions. Too much...?
return 0
var/b_loss = null
var/f_loss = null
switch (severity)
@@ -178,8 +176,8 @@
return
/mob/living/carbon/human/bullet_act()
if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projecitles!
if(!src.lying)
if(martial_art && martial_art.name == "The Sleeping Carp") //People with the Sleeping Carp learned can deflect projectiles!
if(!src.lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
src.visible_message("<span class='warning'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
return 0
..()