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Fixes epilepsy mutation leaving you always at super high jitteriness level. The jitteriness goes way down after the epileptic seizure ends (similar to door shocking jitter).
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@@ -214,10 +214,12 @@
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text_gain_indication = "<span class='danger'>You get a headache.</span>"
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/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
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if ((prob(1) && owner.paralysis < 1))
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if((prob(1) && owner.paralysis < 1))
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owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
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owner.Paralyse(10)
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owner.Jitter(1000)
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spawn(90)
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owner.jitteriness = 10
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/datum/mutation/human/bad_dna
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