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doswim (mermaid borg) sprite bug fixes (#5299)
## About The Pull Request This pull request fixes two bugs with the DoSwim (mermaid borg) sprites for the three available variations (medical, science, and engineering). The first (and more significant) bug was the sprite turning invisible when EMP'd/flashed/buckled, this was caused by the icon_state using a "-tipped" sprite that didn't exist. <img width="313" height="37" alt="Screenshot_270" src="https://github.com/user-attachments/assets/bd26a2bd-897a-421e-97c5-db7fc9d61325" /> It now uses the "-sit" sprite in the files for this. <img width="106" height="111" alt="image" src="https://github.com/user-attachments/assets/4cbd66d0-19e6-4fd6-9b9c-60fdbe2c3d48" /> The second bug was the science and medical variations not having overlay sprites for cover open/cell out/wires exposed due to them being presumably copy-pasted but still called "mereng" (also fixed). <img width="320" height="119" alt="image" src="https://github.com/user-attachments/assets/fa9d1936-6ed7-4b15-91a4-fa8e9b9d8273" /> ## Why It's Good For The Game Bug fix good! Fixes #5219 ## Proof Of Testing Works on my machine. <details> <summary>Screenshots/Videos</summary> https://github.com/user-attachments/assets/104b42f6-7fea-4798-8674-c77b9a12d445 https://github.com/user-attachments/assets/6af08530-7dcd-47f5-bc21-4f58898304d0 </details> ## Changelog 🆑 fix: mermaid borg no longer invisible when you flash/buckle it, has open cover sprites for sci and med now /🆑
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