Suit DMI split p2: Obj icons (#69174)
About The Pull Request second part of #68417, which splits the suits.dmi, but this time focuses on obj items. everything stated in that pr applies to here aswell, it follows the same categorization. Why It's Good For The Game finishes the much needed splitting of suits.dmi, easing the minds of spriters everywhere and lowering the probability of future pr conflicts in this area
@@ -552,7 +552,7 @@
|
||||
|
||||
/datum/greyscale_config/heck_suit
|
||||
name = "H.E.C.K. Suit"
|
||||
icon_file = 'icons/obj/clothing/suits.dmi'
|
||||
icon_file = 'icons/obj/clothing/suits/armor.dmi'
|
||||
json_config = 'code/datums/greyscale/json_configs/heck_suit.json'
|
||||
|
||||
/datum/greyscale_config/heck_suit/worn
|
||||
@@ -732,7 +732,7 @@
|
||||
|
||||
/datum/greyscale_config/sweater
|
||||
name = "Sweater"
|
||||
icon_file = 'icons/obj/clothing/suits.dmi'
|
||||
icon_file = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
json_config = 'code/datums/greyscale/json_configs/sweater.json'
|
||||
|
||||
/datum/greyscale_config/sweater_worn
|
||||
@@ -742,7 +742,7 @@
|
||||
|
||||
/datum/greyscale_config/jacket_oversized
|
||||
name = "Oversized Jacket"
|
||||
icon_file = 'icons/obj/clothing/suits.dmi'
|
||||
icon_file = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
json_config = 'code/datums/greyscale/json_configs/jacket_oversized.json'
|
||||
|
||||
/datum/greyscale_config/jacket_oversized_worn
|
||||
@@ -782,7 +782,7 @@
|
||||
|
||||
/datum/greyscale_config/football_armor
|
||||
name = "Football Armor"
|
||||
icon_file = 'icons/obj/clothing/suits.dmi'
|
||||
icon_file = 'icons/obj/clothing/suits/costume.dmi'
|
||||
json_config = 'code/datums/greyscale/json_configs/football_armor.json'
|
||||
|
||||
/datum/greyscale_config/football_armor_worn
|
||||
@@ -812,7 +812,7 @@
|
||||
|
||||
/datum/greyscale_config/fancy_coat
|
||||
name = "Fancy Coat"
|
||||
icon_file = 'icons/obj/clothing/suits.dmi'
|
||||
icon_file = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
json_config = 'code/datums/greyscale/json_configs/fancy_coat.json'
|
||||
|
||||
/datum/greyscale_config/fancy_coat_worn
|
||||
|
||||
@@ -347,6 +347,7 @@ Striking a noncultist, however, will tear their flesh."}
|
||||
name = "ancient cultist robes"
|
||||
desc = "A ragged, dusty set of robes. Strange letters line the inside."
|
||||
icon_state = "cultrobes"
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
inhand_icon_state = "cultrobes"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -394,6 +395,7 @@ Striking a noncultist, however, will tear their flesh."}
|
||||
name = "magus robes"
|
||||
desc = "A set of armored robes worn by the followers of Nar'Sie."
|
||||
icon_state = "magusred"
|
||||
icon = 'icons/obj/clothing/suits/wizard.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/wizard.dmi'
|
||||
inhand_icon_state = "magusred"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -16,11 +16,11 @@
|
||||
/obj/structure/destructible/cult/item_dispenser/forge/setup_options()
|
||||
var/static/list/forge_items = list(
|
||||
NARSIE_ARMOR = list(
|
||||
PREVIEW_IMAGE = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor"),
|
||||
PREVIEW_IMAGE = image(icon = 'icons/obj/clothing/suits/armor.dmi', icon_state = "cult_armor"),
|
||||
OUTPUT_ITEMS = list(/obj/item/clothing/suit/hooded/cultrobes/hardened),
|
||||
),
|
||||
FLAGELLANT_ARMOR = list(
|
||||
PREVIEW_IMAGE = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes"),
|
||||
PREVIEW_IMAGE = image(icon = 'icons/obj/clothing/suits/armor.dmi', icon_state = "cultrobes"),
|
||||
OUTPUT_ITEMS = list(/obj/item/clothing/suit/hooded/cultrobes/berserker),
|
||||
),
|
||||
ELDRITCH_SWORD = list(
|
||||
|
||||
@@ -407,6 +407,7 @@
|
||||
name = "armor"
|
||||
desc = "A slim armored vest that protects against most types of damage."
|
||||
icon_state = "armor"
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
inhand_icon_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
name = "space suit"
|
||||
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
|
||||
icon_state = "spaceold"
|
||||
icon = 'icons/obj/clothing/suits/spacesuit.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/spacesuit.dmi'
|
||||
inhand_icon_state = "s_suit"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
name = "Santa's suit"
|
||||
desc = "Festive!"
|
||||
icon_state = "santa"
|
||||
icon = 'icons/obj/clothing/suits/wizard.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/wizard.dmi'
|
||||
inhand_icon_state = "santa"
|
||||
slowdown = 0
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
name = "CentCom officer's coat"
|
||||
desc = "An armored, space-proof coat used in special operations."
|
||||
icon_state = "centcom_coat"
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
inhand_icon_state = "centcom"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/clothing/suit
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon = 'icons/obj/clothing/suits/default.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
/obj/item/clothing/suit/hooded/ablative
|
||||
name = "ablative trenchcoat"
|
||||
desc = "Experimental trenchcoat specially crafted to reflect and absorb laser and disabler shots. Don't expect it to do all that much against an axe or a shotgun, however."
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
icon_state = "ablativecoat"
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
inhand_icon_state = "ablativecoat"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
allowed = null
|
||||
body_parts_covered = CHEST
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
desc = "A suit that protects against biological contamination."
|
||||
icon = 'icons/obj/clothing/suits/bio.dmi'
|
||||
icon_state = "bio"
|
||||
worn_icon = 'icons/mob/clothing/suits/bio.dmi'
|
||||
inhand_icon_state = "bio_suit"
|
||||
@@ -33,7 +34,6 @@
|
||||
/obj/item/clothing/suit/bio_suit/general
|
||||
icon_state = "bio"
|
||||
|
||||
|
||||
//Virology biosuit, green stripe
|
||||
/obj/item/clothing/head/bio_hood/virology
|
||||
icon_state = "bio_virology"
|
||||
@@ -41,7 +41,6 @@
|
||||
/obj/item/clothing/suit/bio_suit/virology
|
||||
icon_state = "bio_virology"
|
||||
|
||||
|
||||
//Security biosuit, grey with red stripe across the chest
|
||||
/obj/item/clothing/head/bio_hood/security
|
||||
armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 100, FIRE = 30, ACID = 100)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
//If any new staple chaplain items get added, put them in these lists
|
||||
/obj/item/clothing/suit/chaplainsuit
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/cup/glass/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
icon = 'icons/obj/clothing/suits/chaplain.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/chaplain.dmi'
|
||||
|
||||
/obj/item/clothing/suit/chaplainsuit/armor
|
||||
@@ -59,6 +60,7 @@
|
||||
name = "monk's habit"
|
||||
desc = "A few steps above rended sackcloth."
|
||||
icon_state = "monkfrock"
|
||||
icon = 'icons/obj/clothing/suits/chaplain.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/chaplain.dmi'
|
||||
inhand_icon_state = "monkfrock"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -198,6 +200,7 @@
|
||||
name = "follower hoodie"
|
||||
desc = "Hoodie made for acolytes of the chaplain."
|
||||
icon_state = "chaplain_hoodie"
|
||||
icon = 'icons/obj/clothing/suits/chaplain.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/chaplain.dmi'
|
||||
inhand_icon_state = "chaplain_hoodie"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
/obj/item/clothing/suit/costume
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
|
||||
/obj/item/clothing/suit/hooded/flashsuit
|
||||
name = "flashy costume"
|
||||
desc = "What did you expect?"
|
||||
icon_state = "flashsuit"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -90,6 +92,7 @@
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "black and red space suit replica"
|
||||
icon_state = "syndicate-black-red"
|
||||
icon = 'icons/obj/clothing/suits/spacesuit.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/spacesuit.dmi'
|
||||
inhand_icon_state = "syndicate-black-red"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
@@ -136,6 +139,7 @@
|
||||
name = "owl cloak"
|
||||
desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
|
||||
icon_state = "owl_wings"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "owl_wings"
|
||||
toggle_noun = "wings"
|
||||
@@ -228,6 +232,7 @@
|
||||
name = "carp costume"
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
@@ -300,6 +305,7 @@
|
||||
name = "corgi costume"
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
@@ -322,6 +328,7 @@
|
||||
name = "bee costume"
|
||||
desc = "Bee the true Queen!"
|
||||
icon_state = "bee"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
@@ -341,6 +348,7 @@
|
||||
name = "bloated human suit"
|
||||
desc = "A horribly bloated suit made from human skins."
|
||||
icon_state = "lingspacesuit"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
@@ -437,7 +445,6 @@
|
||||
/obj/item/clothing/suit/costume/bronze
|
||||
name = "bronze suit"
|
||||
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon_state = "clockwork_cuirass_old"
|
||||
armor = list(MELEE = 5, BULLET = 0, LASER = -5, ENERGY = -15, BOMB = 10, BIO = 0, FIRE = 20, ACID = 20)
|
||||
|
||||
@@ -445,6 +452,7 @@
|
||||
name = "mystic's robe"
|
||||
desc = "Wearing this makes you feel more attuned with the nature of the universe... as well as a bit more irresponsible. "
|
||||
icon_state = "mysticrobe"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "mysticrobe"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -464,6 +472,7 @@
|
||||
name = "coordinator jacket"
|
||||
desc = "A jacket for a party ooordinator, stylish!."
|
||||
icon_state = "capformal"
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
inhand_icon_state = "capspacesuit"
|
||||
armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, FIRE = 50, ACID = 50)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/obj/item/clothing/suit/jacket
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
@@ -10,6 +11,7 @@
|
||||
name = "sweater jacket"
|
||||
desc = "A sweater jacket."
|
||||
icon_state = "sweater"
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
greyscale_config = /datum/greyscale_config/sweater
|
||||
greyscale_config_worn = /datum/greyscale_config/sweater_worn
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
name = "apron"
|
||||
desc = "A basic blue apron."
|
||||
icon_state = "apron"
|
||||
icon = 'icons/obj/clothing/suits/utility.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
inhand_icon_state = "apron"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -36,6 +37,7 @@
|
||||
name = "chef's apron"
|
||||
desc = "An apron-jacket used by a high class chef."
|
||||
icon_state = "chef"
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
inhand_icon_state = "chef"
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 50, FIRE = 0, ACID = 0)
|
||||
@@ -99,6 +101,7 @@
|
||||
name = "hazard vest"
|
||||
desc = "A high-visibility vest used in work zones."
|
||||
icon_state = "hazard"
|
||||
icon = 'icons/obj/clothing/suits/utility.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
inhand_icon_state = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -116,6 +119,7 @@
|
||||
name = "blue suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue"
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
inhand_icon_state = "suitjacket_blue"
|
||||
blood_overlay_type = "coat"
|
||||
@@ -234,6 +238,7 @@
|
||||
name = "techpriest robes"
|
||||
desc = "For those who REALLY love their toasters."
|
||||
icon_state = "techpriest"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "techpriest"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat"
|
||||
icon = 'icons/obj/clothing/suits/labcoat.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/labcoat.dmi'
|
||||
inhand_icon_state = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "blue laser tag armor"
|
||||
desc = "A piece of plastic armor. It has sensors that react to red light." //Lasers are concentrated light
|
||||
icon_state = "bluetag"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "bluetag"
|
||||
blood_overlay_type = "armor"
|
||||
@@ -13,6 +14,7 @@
|
||||
name = "red laser tag armor"
|
||||
desc = "A piece of plastic armor. It has sensors that react to blue light."
|
||||
icon_state = "redtag"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "redtag"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "reactive armour shell"
|
||||
desc = "An experimental suit of armour, awaiting installation of an anomaly core."
|
||||
icon_state = "reactiveoff"
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
/obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/utility
|
||||
icon = 'icons/obj/clothing/suits/utility.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
|
||||
/obj/item/clothing/suit/utility/fire
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/clothing/suit/caution
|
||||
name = "wet floor sign"
|
||||
desc = "Caution! Wet Floor!"
|
||||
icon = 'icons/obj/clothing/suits/utility.dmi'
|
||||
icon_state = "caution"
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
name = "wizard robe"
|
||||
desc = "A magnificent, gem-lined robe that seems to radiate power."
|
||||
icon = 'icons/obj/clothing/suits/wizard.dmi'
|
||||
icon_state = "wizard"
|
||||
worn_icon = 'icons/mob/clothing/suits/wizard.dmi'
|
||||
inhand_icon_state = "wizrobe"
|
||||
|
||||
@@ -69,6 +69,7 @@
|
||||
name = "Easter Bunny Suit"
|
||||
desc = "Hop Hop Hop!"
|
||||
icon_state = "bunnysuit"
|
||||
icon = 'icons/obj/clothing/suits/costume.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/costume.dmi'
|
||||
inhand_icon_state = "bunnysuit"
|
||||
slowdown = -0.3
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
icon = 'icons/obj/clothing/suits/utility.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
inhand_icon_state = "explorer"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -70,6 +71,7 @@
|
||||
adjustmask()
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/goliath
|
||||
|
||||
@@ -594,6 +594,7 @@
|
||||
name = "berserker armor"
|
||||
desc = "Voices echo from the armor, driving the user insane. Is not space-proof."
|
||||
icon_state = "berserker"
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
hoodtype = /obj/item/clothing/head/hooded/berserker
|
||||
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
|
||||
|
||||
@@ -129,6 +129,7 @@ Slimecrossing Armor
|
||||
name = "adamantine armor"
|
||||
desc = "A full suit of adamantine plate armor. Impressively resistant to damage, but weighs about as much as you do."
|
||||
icon_state = "adamsuit"
|
||||
icon = 'icons/obj/clothing/suits/armor.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
|
||||
inhand_icon_state = "adamsuit"
|
||||
flags_inv = NONE
|
||||
|
||||
|
Before Width: | Height: | Size: 116 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 870 B |
|
After Width: | Height: | Size: 5.0 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 2.2 KiB |