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Suit DMI split p2: Obj icons (#69174)
About The Pull Request second part of #68417, which splits the suits.dmi, but this time focuses on obj items. everything stated in that pr applies to here aswell, it follows the same categorization. Why It's Good For The Game finishes the much needed splitting of suits.dmi, easing the minds of spriters everywhere and lowering the probability of future pr conflicts in this area
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@@ -3,6 +3,7 @@
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name = "explorer suit"
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desc = "An armoured suit for exploring harsh environments."
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icon_state = "explorer"
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icon = 'icons/obj/clothing/suits/utility.dmi'
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worn_icon = 'icons/mob/clothing/suits/utility.dmi'
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inhand_icon_state = "explorer"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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@@ -70,6 +71,7 @@
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adjustmask()
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/obj/item/clothing/suit/hooded/cloak
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icon = 'icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'icons/mob/clothing/suits/armor.dmi'
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/obj/item/clothing/suit/hooded/cloak/goliath
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@@ -594,6 +594,7 @@
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name = "berserker armor"
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desc = "Voices echo from the armor, driving the user insane. Is not space-proof."
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icon_state = "berserker"
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icon = 'icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'icons/mob/clothing/suits/armor.dmi'
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hoodtype = /obj/item/clothing/head/hooded/berserker
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armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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