Adds the Hearing Protection Mod to our combat MODsuits (#4343)

## About The Pull Request

/tg/ added modsuit based ear protection for all combat-rated suits, this
adds that to ours.

## Why It's Good For The Game

parity is good and cool

## Proof Of Testing

works on my machine

## Changelog
🆑
add: adds the Hearing Protection Module to Skyrat-added MODsuits
/🆑
This commit is contained in:
KateAnbolho
2025-08-01 13:16:14 -04:00
committed by GitHub
parent 153aa143e4
commit dc2efaeec2
2 changed files with 3 additions and 0 deletions
@@ -17,6 +17,7 @@
siemens_coefficient = 0
complexity_max = DEFAULT_MAX_COMPLEXITY
slowdown_deployed = 0.25
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
allowed_suit_storage = list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
@@ -12,6 +12,7 @@
armor_type = /datum/armor/mod_theme_frontline
complexity_max = DEFAULT_MAX_COMPLEXITY
charge_drain = DEFAULT_CHARGE_DRAIN * 1.5
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
allowed_suit_storage = list(
/obj/item/flashlight,
/obj/item/tank/internals,
@@ -106,6 +107,7 @@
it would still be right at home in the service of gunrunners and private security forces. \
Though, it's internal systems have degraded, and some of the ablative plating has been removed."
armor_type = /datum/armor/mod_theme_frontline/surplus
inbuilt_modules = list(/obj/item/mod/module/hearing_protection)
/datum/mod_theme/frontline/surplus/set_skin(obj/item/mod/control/mod, skin)
. = ..()