[MIRROR] exclude deathmatch loadouts from outfit_sanity (#27001)

* exclude deathmatch loadouts from outfit_sanity (#82024)

* exclude deathmatch loadouts from outfit_sanity

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Co-authored-by: anettera <27014495+remove32@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-03-23 21:43:32 +01:00
committed by GitHub
parent 118c6d1dce
commit dc651ea8e2
+4 -3
View File
@@ -39,14 +39,15 @@
back = /obj/item/storage/backpack
backpack_contents = list(/obj/item/clothing/mask/cigarette/cigar/havana)
/datum/unit_test/outfit_sanity/Run()
var/datum/outfit/prototype_outfit = /datum/outfit
var/prototype_name = initial(prototype_outfit.name)
var/mob/living/carbon/human/H = allocate(/mob/living/carbon/human/consistent)
for (var/outfit_type in subtypesof(/datum/outfit))
var/list/outfits_to_check = subtypesof(/datum/outfit)
outfits_to_check -= typesof(/datum/outfit/deathmatch_loadout)
for (var/outfit_type in outfits_to_check)
// Only make one human and keep undressing it because it's much faster
for (var/obj/item/I in H.get_equipped_items(include_pockets = TRUE))
qdel(I)